for all 1.2-haters:
http://www.secretsofbattlefield.com/ode.wmv
http://www.secretsofbattlefield.com/ode.wmv
Last edited by [pt] KEIOS (2006-02-15 07:54:26)
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Topic closed
Last edited by [pt] KEIOS (2006-02-15 07:54:26)
Sorry Comet, but I beg to differ on several fronts.comet241 wrote:
in my opinion, i think that they destroyed helo's, not so much jets, but those are crap too now. dont even bother getting in a blackhawk, they are waaaaay too slow to dodge anything, and the attack choppers aren't much better off. im a chopper pilot, for all you ground pounders out there: hate me. i have a couple hundred hours in there, but i doubt ill get much more time now. i was getting shot out of the sky left and right last night. my problem is that all the crybabies who dont know how to shoot down a chopper and that bitched and moaned got their way.
before 1.2 it was easy to shoot down a chopper, you just had to know how. 50 cals were very effective. knowing HOW to use a stinger helped too. now it's all just point and click if you're on the ground to take down a chopper, no skill needed. to be honest about the whole thing, im pissed. ground pounders: you can claim victory finally that there will be no more *raping* from the sky, but they took away what i was best at. so to you i say i hope to god on the next patch they make all tanks destroyable with a single pistol round and all other bullets heat seeking and lockable..... that will give you a feeling for what has just happened to all of us chopper pilots that took the time to get good at what we do.
<OGG>Comet241
Those where the good time's..... [sniff sniff] :(
GnashersMate wrote:
For those who dislike this patch there is a solution at hand...
a little contraversal, possibly, but it is a solution none the less...
It might not meet with everyones approval, but hey who really cares...?
DO NOT INSTALL THE PATCH....! that's it, the solution to all your problems, fixed without having to do much...
...but there's a problem... try finding a server to play on! You could setup your own server without the new patch, and invite all your friends along (those who didn't install the patch), but who would be the willing victims for ya whoring?
I'm so loving it!
They needed less hitpoint to allow people with .50 cals to take them down as well as tanks. I would agree that weapons damage could have been increased, but wouldn't the result be the same? Less hitpoints mean that you get killed in 8 shots. More damage on the weapons means that you get killed in 8 shots. Like a Tank/APC, you are already invincible against small arms fire, so the ONLY things that should make you cautious areGeneral_CoLin_Tassi wrote:
Ok sorry. I get it now. You don't like experienced heli pilots. Noob pilots are ok as you can shoot them down more easily. lol
Heli pilots didn't have it easy. They have to watch out for enemy planes, tanks, jeeps, attack heli's, AT, AA. And hey, I'm not whining. I'm giving an informed view from being an all round player. I fight on the ground and in the air and hence understand about the balance needed in the game. I say again, AA did and has been vastly improved. Yeah! Now we can shoot down jets and heli's. Messing with air vehicles wasn't really needed. Its a two fold reduction for airpower. EA might aswell lower the tank amour. In fact, lets change the TOW's warhead for a nuclear one because tank and APC's take more than one shot. lol.
Last edited by Khadgar323 (2006-02-15 09:37:47)
wtf ?? watch it m8. first and only warning...Brickhaus wrote:
Too poor to afford a joystick and/or got no skills with the mouse and keyboard? I hope your family dies of poverty and/or cancer. <3DU wrote:
PAYBACK TIME JET WHORES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
There ARE some things that infantry are going to have to get used to...myself included. Jumping on tanks to lay a mine is VERY difficult now because you have to wait a half second to actually drop the mine. That usually ends up getting me killed. Thus far, I have not yet been able to lay a mine on an APC at all because you can not jump up and lay the mine on the back. Since I can't detonate the mine with a grenade, it means that the APC driver will have to be a total boob to be killed by a mine. The flip side is that unless a team has an engineer, total denial of certain routes will be a problem. As a tanker, I didn't really mind Spec Ops throwing C4 because it did give them a deadly means of disposing of me...however it was the abusers that ruined it for everyone. You know them...mid-air detonations, throwing them as far as grenades, etc. I don't play Spec Ops often, but I think the better solution would have been to allow specific tossing distance regardless of the person jumping or not. I also agree...making weapons grossly inaccurate while jumping would have seemed to be a more logical choice than removing the ability to fire at all. Either than or increasing the hit bubble for people who do jump.Khadgar323 wrote:
I'm sick of all the people labeling the complainers as either planewhories or bunnyhoppers, I don't like the patch and all I play regularly is infantry, sometimes I'll take the blackhawk to get my squad on a flag but that's pretty much it for my airtime. Also I don't know what servers everyone is on but I stick to MoH and War is hell and I never really had a problem with bunnyhoppers maybe once or twice, and I had never seen dolphin diving before until someone posted that ode movie.
Anyway after a round of bf2 with the patch I have to say I was really dissapointed, the whole going prone and jumping just feels sloppy and unrealiable. Just as an example I was lone and running to cap a flag, one of the ones surrounded by shallow sandbags, well I run up to them and try to jump over and nothing. So I'm stuck fiddling around for a few seconds then I finally get myself over, jump has done this to me a few times I don't know whats different but something is. Also whenever I went prone I would always use jump to get up from it, now that doesn't work half the time anymore, and the delay from getting up from prone is irritating. Also the change in throwing of kits, I never had a problem with it before, why change it, Spec ops its impossible to attack a tank anymore, and whenever I was in a tank previously I never felt like the odds were against me by the infantry so I don't see why this was changed. As far as jumping and shooting goes, I think it would have been better to just make it very VERY inaccurate but not disable it, the game just feels less smooth with it.
About the support and sniper classes, I think they are overpowered. Before with the sniper kit, it wasn't easy, if you tried and knew where to hide you could easily rake up some kills but it took work I liked that because it discouraged everyone from going sniper. Now everytime I spawn or do anything it seems like I get hit by a sniper and go in to the red. Same problem with support, if you knew how to use it before you could be efffective, now it's just easy to hose down pople, my first try with it I had the MG36 and I was hitting a sniper who was far away trying to get me, ridiculous. Lastly I hope it was just because the patch is new but EVERYONE seemed to be either support or sniper last night.
So there are my gripes, please don't reply with some idiotic flame calling me a noobtuber, bher, or planewhore, generalizing everyone is really getting old.
EDIT: For spelling
ok, here is where i beg to differ. people were complaining about how the game was unrealistic, so ea tried to make the game more realistic by cock-blocking the choppers and jets..... however, if you look at real life, jets and choppers rule the battlefield. if we are going to go for perfect realism here, my helo should be able to tow missile a tank from 2.5 miles away, larger than any map out there currently.... that isn't the case. so thats why we balance things. its a circle of life here. helo's take out tanks and apc's with no warning, helo's get shot down by 50 cals and rocket launchers, and tanks take out those pricks mounting the guns and wielding the shoulder mounted rocket launcher..... however, now the game is unbalanced. it is now too easy to take down a chopper, meaning that soon we will see that the tanks and apcs will rule the battlefield. especially too since you can no longer chuck c4, even over a wall to get a tank sitting right next to you. as i said earlier, the next patch might as well destroy the effectiveness of tanks and apcs because they are soon to be the next jets and helo's as far as "raping" goes. if that still isn't fair enough for you, why dont you take away everyone's armor, guns, arty, jeeps, helos, and jets and give everyone a loincloth and a spear... that will make it even, eh? i agree that in some cases the jets and helo's were too powerful. however, this is going too far. they needed to reduce their effectiveness, not eliminate it completely.Beatdown Patrol wrote:
Sorry Comet, but I beg to differ on several fronts.comet241 wrote:
in my opinion, i think that they destroyed helo's, not so much jets, but those are crap too now. dont even bother getting in a blackhawk, they are waaaaay too slow to dodge anything, and the attack choppers aren't much better off. im a chopper pilot, for all you ground pounders out there: hate me. i have a couple hundred hours in there, but i doubt ill get much more time now. i was getting shot out of the sky left and right last night. my problem is that all the crybabies who dont know how to shoot down a chopper and that bitched and moaned got their way.
before 1.2 it was easy to shoot down a chopper, you just had to know how. 50 cals were very effective. knowing HOW to use a stinger helped too. now it's all just point and click if you're on the ground to take down a chopper, no skill needed. to be honest about the whole thing, im pissed. ground pounders: you can claim victory finally that there will be no more *raping* from the sky, but they took away what i was best at. so to you i say i hope to god on the next patch they make all tanks destroyable with a single pistol round and all other bullets heat seeking and lockable..... that will give you a feeling for what has just happened to all of us chopper pilots that took the time to get good at what we do.
<OGG>Comet241
In addition, it is a Catch-22 for the pilots argue about how the game is not supposed to be realistic because the same argument is usable against you. Since it isn't supposed to be realistic, why do you think that you should "live" more often than anybody else in the game?
Time for you people to wake up and smell the coffee (i.e. - Adapt) or go back to sleep (i.e. - leave the game and go beat up some kindergardeners.)
- Beatdown
Proves how many wankers there are on the game.[pt] KEIOS wrote:
http://www.secretsofbattlefield.com/ode.wmv
Dude! You have bunnyhopers in every goddamn FPSgame !Moonraker_x29 wrote:
Proves how many wankers there are on the game.[pt] KEIOS wrote:
http://www.secretsofbattlefield.com/ode.wmv
Then I would look at this patch as a measuring stick to how much the aircraft need to be tweaked in the next patch. However, I speculate that pilots are going to adjust their lofty expectations on being able to unanswerably rape the battlefield before that happens. Let's see where we are then.comet241 wrote:
ok, here is where i beg to differ. people were complaining about how the game was unrealistic, so ea tried to make the game more realistic by cock-blocking the choppers and jets..... however, if you look at real life, jets and choppers rule the battlefield. if we are going to go for perfect realism here, my helo should be able to tow missile a tank from 2.5 miles away, larger than any map out there currently.... that isn't the case. so thats why we balance things. its a circle of life here. helo's take out tanks and apc's with no warning, helo's get shot down by 50 cals and rocket launchers, and tanks take out those pricks mounting the guns and wielding the shoulder mounted rocket launcher..... however, now the game is unbalanced. it is now too easy to take down a chopper, meaning that soon we will see that the tanks and apcs will rule the battlefield. especially too since you can no longer chuck c4, even over a wall to get a tank sitting right next to you. as i said earlier, the next patch might as well destroy the effectiveness of tanks and apcs because they are soon to be the next jets and helo's as far as "raping" goes. if that still isn't fair enough for you, why dont you take away everyone's armor, guns, arty, jeeps, helos, and jets and give everyone a loincloth and a spear... that will make it even, eh? i agree that in some cases the jets and helo's were too powerful. however, this is going too far. they needed to reduce their effectiveness, not eliminate it completely.
Last edited by Beatdown Patrol (2006-02-15 10:56:05)
My Favourite vehicle has always had its opponents as i've stated earlier. Obviously you think that the air vehicles were so easy that any noob can get in and own in a game. I think not. I agree that the jets were hard to combat from the ground and hence with the new and improved AA things have changed. But oh no, not just happy to improve the AA, lets f with the air vehicles aswell. As you said earlier, you expect to shoot down a plane or heli with one shot. Noobish. LOLballeklorin wrote:
Heli pilots had it easy, just watch their avarage score. Pilots almost never died. They didnt have to care for tank, AT or AA thats pure bull. Planes and other helis were the threats (and cars if they were two together).General_CoLin_Tassi wrote:
Heli pilots didn't have it easy. They have to watch out for enemy planes, tanks, jeeps, attack heli's, AT, AA. And hey, I'm not whining. I'm giving an informed view from being an all round player. I fight on the ground and in the air and hence understand about the balance needed in the game. I say again, AA did and has been vastly improved. Yeah! Now we can shoot down jets and heli's. Messing with air vehicles wasn't really needed. Its a two fold reduction for airpower. EA might aswell lower the tank amour. In fact, lets change the TOW's warhead for a nuclear one because tank and APC's take more than one shot. lol.
The tank armour is a good balance against infantery the same with APC's. Which you also can tell from watching their avarage K/D ratio in a game. You just cant stand that your favorite vehicle now has opponents.
Sort of agree but I was gunning down heli's with .50's anyway. Plus there's hopefully someone else firing AT. Spot the chopper so your airforce can take action. Get in the AA if there is one nearby. And that's my point. AA improvement was all that was needed really. I will accept the 14 to 8 missiles and maybe the TV range reduction. But with the hit point reduction aswell its now, imo, too unbalanced against the heli's. How the hell noobs are going to get on with the learning curve for air vehicles i don't know. But i'm sure i will adapt. And I like being an Imperial Star Destroyer!Beatdown Patrol wrote:
They needed less hitpoint to allow people with .50 cals to take them down as well as tanks. I would agree that weapons damage could have been increased, but wouldn't the result be the same? Less hitpoints mean that you get killed in 8 shots. More damage on the weapons means that you get killed in 8 shots. Like a Tank/APC, you are already invincible against small arms fire, so the ONLY things that should make you cautious areGeneral_CoLin_Tassi wrote:
Ok sorry. I get it now. You don't like experienced heli pilots. Noob pilots are ok as you can shoot them down more easily. lol
Heli pilots didn't have it easy. They have to watch out for enemy planes, tanks, jeeps, attack heli's, AT, AA. And hey, I'm not whining. I'm giving an informed view from being an all round player. I fight on the ground and in the air and hence understand about the balance needed in the game. I say again, AA did and has been vastly improved. Yeah! Now we can shoot down jets and heli's. Messing with air vehicles wasn't really needed. Its a two fold reduction for airpower. EA might aswell lower the tank amour. In fact, lets change the TOW's warhead for a nuclear one because tank and APC's take more than one shot. lol.
1) .50 cals on mounted, unarmored vehicles that can be killed with a burst of cannon fire
2) Stationary AA missiles that can be killed ahead of time with a TVGM.
3) AA cannons/APC which can be run from and plinked from long range using nap of the earth and pop-up attacks.
4) Hitting a Helo with a tank shell is very rare and requires a dumbass for a pilot or luck.
Helos are not supposed to be the flying tanks like they are depicted as in the game. Realism be damned...it is plain common sense. They are supposed to stay at range and away from being hit since all it takes to put one on the ground is a hit by small arms fire to the rear rotor assembly. Everyone (but the pilots...of course) knows that brazenly flying around like you are an Imperial Star Destroyer is not how they are supposed to be played.
- Beatdown
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