Ilocano
buuuurrrrrrppppp.......
+341|6690

Yes, adapt and all, but just griping.

Prior to 1.2, it took some skill and patience to nail someone from distance.  As both sniper and assault, long distance single-shot combat was my fave.  Long distance shooting meant waiting a few seconds to get that headshot.  With the inaccuracy of most guns, you could afford to be patient, brushing aside those bullet dusts next to you.  But now, PKM bursts and noob snipers are a threat.  The M24 was already awesome.  And the M95 took skill to use at distance.  But now, all snipers rifles are too easy to use.  The M95 now headshots without even trying. 

Gotta improve my stealth skills now... 

At least now, I don't worry too much about commanders shooting artillery my way.  They are too busy taking out AA positions.
specops10-4
Member
+108|6766|In the hills
ya they were trying to improve realism...  They sure did that by making guns dead-on accurate...
khmer
Member
+86|6700|Central California
True that it's not safe on the battlefield anymore, especially from the snipers.

Last edited by khmer (2006-02-16 16:30:10)

Dirrty_Bird
Dirtier than thou
+5|6763|Vermont
I agree that the PKM is silly now, but I enjoy it   As for the sniper rifles, I found that the M95 used to be just frustrating rather than requiring skill.  I'm not a "noob sniper", I'm not great but I'm better than most (feel free to check my stats).  Sniping effectively still requires skill; I can always tell when my opponent is a good sniper or an amatuer.  Overall, I think the patch is pretty good.  I don't fly choppers so I don't really have anything to complain about.
smefeman
Member
+0|6772
the m24 is still the best, and NOTHING WILL EVER BEAT IT.  noob snipers arent a problem, if theyre noobs they'll be on buildings for long periods of time, just drop em.  noob sniper. problem solved.
Ilocano
buuuurrrrrrppppp.......
+341|6690

specops10-4 wrote:

ya they were trying to improve realism...  They sure did that by making guns dead-on accurate...
Last night, I was playing Rambo with the MG36 and PKM, and it worked.   In close combat, the LMG now rules.  BF2 has become Far Cry!!!...
Raevin
Member
+0|6673
The Barret M95 sub 1 MOA and a maximum range of about 1800 meters
The M24 has a sub 1 MOA (as low as .5) and a maximum range of about 800 meters
The L96A1 has reported .25 MOA's and have a range of over 800 meters.

None of these distances will ever be encountered in game and as such a trained sniper (your character is trained, even if you're not) should be able to effectively eliminate his target almost every time...so, I'd say that a 600 meter shot with an M95 by a trained specialist should eliminate the intended target at least 97% of the time.

Most MG's are semi-accurate to within 1000 meters and should be able to effectively place rounds accurately within the limits set in game for view distance.

So...by them resetting the sniper and MG's accuracies, they have actually increased realism
Ghostin-Dashell
Member
+0|6674
i'm a reasonably good sniper.... and i've got to say loving the patch (although cant unlock that snipe till next rank)... i now have a lot of new prone targets to aim at while the new batch of snipers find some good spots to shoot from.  My only gripe and it's minor is the pkm... it's too damn loud for a start

I do agree that sniping is a LOT more simple now.... which is a shame as i was always proud of breaking into the 100's with a scope.... now it isn't that great an achievement what with the crouch jump impeded, it's more like a duckshoot once you've picked your target at range.

Overall im glad that more people are trying out the snipe class though,  it's much underated and those who say that snipes don't help a team it's just 'coz they don't see all those flag defends or the cp runners pegged.
Ilocano
buuuurrrrrrppppp.......
+341|6690

Raevin wrote:

The Barret M95 sub 1 MOA and a maximum range of about 1800 meters
The M24 has a sub 1 MOA (as low as .5) and a maximum range of about 800 meters
The L96A1 has reported .25 MOA's and have a range of over 800 meters.

None of these distances will ever be encountered in game and as such a trained sniper (your character is trained, even if you're not) should be able to effectively eliminate his target almost every time...so, I'd say that a 600 meter shot with an M95 by a trained specialist should eliminate the intended target at least 97% of the time.

Most MG's are semi-accurate to within 1000 meters and should be able to effectively place rounds accurately within the limits set in game for view distance.

So...by them resetting the sniper and MG's accuracies, they have actually increased realism
Too bad us snipers can't shoot ingame from 1001 meters away...  I miss my Far Cry days, camping from the other mountain.
LobsterChicken
Member
+-1|6686
Nah, the accurate guns just made this game a helluva lot more fun and intense.  Now support guns actually WORK, and we get more folks using that class and actually being worth a damn.

We had a blast last night, fighting tooth and nail for the friggin Marketplace (of ALL caps???) on Karkand.  It was friggin amazing. Bullets, bloood, screaming, man BF2 is a new game.  And its BETTER because of it. 

After we adjust, people are going to probably want to play with a bit more tactics.  I hope.
Poofy
Member
+0|6695|Pennsylvania
I haven't actually noticed any sort of change in the M95. It's still fustrating to pull off any long range headshots with it, so I find just shoot them in the chest and be done with it. The M24 and the L96 though, it's never been easier to cap someone in the head, thus why I find the M95 rather obsolete, despite it's superior damage...
7h3647h32in6
Member
+0|6745

Ilocano wrote:

Raevin wrote:

The Barret M95 sub 1 MOA and a maximum range of about 1800 meters
The M24 has a sub 1 MOA (as low as .5) and a maximum range of about 800 meters
The L96A1 has reported .25 MOA's and have a range of over 800 meters.

None of these distances will ever be encountered in game and as such a trained sniper (your character is trained, even if you're not) should be able to effectively eliminate his target almost every time...so, I'd say that a 600 meter shot with an M95 by a trained specialist should eliminate the intended target at least 97% of the time.

Most MG's are semi-accurate to within 1000 meters and should be able to effectively place rounds accurately within the limits set in game for view distance.

So...by them resetting the sniper and MG's accuracies, they have actually increased realism
Too bad us snipers can't shoot ingame from 1001 meters away...  I miss my Far Cry days, camping from the other mountain.
Remember the BFV:WW2 MOD Invasion of the Philipines map? The entire map was a giant turkey shoot. Best days of sniping ever, crawling up a mountainside and shooting 500m+ headshots as softies tried to cross the river. Those were the good days.
persnickadee
Member
+0|6683
snipers are bck heads up!!
Ilocano
buuuurrrrrrppppp.......
+341|6690

7h3647h32in6 wrote:

Ilocano wrote:

Raevin wrote:

The Barret M95 sub 1 MOA and a maximum range of about 1800 meters
The M24 has a sub 1 MOA (as low as .5) and a maximum range of about 800 meters
The L96A1 has reported .25 MOA's and have a range of over 800 meters.

None of these distances will ever be encountered in game and as such a trained sniper (your character is trained, even if you're not) should be able to effectively eliminate his target almost every time...so, I'd say that a 600 meter shot with an M95 by a trained specialist should eliminate the intended target at least 97% of the time.

Most MG's are semi-accurate to within 1000 meters and should be able to effectively place rounds accurately within the limits set in game for view distance.

So...by them resetting the sniper and MG's accuracies, they have actually increased realism
Too bad us snipers can't shoot ingame from 1001 meters away...  I miss my Far Cry days, camping from the other mountain.
Remember the BFV:WW2 MOD Invasion of the Philipines map? The entire map was a giant turkey shoot. Best days of sniping ever, crawling up a mountainside and shooting 500m+ headshots as softies tried to cross the river. Those were the good days.
Wake and swimming marines comes close does it not?
G/SiLo
Member
+-2|6699|why do u care
the thing i hate about sniping is that once u fire the first shot and u miss the person is going to know about u and is going to sprint for cover. now u have to wait for that perfect shot and take it because if not your screwed.
VeNg3nCe^
¦Tactics Øver Principles¦
+314|6728|Antarctica
All the guns feel the same now that DICE took all the recoil out.
Esker
Member
+1|6749
New full auto weapons guide.

1) Find target

2) Point at targets general direction (do not worry, target will make no attempt to dodge your fire and range  is no issue either), hold fire button until target dies, release fire button.

3) Find next target

4) See 2

Last edited by Esker (2006-02-16 18:40:48)

7h3647h32in6
Member
+0|6745

Ilocano wrote:

7h3647h32in6 wrote:

Ilocano wrote:


Too bad us snipers can't shoot ingame from 1001 meters away...  I miss my Far Cry days, camping from the other mountain.
Remember the BFV:WW2 MOD Invasion of the Philipines map? The entire map was a giant turkey shoot. Best days of sniping ever, crawling up a mountainside and shooting 500m+ headshots as softies tried to cross the river. Those were the good days.
Wake and swimming marines comes close does it not?
You're right, though the marines in WW2 didn't swim, they walked really slowly in the water, usually 5-7 in a line, trying to use the bare islands as cover. THOSE good days. ;p
unnamednewbie13
Moderator
+2,053|6794|PNW

LobsterChicken wrote:

Now support guns actually WORK, and we get more folks using that class and actually being worth a damn. After we adjust, people are going to probably want to play with a bit more tactics.  I hope.
Support guns worked before. And what tactics? The tactics of filling out tax forms while on an AA rampage?

persnickadee wrote:

snipers are bck heads up!!
I honestly didn't see a problem with sniper rifles in the first place. If I missed the headshot, I'd just pull out my pistol and plink away until my target randomly died.

Last edited by unnamednewbie13 (2006-02-16 18:52:31)

ishbu
Member
+0|6714

unnamednewbie13 wrote:

LobsterChicken wrote:

Now support guns actually WORK, and we get more folks using that class and actually being worth a damn. After we adjust, people are going to probably want to play with a bit more tactics.  I hope.
Support guns worked before. And what tactics? The tactics of filling out tax forms while on an AA rampage?
qft

Last edited by ishbu (2006-02-16 18:54:55)

Raevin
Member
+0|6673
Bahh...the best sniping days came in Joint Ops
unnamednewbie13
Moderator
+2,053|6794|PNW

Complete realism is irrelevant in online games. Does anybody recall that terrible computer game where you could get tetanus? Horrible...

If they wanted to make the guns realistic, they could have taken a look at trajectories and windage on Delta Force 2, increased the ceiling for jets, make direct grenade-launcher hits just smash into a guy's chest before doing anything like exploding, give C4 and claymores the ability to switch firing modes to a timer, given claymores a remote detonation mode, and given tanks a way to fire through the haze at a spotted location ala BF1942 artillery.

Oh, and don't forget...splash damage on bullets. If you fire a SAW into the dirt at an enemy squad's feet, you should see a whole crap load of dust and fast-moving rock shards flying up into them. That would have been alot cooler than just upping accuracy.

I would have been happy with that.

Last edited by unnamednewbie13 (2006-02-17 00:35:29)

*ToRRo*cT|
Spanish Sniper-Wh0re
+199|6766|Malaga, España
lol, the sniper in this game looks like a toy, if u want to simulate a sniper rifle you have to put in
Wind, Gravity(bulletdrop), heart rate (how higher it is how more the scopes moves) Lung capacity (holding breath to get the scope remained still for a couple of seconds)

to make it simple i play the game ''Sniper Elite'' and it rocks how the game simulates some real sniper action does anyone else play this game?

Last edited by *ToRRo*cT| (2006-02-17 05:34:20)

CRIMS0N_W0LF
Member
+21|6762

*ToRRo*cT| wrote:

lol, the sniper in this game looks like a toy, if u want to simulate a sniper rifle you have to put in
Wind, Gravity(bulletdrop), heart rate (how higher it is how more the scopes moves) Lung capacity (holding breath to get the scope remained still for a couple of seconds)

to make it simple i play the game ''Sniper Elite'' and it rocks how the game simulates some real sniper action does anyone else play this game?
I had sniper elite. it rocks.

Anyway I had mastered bullet drop with snipers.........now no bullet drop............so noob snipers can kill too -_-
Luke911
Member
+0|6667
Yesterday, was playing Mashtuur, as sniper. Anyway a friend and I were trying out sniping on the new patch, and as everybody says, ITS WAY TO EASY. I was using the M95 and my first 5 shots were all headshots(i was shooting at the building east of the mosque were wahtever team holds it spawns). I DO like how the support is more accurate though, as you can actually find someone to give you ammo now.

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