M.O.A.B
'Light 'em up!'
+1,220|6230|Escea

I'm enjoying the game but a few odd things have been happening as I progress, notably the sound and music during cutscenes starts to crackle and various portions are pretty choppy, in particular when you look around. My guess is these are simply bugs or a lack of optimisation, considering my comp is well above the recommend specs. Crysis was a similer story. Even on this comp it had its choppy moments, but Warhead didn't.

Still, I'm liking it.
Uzique
dasein.
+2,865|6478
it's not a bug... it's called losing framerate

welcome to crysis
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Uzique
dasein.
+2,865|6478
https://img845.imageshack.us/img845/7688/originalz.jpg

lol
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Shocking
sorry you feel that way
+333|6007|...
^ so true

I wish I could plot my own route through a map
inane little opines
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6476
It's funny though, as the DOOM Level would have required tons of backtracking and key-hunting and other monotonous crap that no one likes.
Trotskygrad
бля
+354|6007|Vortex Ring State
third one will be more like an interactive movie than a game.
Uzique
dasein.
+2,865|6478
ds, at least it added some variation and longevity to the game... hell, maybe even some immersion. how much time do you spend in half life doing bullshit with no action whatsoever... often wandering around zones looking for a pick-up or a particular point, or sat scratching your head at a particular problem. of course, everything should be in a good balance... but game's like crysis 2 are pretty much only a series of monotonous 'encounters' where you rinse-repeat the same thing over and over. the only 'openness' in the gameplay of crysis (that they muchly advertise) is whether you're going to equip a silencer/stealth and crouch-waddle your way through them, or go balls out with full explosives/armor and gung-ho them. that's it. for 8 hours.

i'd kill for a puzzle or a boring backtrack.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6476
But HL actually was very linear. The difference was that yes, HL was able to break up the monotony of combat by putting in puzzles and extended areas without combat, which is something that most games do miss. My comment was a reference to the DOOM/Quake/Unreal FPS design on the early-mid 90's where you were pretty much plopped into a map and had to figure out your way through it, and you would easily get lost without a map or a guide. HL was actually a break from that (mostly). I do agree that most modern FPS games have terrible pacing, but the old ones left were to extreme in the opposite direction.
Uzique
dasein.
+2,865|6478
i'm actually all for games that have mazes and (even frustrating) aspects like that. as i said, it's all part of the immersion... having to wander around a game world, exploring passages and looking around at the small detail. i'm talking exclusively about single-player only games here, of course, where immersion is one of the main criteria for a 'good' gaming experience overall. perhaps it's a nostalgia thing but the action-movie / console-generation single player fps games we get now have absolutely no patience to them; it's just a quick succession of big explosions and hollywood show pieces. it becomes banal and mundane because it's too busy throwing too much stuff at you, like an eager puppy that wants to please its new owner.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Uzique
dasein.
+2,865|6478
crysis 2, for example, has about 15 'take control away from the player' moments in its first hour of gameplay (and far from all of them are to do with tuition/instruction type stuff)-- lots of 'LOOK AT THIS! OH OH!' or 'WHADDYA THINK ABOUT THAT, FANCY HUH?' moments. instead of engrossing you and making you feel plunged into a story in-media-res, you feel a little bit stand-offish and like you're a spectator, viewing from afar. gaming is about being the agent in the fray, not the guy taking a beatseat whilst a game throws a dodgy b-movie script at you. i'd prefer to have less of that 'OH OH OH BIG ALIEN SHIP BANG BANG!' crap and to just have a while to wander around the detailed and impressive cityscape they've designed. instead they whisk you through at the pace of an energy-drink guzzling japanese mario speed-runner and expect you to be impressed by the 'intensity'. meh. feature games in feature movie playtimes. not for me.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6476
I don't like the constant combat of your run-of-the-mill modern FPS, that's a huge chore. That's fine, but most people, even veteran gamers, find that labyrinth like levels to be very annoying and a huge chore. You can like the old style level design, but you need to recognize that the problem with modern FPS games comes from a tendency towards poor pacing, not simplistic level-design.
Uzique
dasein.
+2,865|6478
aren't pacing and level design inextricably linked? the only way to 'pace' a linear level is to insert lots of artificial cutscenes and bullshit. a lot of pacing and a game's lifespan must, surely, come from the boring slow walking parts involved in navigating a map. even half life 2 had that, to a degree... lots of walking around urban scapes in the beginning and stuff, just to set up an atmosphere and prep the storyline. fast forward a few years to crysis 2 and the storyline and setting of the game are relayed to you via your in-suit earphones whilst you're blasting your way through waves of soldiers... soldiers you have no fucking clue about, nor any real care for.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
jmsprovan
Member
+18|5819|Alba

RDMC wrote:

Meh..played it for 15 minutes and got bored to death. They consolized the shit out of it and that makes me sad.
the story only gets good when they start explaining stuff around 2 hrs in.
jmsprovan
Member
+18|5819|Alba

Uzique wrote:

aren't pacing and level design inextricably linked? the only way to 'pace' a linear level is to insert lots of artificial cutscenes and bullshit. a lot of pacing and a game's lifespan must, surely, come from the boring slow walking parts involved in navigating a map. even half life 2 had that, to a degree... lots of walking around urban scapes in the beginning and stuff, just to set up an atmosphere and prep the storyline. fast forward a few years to crysis 2 and the storyline and setting of the game are relayed to you via your in-suit earphones whilst you're blasting your way through waves of soldiers... soldiers you have no fucking clue about, nor any real care for.
a fair bit of Crysis 1's gametime was spent just walking/running/driving about, it wasn't particularly fun and didn't further the story.

I think you are also creating some sort of imaginary super awesome best at everything fps in your mind, because I can't remember an FPS from the last 5-6 years that wasn't Linear and full of cutscene fluff, some of the mostly highly held FPSes of the last decade like COD and MoH are the most incredibly linear and fluff filled ever produced.

Last edited by jmsprovan (2011-03-27 16:29:11)

Uzique
dasein.
+2,865|6478
imaginary super awesome fps? i love how the counter to my criticism is that i'm being unrealistic.

yes, i have totally unrealistic wants of a contemporary game.

actually, no, i just expect more of 'pc blockbuster' titles than for them to do shit like this:

http://gamingbolt.com/rumour-crytek-was … r-crysis-2
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
jsnipy
...
+3,276|6530|...

Stuff like that hurts pc gaming in general. Guess I'm immune since I would not buy that dogshit.
jmsprovan
Member
+18|5819|Alba

Uzique wrote:

imaginary super awesome fps? i love how the counter to my criticism is that i'm being unrealistic.

yes, i have totally unrealistic wants of a contemporary game.

actually, no, i just expect more of 'pc blockbuster' titles than for them to do shit like this:

http://gamingbolt.com/rumour-crytek-was … r-crysis-2
Noun

rumor (countable and uncountable; plural rumors)

   1. (countable) A statement or claim of questionable accuracy, from no known reliable source, usually spread by word of mouth.

          There's a rumor going round that he's going to get married.
War Man
Australians are hermaphrodites.
+563|6721|Purplicious Wisconsin

Uzique wrote:

crysis 2, for example, has about 15 'take control away from the player' moments in its first hour of gameplay (and far from all of them are to do with tuition/instruction type stuff)-- lots of 'LOOK AT THIS! OH OH!' or 'WHADDYA THINK ABOUT THAT, FANCY HUH?' moments. instead of engrossing you and making you feel plunged into a story in-media-res, you feel a little bit stand-offish and like you're a spectator, viewing from afar. gaming is about being the agent in the fray, not the guy taking a beatseat whilst a game throws a dodgy b-movie script at you. i'd prefer to have less of that 'OH OH OH BIG ALIEN SHIP BANG BANG!' crap and to just have a while to wander around the detailed and impressive cityscape they've designed. instead they whisk you through at the pace of an energy-drink guzzling japanese mario speed-runner and expect you to be impressed by the 'intensity'. meh. feature games in feature movie playtimes. not for me.
May a British person sometime get on teamspeak and say this?
The irony of guns, is that they can save lives.
RDMC
Enemy Wheelbarrow Spotted..!!
+736|6572|Area 51

jmsprovan wrote:

RDMC wrote:

Meh..played it for 15 minutes and got bored to death. They consolized the shit out of it and that makes me sad.
the story only gets good when they start explaining stuff around 2 hrs in.
Well it isn't even the story that I'm so far totally NOT interested about, but it is the way the game feels and looks. It feels as if I'm constantly walking through fudge, the hold to zoom annoys the living day light out of me and they've made the nano-suit so simplistic. It is either, cloack, aim, uncloack, kill and cloack, rinse and repeat or maximum armor and just blast you're way through it. I did both and both got boring after 3 minutes..

Besides the game is currently in a DX9 state which leads me to believe that about 1% of the total manhours put into this game has been dedicated to the PC version while this fucking game originated on the PC.
Uzique
dasein.
+2,865|6478
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
RDMC
Enemy Wheelbarrow Spotted..!!
+736|6572|Area 51

Uzique wrote:

http://www.tweaktown.com/news/19222/crysis_2_to_not_get_direct_x_11_patch_yet_its_listed_on_nvidia_s_site_advertising_it_as_a_dx11_title_what_the/index.html
Ding ding ding. Another round goes to the consoles! Lets wait and see which PC title is next to be transformed to shitty console title.
UnkleRukus
That Guy
+236|5044|Massachusetts, USA

RDMC wrote:

Uzique wrote:

http://www.tweaktown.com/news/19222/crysis_2_to_not_get_direct_x_11_patch_yet_its_listed_on_nvidia_s_site_advertising_it_as_a_dx11_title_what_the/index.html
Ding ding ding. Another round goes to the consoles! Lets wait and see which PC title is next to be transformed to shitty console title.
Battlefield, OH WAIT IT ALREADY IS!
If the women don't find ya handsome. They should at least find ya handy.
Uzique
dasein.
+2,865|6478
Crytek's Crysis 2 has become publisher EA's biggest launch of the year so far, entering the All Formats All Prices UK video game chart at No.1.

The sequel to the PC only Crysis was most popular on Xbox 360, accounting for 57 per cent of the week one total. The PS3 edition took a 29 per cent share and retail PC 14 per cent.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Poseidon
Fudgepack DeQueef
+3,253|6545|Long Island, New York
You cannot stop consoles. You can only hope to contain them.

Bow to your new overlords.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6160|what

PC Master Race know that this version was a consolised port anyway.
https://i.imgur.com/maVpUMN.png

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