symbolic is the key part of that above-definition. video-games are not symbolic - no deeper transcendent meaning is attached to their content. the venus de milo symbolises and signifies something; a pretty game-world in crysis or a suspense-driven plot doesn't. games have no symbolic significance because they're just literal pieces of digestible entertainment-- there's nothing deeper to dwell upon or ponder, much less to appreciate and be 'enriched' by (which, at a basic level, all art aims to do, somehow). i think it's an interesting discussion to have, and one that is rewarding to have quite often as the medium changes and evolves. video-gaming is still very new (people were saying that photography and the cinema were not art-forms upon their inception, i suppose we should all remember that). but i do not think, to any standard working definition/model of 'art', that video-games are quite there yet. whether that's technology or because of the state of the economy that underpins video-gaming (for art to flourish there needs to be a rich system of patronage that doesn't worry about cost incentives and marketing like the current gaming industry does - it's all essentially born as a bonus luxury indulgence).
and pretentious? no. people often call things pretentious when they don't understand it. it's not pretentious. some would call the storyline of final fantasy pretentious because it's over-wrought, contrived, poorly written and given to dramatic cliche; it's given to pretention. how is shakespeare pretentious? he's one of the most sincere wordsmiths in the english language's history. and hold off with the assumptions that i'm some sort of spoilsport no-fun art critic. i've played video-games way more and to a way more 'serious' and hardcore degree than you even have... i'm hardly turning my nose up snobbishly because they don't meet my artistic 'standard'. i just don't think it's right to class video-games as art right now; it's an opinion, i'm not dismissing the industry or game design at all. i don't even wish for it to be art: video-gaming is part of the ENTERTAINMENT INDUSTRY, not the spheres of ART. and why would it want to be? art is often little fun, lets face it.
and pretentious? no. people often call things pretentious when they don't understand it. it's not pretentious. some would call the storyline of final fantasy pretentious because it's over-wrought, contrived, poorly written and given to dramatic cliche; it's given to pretention. how is shakespeare pretentious? he's one of the most sincere wordsmiths in the english language's history. and hold off with the assumptions that i'm some sort of spoilsport no-fun art critic. i've played video-games way more and to a way more 'serious' and hardcore degree than you even have... i'm hardly turning my nose up snobbishly because they don't meet my artistic 'standard'. i just don't think it's right to class video-games as art right now; it's an opinion, i'm not dismissing the industry or game design at all. i don't even wish for it to be art: video-gaming is part of the ENTERTAINMENT INDUSTRY, not the spheres of ART. and why would it want to be? art is often little fun, lets face it.
Last edited by Uzique (2011-05-17 18:58:20)
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/