Display/Discuss your love of the arts
no thanks. discussion lost here. 90% science/engi background people. will just be a flamefest.
btw ironic that the gun nuts reported that thread cause they didn't like it. now you want a place to discuss it? oh ok. funny.
btw ironic that the gun nuts reported that thread cause they didn't like it. now you want a place to discuss it? oh ok. funny.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
I make sculptures on the reg.
I think Sere wants to know what qualifies something as a work of art.
My opinion is that of Trotsky's in this case.
And above your tomb, the stars will belong to us.
yeah, me responding reasonably with information and art theory.SEREMAKER wrote:
well I didn't report it, I was going to have a simple discussion but then it turned into what it did
everyone else calling me a hipster and an elitist fag. lol. people just don't want to hear this stuff. if you put forward the information as your own knowledge, people attack you as some "literature book club" person; if you refer to actual philosophers or history or theory then people glaze over and call you pretentious. some things just can't be discussed here on bf2s. it's a male, science-math background forum full of ex-military fps game fans. it's like going to the westboro baptist church reading club for a seminar on dawkins' latest book.
i disclaimed every post with "some guns are still exquisite objects" but still - nup - people aren't happy unless a gun is a work of art
does it upset you that you're not going out killing deer with a handheld equivalent of the statue of david? come on.
if you class a nicely decorated gun as a 'work of art' then everything with attention to detail and decoration becomes a work of art, and the term becomes inherently meaningless. duchamp tried to say that 100 years ago and opened up a can of worms in 'conceptual' art, which is that art you referred to as shit (which still divides opinion). because the fact is as soon as you start classifying any object of your subjective interest - any object that you fix your intending gaze upon - as 'art', then everything becomes art. and that means and serves nothing.
Last edited by Uzique (2011-12-20 16:19:45)
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
I didn't have an opinion, I'm just stating what I think someone else's intentions were.-Sh1fty- wrote:
My opinion is that of Trotsky's in this case.
Your opinion of what this thread was for is also mine. Uzique was complaining again, I was agreeing with what you said it's purpose was for.Trotskygrad wrote:
I didn't have an opinion, I'm just stating what I think someone else's intentions were.-Sh1fty- wrote:
My opinion is that of Trotsky's in this case.
And above your tomb, the stars will belong to us.
if you guys want to discuss the 'art of shooting', which is a casual and descriptive use of the word 'art' (small a) to approximately mean the "skill" or "technique" of shooting/guns, then yeah fine. that's just a matter of semantics then, really, isn't it? if you can use that word interchangeably with 'technique' then we clearly aren't discussing the same thing. but to say that guns are Art (big a) is to equate them with a level of object that must meet a whole bunch of aesthetic principles, discussed and classified in 2500 years of philosophical discourse. to claim that guns are Art (big a) is to put guns in the same aesthetic, metaphysical category as a wagner symphony, or a shakespeare sonnet, or a rembrandt. and that is where i'm going to disagree with you all day long, relentlessly. adorning a material object with pretty etchings (which take fine artisanry, sure) does not elevate it to the category of the aforementioned 'Art'. it doesn't gain metaphysical importance or symbolic meaning or aesthetic Beauty because you adorn it with decoration. that's not how art works. the difference between an iphone being a functional object and an iphone being a work of Art isn't a bloody expensive, hand-etched gold cover.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
the point of these paintings (and all modern art which is non-representational), roughly originating in the 20th/21st century, is that they still have an aesthetic meaning. explaining why these works of art are 'Art' is a difficult process because they're inherently and ideologically elitist; part of the point of abstract art is a) the layman won't 'get' it (this is linked to a historical reaction originating in the early 20th century in which art had to fight back against mass culture and pop-everything; you can read american abstract art as the counterbalance to the warhols of the time) and the other point, b) has a lot to do with an ongoing aesthetic-philosophical debate within art that is still very academic and ivory tower. so yeah i completely agree that to you, walking around the MoMA, most of the stuff is utter shite. it displays very little technical skill (seemingly so, anyway). but this is exactly my point. the amount of skill put into a thing isn't the criterion of art. the fact a finely-crafted revolver takes a lot of skill makes it the work of an artisan crafter, not an artist. to be honest the question of 'skill' in art has been in a crisis since the advent of mechanical reproduction and the increase in technological production-- basically everyone having a canon dslr makes the rembrandts of the world shit their pants. BUT, sparing a massive discussion of 'modern art' aside, what you have to understand is that there is still some wider 'point' (for want of a more technical word) behind these arts. they have meaning beyond the physical level of skill-required (what we'd call metaphysical meaning); they have an aesthetic awareness of the philosophy of arts and they engage in a dialogue with the ongoing aesthetic (either reactionary or revolutionary).
i think the argument between figurative (i.e. representative) art and abstract art is a massive one. probably the biggest one of the 20th century (in painting, at least). but the point is that works of art on both sides have a symbolic meaning-- the artist is making a 'point' of some kind. this point may seem meaningless or facile to the pedestrian but to the art world it's part of an evolving discourse and back-and-forth dialogue that is 2,500 years old. remember that the rembrandts and 'high' renaissance art is not the be all and end all. before that we had primitive art that was abstract and completely non-representational (this is what inspired picasso and was the advent of modernism in the form of cubism). it's a hugely complex issue with a long, intricate history. i'm only scratching on the surface of the 'how are these coloured lines art?' debate. it's a good question but the short answer is that it's an age-old debate within the art world, which is inherently elitist and selective and aristocratic and the peasants aren't meant to understand it anyway what do they know of Beauty and transcendence etc.etc.
when a person decorates a gun, he does it to an end (i.e. to increase value or collectability). it's a decoration on an object that is not art to begin with, and the object originates in function, not this airy-fairy world of aesthetics and symbolism. kant is essential reading on definitively laying out this hierarchy between art->craft->entertainment, but i guess it's one thing to ask a complicated question and another thing to be told in response that you should go read an even more complicated response that is several hundred years old. but that's how art is. art is hard work. understanding art is hard work. use the word and term 'art' all you want in an offhand way to infer 'skill' or 'technique' - the "art of flirting" - or whatever use of the word occasions in everyday speech. but if you want to start calling objects 'Art' (capital a again) then you're engaging in a philosophical discussion that requires a lot of effort and knowledge on your part to justify.
Last edited by Uzique (2011-12-20 16:48:06)
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
kant is one of the big intimidating names that everyone shies away from but his writing is extremely clear and is an excellent place to go. i think that link i gave you was a monograph (i.e. someone else regurgitating kant in their own words for your benefit) but it seemed pretty decently written, too. kant was the guy that tried to really analytically map out how we think, how our Reason works, how things like taste are determined etc. very influential. the distinctions he made still serve well.
kant is one of my go-to guys when people cop out with that "all art is subjective!" line to defend their lady gaga concert tickets.
kant is one of my go-to guys when people cop out with that "all art is subjective!" line to defend their lady gaga concert tickets.
Last edited by Uzique (2011-12-20 16:47:20)
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
discuss.
you know i really want to say that video-games are art, i'm really excited by the video-game as a new medium (as a successor in a line from film->television->video->video-games) but right now they're just not cutting it. the games industry is a sorry state. and that's mostly to do with the fact it's just that: an industry. capitalist logic completely ruins art because it makes the top demands financial rather than aesthetic. there's a reason why all of the best art throughout history has been made by people under the patronage of rich people (think the big renaissance geniuses): because money and market and commodity kills art, and turns it from transcendent object to appropriated commodity. it's a big ask of a game design company to ask that they put all the time and effort to create a work of art when their main motivations are making a buncha money from it.
Last edited by Uzique (2011-12-20 16:55:24)
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
i have no problem whatsoever with his artwork. it satisfies all the aesthetic criteria demanded of art and, if it suits your own taste (which you may have been reading about in kant), you may find it to be fantastic work. i think his style is great. can't say i've read or would be interested in his literature though. taste, again.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
The better side of that, in regards to video games, is that the majority of the young, energetic, talented creative types go into the video game industry wanting to create something of artistic value.Uzique wrote:
you know i really want to say that video-games are art, i'm really excited by the video-game as a new medium (as a successor in a line from film->television->video->video-games) but right now they're just not cutting it. the games industry is a sorry state. and that's mostly to do with the fact it's just that: an industry. capitalist logic completely ruins art because it makes the top demands financial rather than aesthetic. there's a reason why all of the best art throughout history has been made by people under the patronage of rich people (think the big renaissance geniuses): because money and market and commodity kills art, and turns it from transcendent object to appropriated commodity. it's a big ask of a game design company to ask that they put all the time and effort to create a work of art when their main motivations are making a buncha money from it.
Then they get their souls crushed by the big wheels of industrial assembly line game factories (EA, Activision,...)
There is the accidental chance some Art might happen, though.
by that logic all those indie game companies should be producing works of art.rdx-fx wrote:
The better side of that, in regards to video games, is that the majority of the young, energetic, talented creative types go into the video game industry wanting to create something of artistic value.Uzique wrote:
you know i really want to say that video-games are art, i'm really excited by the video-game as a new medium (as a successor in a line from film->television->video->video-games) but right now they're just not cutting it. the games industry is a sorry state. and that's mostly to do with the fact it's just that: an industry. capitalist logic completely ruins art because it makes the top demands financial rather than aesthetic. there's a reason why all of the best art throughout history has been made by people under the patronage of rich people (think the big renaissance geniuses): because money and market and commodity kills art, and turns it from transcendent object to appropriated commodity. it's a big ask of a game design company to ask that they put all the time and effort to create a work of art when their main motivations are making a buncha money from it.
Then they get their souls crushed by the big wheels of industrial assembly line game factories (EA, Activision,...)
There is the accidental chance some Art might happen, though.
However that really isn't happening, now is it?
All true.Uzique wrote:
you know i really want to say that video-games are art, i'm really excited by the video-game as a new medium (as a successor in a line from film->television->video->video-games) but right now they're just not cutting it. the games industry is a sorry state. and that's mostly to do with the fact it's just that: an industry. capitalist logic completely ruins art because it makes the top demands financial rather than aesthetic. there's a reason why all of the best art throughout history has been made by people under the patronage of rich people (think the big renaissance geniuses): because money and market and commodity kills art, and turns it from transcendent object to appropriated commodity. it's a big ask of a game design company to ask that they put all the time and effort to create a work of art when their main motivations are making a buncha money from it.
But it also depends on what criteria you set for a game to be art and still remain a game. A lot of art goes into the production of a game, but much of it is lost when all put together.
The desire to create Art is there.Trotskygrad wrote:
by that logic all those indie game companies should be producing works of art.
However that really isn't happening, now is it?
Is the medium sufficiently developed, that Artistry is possible?
And, are there people with all the talents, skills, and inspiration to create Art within that medium?
Seems if you cannot answer both with an unqualified "yes", you're not going to see anything worth calling Art.
if you want to carry on thinking about video-games as art, continuing this line of thought, the next logical step is what fredric jameson calls 'the political unconscious'. essentially all solutions to maintaining art against the tides of mass culture / late capitalism / market logic and so on is marxist. that's why marxism is such an enduring idea beyond the merely political. that's why liberal arts colleges have been hung up on marxist ideology way past the sell-by date of the american left. it theoretically offers a synthetic solution to the problems assailing art in the 20th/21st century.rdx-fx wrote:
The better side of that, in regards to video games, is that the majority of the young, energetic, talented creative types go into the video game industry wanting to create something of artistic value.Uzique wrote:
you know i really want to say that video-games are art, i'm really excited by the video-game as a new medium (as a successor in a line from film->television->video->video-games) but right now they're just not cutting it. the games industry is a sorry state. and that's mostly to do with the fact it's just that: an industry. capitalist logic completely ruins art because it makes the top demands financial rather than aesthetic. there's a reason why all of the best art throughout history has been made by people under the patronage of rich people (think the big renaissance geniuses): because money and market and commodity kills art, and turns it from transcendent object to appropriated commodity. it's a big ask of a game design company to ask that they put all the time and effort to create a work of art when their main motivations are making a buncha money from it.
Then they get their souls crushed by the big wheels of industrial assembly line game factories (EA, Activision,...)
There is the accidental chance some Art might happen, though.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/