[pt] KEIOS
srs bsns
+231|6661|pimelteror.de
for all 1.2-haters:

http://www.secretsofbattlefield.com/ode.wmv




Last edited by [pt] KEIOS (2006-02-15 07:54:26)

kontrolcrimson
Get your body beat.
+183|6836|Australia
akk that needed fixing was the friendly lock with the AA. thats it.
Beatdown Patrol
Member
+1|6746

comet241 wrote:

in my opinion, i think that they destroyed helo's, not so much jets, but those are crap too now. dont even bother getting in a blackhawk, they are waaaaay too slow to dodge anything, and the attack choppers aren't much better off. im a chopper pilot, for all you ground pounders out there: hate me. i have a couple hundred hours in there, but i doubt ill get much more time now. i was getting shot out of the sky left and right last night. my problem is that all the crybabies who dont know how to shoot down a chopper and that bitched and moaned got their way.

before 1.2 it was easy to shoot down a chopper, you just had to know how. 50 cals were very effective. knowing HOW to use a stinger helped too. now it's all just point and click if you're on the ground to take down a chopper, no skill needed. to be honest about the whole thing, im pissed. ground pounders: you can claim victory finally that there will be no more *raping* from the sky, but they took away what i was best at. so to you i say i hope to god on the next patch they make all tanks destroyable with a single pistol round and all other bullets heat seeking and lockable..... that will give you a feeling for what has just happened to all of us chopper pilots that took the time to get good at what we do.

<OGG>Comet241
Sorry Comet, but I beg to differ on several fronts.

The game is supposed to BALANCED and all thing being equal including the SKILLS of the two players, Helos OWN the ground.  A good Helo pilot has too many options available to them to include simply moving out of range and blasting the assailant with a TVGM.  Regardless of the method, the pilot has 4 or 5 times the options of anybody on the ground to avoid dying.  The stats of all these pilots DO NOT LIE.  I could see if all the people bitching about the patch had K/D ratios that were relative to everyone else playing the game, but they are not.  I am looking at these pilots stats and I see combined Star medals in the 600+ range.  Expert badges everywhere.  Kills that number in the 15k - 20k range.  So the one sided effectiveness of air power in BF2 can not be disputed.  What is so pathetic with all this whining is that statistically...there are LESS pilots in the game compared to people on the ground and yet the minority is completely dominating the game.  The reason why you guys are not getting any sympathy is because all the statisical MINORITIES (pilots) are trying to make the assinine claim that 90% of the statistical MAJORITY (everyone else in the damn game) simply don't know how to play and that was the problem.  That is BS and insultive to the intelligence of 95% of the games players.

This is not about realism...it is about GAME BALANCE.  People are using realism as an argument because they can't seem to understand why a .50 cal (the most powerful small arms weapon in the game) must be fired until the barrel smokes and if every bullet hits, the Helo still flies away.  Then they see the news of how insurgents in Iraq where dropping helos with such regularity that the US forces stopped flying them at low altitudes in urban regions.  An AK47 can drops a helo...but you mean to tell me that a .50 cal can't?  The PERCEIVED power of the weapon is what is making people question the balance of the game.  Pre-patch, NO weapon was able to drop the Helos or planes in one hit whereas everything else CAN be killed in one hit with the proper weapon...even tanks which are 10 TIMES more armored than a helo.  Against the TVGM, we would never even know we were being targeted.  No paint or launch warning.  Just BAM!  Dead.

In addition, it is a Catch-22 for the pilots argue about how the game is not supposed to be realistic because the same argument is usable against you.  Since it isn't supposed to be realistic, why do you think that you should "live" more often than anybody else in the game?

Time for you people to wake up and smell the coffee (i.e. - Adapt) or go back to sleep (i.e. - leave the game and go beat up some kindergardeners.)

- Beatdown
StudMuffin21
Member
+1|6654
So I downloaded the patch last night.  And the first thing I did was unlock the new sniper rifle (I had 2 unlocks saved up for this).  I went to one server and was very pleased with it's performance.  Targets were neutralized with just one round (as it should be).  The shght is awesome!  It's more powerful and much more clear.  The distance is outstanding.  It shoots much farther with greater acuracy than the M95. However, I then proceded to another server.  And this is where my complaining comes in.
There are WAY TOO MANY HACKERS!!!!!!
On this other server, it took 3 or 4 head shots of the same person to drop them.  That's wrong!!  There's gotta be a way to prevent hackers from entering the system. 
Anyone out there who has to hack their way through a game to gain points, has absolutely NO SKILL AT ALL!!!!   
That's just a load of CRAP!  And it's pissing me off!!!!!!!!!
Chef
Member
+2|6657
i am still very much in the middle of down loading the patch 35% sadly

i am in 2 minds about the new patch for i love my jet flying and i had got good for someone that has only 30 hours in a jet, but it means that new bombing runs that are safe need to be found that is all.

I cannot fly a helo for love nor money i just cannot get to the grips of doing it well but it is very frustrations of how easy they made it for a helo to avoid AA weaponary on the ground and from jets.

My other love is my tank as i am very effective at building the kills up with a tank without base raping unlike most people on karkand, and i do not like the fact that you cannot blow up the mines now where as n RLthisis possible, if someone wants a conferemed killed then they should play with C4.  (and i love the fact you can pick up your C4 now)

I think one of the main reasons to this patch is that there was about 600,000 people that started to play bf2 at the start and they have stuck with bf2 and have got very good at the game, i am now happy in the top 10,000 and i am still happyly slowly moving up.  But since BF2 SF come out there are now a 1.3 million people that are regastered (not all play) and it is the new players that do not have the skill to match up to the people with 50k+ points and the newbies go onto pro servers and they wonder why they get an ass kicking and complain about it.  Hell i remember when i had around 30k points and i was on a server with Blazin (PGT's server) and i was good at the time and i did not get a look in i was nailed with grens from miles away and M203 from the corners of building. I did not bitch about it, hell no they were playing 2 levels over me and hell i had to get better to servive on these servers so that is what i did. and now i can run on the ground and fly the air drive a tank and do they all well and still come out with 35 kills and 5 deaths.

i am sorry but you have to earn the skills to be good and if it now means it is only the really skilled pilots fly coz they make it work then let them fly.  No one has a good round if all they do is die but you have to put in time to get good. 

So if oyu have under 15k points shut up close down the forum and play BF2 for about another 150 hours and then come back and bitch.

i have never been a fan of the Ddive and bunny hopping but everyone does it i know that when i get shot from somewhere i do not know i bash the space bar like a mad man while i run away now is this bunny hopping???? i say no but others will say yes.

i am sure there are good points and bad points to it.  (i think i rambled a bit i am sorry)
GnashersMate
Squeal piggy! Squeal!
+10|6663|The Greatest Country on Earth!
For those who dislike this patch there is a solution at hand...

a little contraversal, possibly, but it is a solution none the less...

It might not meet with everyones approval, but hey who really cares...?

DO NOT INSTALL THE PATCH....!  that's it, the solution to all your problems, fixed without having to do much...

...but there's a problem...  try finding a server to play on!  You could setup your own server without the new patch, and invite all your friends along (those who didn't install the patch), but who would be the willing victims for ya whoring?

I'm so loving it!
Masta_Daco
Member
+39|6744|Amsterdam,The Netherlands

[pt] KEIOS wrote:

for all 1.2-haters:

http://www.secretsofbattlefield.com/ode.wmv


:P

:D
Those where the good time's..... [sniff sniff] :(
i prefer bunny hoppers and c4 glitch instead of this SHIT!!!!!!!!!!!!
[pt] KEIOS
srs bsns
+231|6661|pimelteror.de

GnashersMate wrote:

For those who dislike this patch there is a solution at hand...

a little contraversal, possibly, but it is a solution none the less...

It might not meet with everyones approval, but hey who really cares...?

DO NOT INSTALL THE PATCH....!  that's it, the solution to all your problems, fixed without having to do much...

...but there's a problem...  try finding a server to play on!  You could setup your own server without the new patch, and invite all your friends along (those who didn't install the patch), but who would be the willing victims for ya whoring?

I'm so loving it!


true
phnxfrhwk
Member
+14|6681|Just outside of baltimore, Md.
well got a few rounds under my belt last night and found that people were easier to kill. since i was never a bunnyhopper or "prone spammer" it didnt really affect me anyways. and as far as the "noobtube" goes didnt really bother me either since i dont particularly care to have something that explosive at my feet anyways( i prefer the longshot). the sniper rifle (m95) did get a bit more accurate which is something i like and think was a good addition to the patch. as far as the chopper goes yeah its definately more vulnerable and the blackhawks mini guns are dramaticly underpowered now. it will definately make the game more interesting though and the AA... never got to get a chance to use it yet but i have felt the effects of it in a blackhawk. needless to say think they should have left the choppers health alone and only updated the miniguns and AA. I dont get a chance to play alot and i know my stats arent the greatest  but i do my best.
Beatdown Patrol
Member
+1|6746

General_CoLin_Tassi wrote:

Ok sorry. I get it now. You don't like experienced heli pilots. Noob pilots are ok as you can shoot them down more easily. lol
Heli pilots didn't have it easy. They have to watch out for enemy planes, tanks, jeeps, attack heli's, AT, AA. And hey, I'm not whining. I'm giving an informed view from being an all round player. I fight on the ground and in the air and hence understand about the balance needed in the game. I say again, AA did and has been vastly improved. Yeah! Now we can shoot down jets and heli's. Messing with air vehicles wasn't really needed. Its a two fold reduction for airpower. EA might aswell lower the tank amour. In fact, lets change the TOW's warhead for a nuclear one because tank and APC's take more than one shot. lol.
They needed less hitpoint to allow people with .50 cals to take them down as well as tanks.  I would agree that weapons damage could have been increased, but wouldn't the result be the same?  Less hitpoints mean that you get killed in 8 shots.  More damage on the weapons means that you get killed in 8 shots.  Like a Tank/APC, you are already invincible against small arms fire, so the ONLY things that should make you cautious are

1) .50 cals on mounted, unarmored vehicles that can be killed with a burst of cannon fire
2)  Stationary AA missiles that can be killed ahead of time with a TVGM.
3)  AA cannons/APC which can be run from and plinked from long range using nap of the earth and pop-up attacks.
4)  Hitting a Helo with a tank shell is very rare and requires a dumbass for a pilot or luck.

Helos are not supposed to be the flying tanks like they are depicted as in the game.  Realism be damned...it is plain common sense.  They are supposed to stay at range and away from being hit since all it takes to put one on the ground is a hit by small arms fire to the rear rotor assembly.  Everyone (but the pilots...of course) knows that brazenly flying around like you are an Imperial Star Destroyer is not how they are supposed to be played.

- Beatdown
WilhelmSissener
Banned
+557|6741|Oslo, Norway
what the hell was the point of improving the support accuracy, i usally play support and i can honestly say there is no point in improving ACCURACY i could shoot people fromfar away anyway, EA just thinks that normal people don't know how to AIM < i learned to AIM and it helpedme
[FB]Eraser
Back in battle after 3-year break
+39|6729|Switzerland
If I watch this Movie "Ode to Patch 1.12" I have to agree, that this ridiciolus dolphin diving thing looks real shitty and also bunny hopping has nothing to do with realistic meant soldiers (but finally we have to cout off this realism discussions, because it's a game). I welcome, that this is not possible anymore. But throwing a C4 bag...mmhhh...why this should be not possible anymore?

Further, IMO EA/DICE misses the target (like stingers before) when the improved the stingers so hardly. Especially regarding transport choppers. They are useless now, aren't they? On a lot of maps, the tanks, transports and APC's will stay parked in the garage... or is anybody in the mood to suicide to get it out?

When I remembering the good old time of BF1942, there was one main reason to buy this game: Vehicles! I remember, that a friend of mine showed be BF1942 and it was great, because you could fly planes, ride jeeps and tanks...wow, we said. Thats quite new, and that's what made BF so advanced against other battle games.

And now, the vehicles becoming such a bad thing. A new name was created for drivers and pilots: Whore! It's not driving anymore, its whoring now. I loved that game for the tanks, because in my real life military service, I was a tank driver. And now? All these things we liked so much, and we loved BF for, should be so shitty now, that all are happy about, that they made them useless... or mostly useless...?

Mmmhhh...again, just my opinion and I hope it's all understandable what i meant (english is not my mother tongue)

I wish still happy fighting to all... and if i like it or not, I have to install the patch this eve... I hope the tremendous fun, I had with this game, will still last for a long time...
Khadgar323
Member
+0|6654|Minnesota, US
I'm sick of all the people labeling the complainers as either planewhories or bunnyhoppers, I don't like the patch and all I play regularly is infantry, sometimes I'll take the blackhawk to get my squad on a flag but that's pretty much it for my airtime. Also I don't know what servers everyone is on but I stick to MoH and War is hell and I never really had a problem with bunnyhoppers maybe once or twice, and I had never seen dolphin diving before until someone posted that ode movie.

Anyway after a round of bf2 with the patch I have to say I was really dissapointed, the whole going prone and jumping just feels sloppy and unrealiable. Just as an example I was lone and running to cap a flag, one of the ones surrounded by shallow sandbags, well I run up to them and try to jump over and nothing. So I'm stuck fiddling around for a few seconds then I finally get myself over, jump has done this to me a few times I don't know whats different but something is. Also whenever I went prone I would always use jump to get up from it, now that doesn't work half the time anymore, and the delay from getting up from prone is irritating. Also the change in throwing of kits, I never had a problem with it before, why change it, Spec ops its impossible to attack a tank anymore, and whenever I was in a tank previously I never felt  like the odds were against me by the infantry so I don't see why this was changed. As far as jumping and shooting goes, I think it would have been better to just make it very VERY inaccurate but not disable it, the game just feels less smooth with it.

About the support and sniper classes, I think they are overpowered. Before with the sniper kit, it wasn't easy, if you tried and knew where to hide you could easily rake up some kills but it took work I liked that because it discouraged everyone from going sniper. Now everytime I spawn or do anything it seems like I get hit by a sniper and go in to the red. Same problem with support, if you knew how to use it before you could be efffective, now it's just easy to hose down pople, my first try with it I had the MG36 and I was hitting a sniper who was far away trying to get me, ridiculous. Lastly I hope it was just because the patch is new but EVERYONE seemed to be either support or sniper last night.

So there are my gripes, please don't reply with some idiotic flame calling me a noobtuber, bher, or planewhore, generalizing everyone is really getting old.

EDIT: For spelling

Last edited by Khadgar323 (2006-02-15 09:37:47)

D34TH_D34L3R
Member
+48|6824|Belgium
All I can say is that the game might actually be over for me..
When I heard that bunnyhopping was gone I first thought: "Ohw yea well, we'll just have to hope that we can get away from those Tanks/APCs in another way without getting shot.."
But it's just worser than I thought ! You can't even toss C4 over a damn wall of 1 feet higher than u !!!
That's just BULLSHIT !

Assault-class: sux now because the "noob tube" is totaly fucked
Spec Ops-class: sux 'cuz now u can't use the C4 for anything except blowing up Commander-goodies..
Medic-class: its a whole lot more difficult to save victims now that u can't jump into and out of the line of fire ( ever from around a corner )
Support-class: still the same
Engi-class: if the ATmines still TK; still the same, if not: better
Sniper-class: priveliged with the new patch, wich results in the fact that almost every map is now a snipefest
B.Schuss
I'm back, baby... ( sort of )
+664|6849|Cologne, Germany

Brickhaus wrote:

DU wrote:

PAYBACK TIME JET WHORES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Too poor to afford a joystick and/or got no skills with the mouse and keyboard? I hope your family dies of poverty and/or cancer. <3
wtf ?? watch it m8. first and only warning...
Lionbeat
Member
+9|6654|LONDON
Wow - I haven't installed yet and ama bit dubious about doing it now... I've started playing support quite a lot recently, so I'm interested to see what difference the patch makes. Hope I don't get accused of whoring the class. I've always found it quite easy to  get whatever vehicle I want (APC, Tank), I can't fly for shizzle - give me a jet, watch me crash - but I thought the heli and jet levels matched those of real life to an extent - Imagine being infantry vs a Heli!?! Would be MURDER!

That brings me to my main point. This game is all about TEAM PLAY. If a heli is pissing you off, a friendly jet should know all about it and be engaged in taking the heli out. Scissors, Paper, Stone etc. Like others have said, an AT missile will cause a heli headaches. There're ways and means of balancing the game within the existing (pre-patch) parameters. From what I've read here, I'm worried that the game is unequally balancing the fact that most players are infantry with their being in an actual theatre of war with loads of other vehicles that are WAY more powerful than foot soldiers. That's just a fact, like I said, only teamwork can sort that.

I rarely get to play on a good team - maybe this is a factor? I'm based in the UK. Can anyone recommend a good teaming server?

Lastly, I read that engineers can remove mines and claymores with their ratcher, but not with G.
Beatdown Patrol
Member
+1|6746

Khadgar323 wrote:

I'm sick of all the people labeling the complainers as either planewhories or bunnyhoppers, I don't like the patch and all I play regularly is infantry, sometimes I'll take the blackhawk to get my squad on a flag but that's pretty much it for my airtime. Also I don't know what servers everyone is on but I stick to MoH and War is hell and I never really had a problem with bunnyhoppers maybe once or twice, and I had never seen dolphin diving before until someone posted that ode movie.

Anyway after a round of bf2 with the patch I have to say I was really dissapointed, the whole going prone and jumping just feels sloppy and unrealiable. Just as an example I was lone and running to cap a flag, one of the ones surrounded by shallow sandbags, well I run up to them and try to jump over and nothing. So I'm stuck fiddling around for a few seconds then I finally get myself over, jump has done this to me a few times I don't know whats different but something is. Also whenever I went prone I would always use jump to get up from it, now that doesn't work half the time anymore, and the delay from getting up from prone is irritating. Also the change in throwing of kits, I never had a problem with it before, why change it, Spec ops its impossible to attack a tank anymore, and whenever I was in a tank previously I never felt  like the odds were against me by the infantry so I don't see why this was changed. As far as jumping and shooting goes, I think it would have been better to just make it very VERY inaccurate but not disable it, the game just feels less smooth with it.

About the support and sniper classes, I think they are overpowered. Before with the sniper kit, it wasn't easy, if you tried and knew where to hide you could easily rake up some kills but it took work I liked that because it discouraged everyone from going sniper. Now everytime I spawn or do anything it seems like I get hit by a sniper and go in to the red. Same problem with support, if you knew how to use it before you could be efffective, now it's just easy to hose down pople, my first try with it I had the MG36 and I was hitting a sniper who was far away trying to get me, ridiculous. Lastly I hope it was just because the patch is new but EVERYONE seemed to be either support or sniper last night.

So there are my gripes, please don't reply with some idiotic flame calling me a noobtuber, bher, or planewhore, generalizing everyone is really getting old.

EDIT: For spelling
There ARE some things that infantry are going to have to get used to...myself included.  Jumping on tanks to lay a mine is VERY difficult now because you have to wait a half second to actually drop the mine.  That usually ends up getting me killed.  Thus far, I have not yet been able to lay a mine on an APC at all because you can not jump up and lay the mine on the back.  Since I can't detonate the mine with a grenade, it means that the APC driver will have to be a total boob to be killed by a mine.  The flip side is that unless a team has an engineer, total denial of certain routes will be a problem.  As a tanker, I didn't really mind Spec Ops throwing C4 because it did give them a deadly means of disposing of me...however it was the abusers that ruined it for everyone.  You know them...mid-air detonations, throwing them as far as grenades, etc.  I don't play Spec Ops often, but I think the better solution would have been to allow specific tossing distance regardless of the person jumping or not.  I also agree...making weapons grossly inaccurate while jumping would have seemed to be a more logical choice than removing the ability to fire at all.  Either than or increasing the hit bubble for people who do jump.

Sniper and Support kits are completely sick when it comes to accuracy.  Looking into the future, I see people switching to those two kits as primaries with the medic kit as a secondary.  I plinked some people last night with sniper shots that should have been misses, IMHO.  Support weapons are BULLET HOSES with sustained fire rates and accuracy that should frighten those who have not yet played the new patch.  I actually consider Support to be more deadly than vehicle weapons because a trooper is harder to see until you are dead.  In general, I noticed that it is much easier to die on the ground to small arms fire opposed to before the patch.  You can throw a grenade about half a football field which makes them more useful but then much easier to die from running along and getting blasted by a random grenade.

With respect to pilots, it would have been better for the accuracy of the missiles to depend on the aspect of the target so that shots to the 3 and 9 'o clock positions have a greater chance of missing and shots that are more to the 12 and 6 'o clock positions will have a greater chance to hit.  Giving pilots a properly working Radar Warning Reciever (RWR) would be even better to help them figure out who fired and where the shot is coming from.  That would give the pilots more options to position themselves to have the missile miss rather than force pilots to use their flares and hope for the best.

The current jump mechanism needs some getting used to and feels...strange...after having the ability to go from standing to prone and back in .2 seconds.  I am sure that I will be able to adjust, but it is going to take some time.

- Beatdown
comet241
Member
+164|6773|Normal, IL

Beatdown Patrol wrote:

comet241 wrote:

in my opinion, i think that they destroyed helo's, not so much jets, but those are crap too now. dont even bother getting in a blackhawk, they are waaaaay too slow to dodge anything, and the attack choppers aren't much better off. im a chopper pilot, for all you ground pounders out there: hate me. i have a couple hundred hours in there, but i doubt ill get much more time now. i was getting shot out of the sky left and right last night. my problem is that all the crybabies who dont know how to shoot down a chopper and that bitched and moaned got their way.

before 1.2 it was easy to shoot down a chopper, you just had to know how. 50 cals were very effective. knowing HOW to use a stinger helped too. now it's all just point and click if you're on the ground to take down a chopper, no skill needed. to be honest about the whole thing, im pissed. ground pounders: you can claim victory finally that there will be no more *raping* from the sky, but they took away what i was best at. so to you i say i hope to god on the next patch they make all tanks destroyable with a single pistol round and all other bullets heat seeking and lockable..... that will give you a feeling for what has just happened to all of us chopper pilots that took the time to get good at what we do.

<OGG>Comet241
Sorry Comet, but I beg to differ on several fronts.




In addition, it is a Catch-22 for the pilots argue about how the game is not supposed to be realistic because the same argument is usable against you.  Since it isn't supposed to be realistic, why do you think that you should "live" more often than anybody else in the game?

Time for you people to wake up and smell the coffee (i.e. - Adapt) or go back to sleep (i.e. - leave the game and go beat up some kindergardeners.)

- Beatdown
ok, here is where i beg to differ. people were complaining about how the game was unrealistic, so ea tried to make the game more realistic by cock-blocking the choppers and jets..... however, if you look at real life, jets and choppers rule the battlefield. if we are going to go for perfect realism here, my helo should be able to tow missile a tank from 2.5 miles away, larger than any map out there currently.... that isn't the case. so thats why we balance things. its a circle of life here. helo's take out tanks and apc's with no warning, helo's get shot down by 50 cals and rocket launchers, and tanks take out those pricks mounting the guns and wielding the shoulder mounted rocket launcher..... however, now the game is unbalanced. it is now too easy to take down a chopper, meaning that soon we will see that the tanks and apcs will rule the battlefield. especially too since you can no longer chuck c4, even over a wall to get a tank sitting right next to you. as i said earlier, the next patch might as well destroy the effectiveness of tanks and apcs because they are soon to be the next jets and helo's as far as "raping" goes. if that still isn't fair enough for you, why dont you take away everyone's armor, guns, arty, jeeps, helos, and jets and give everyone a loincloth and a spear... that will make it even, eh? i agree that in some cases the jets and helo's were too powerful. however, this is going too far. they needed to reduce their effectiveness, not eliminate it completely.
Moonraker_x29
First man on Mars
+9|6698|England, GBR

[pt] KEIOS wrote:

http://www.secretsofbattlefield.com/ode.wmv
Proves how many wankers there are on the game.
D34TH_D34L3R
Member
+48|6824|Belgium

Moonraker_x29 wrote:

[pt] KEIOS wrote:

http://www.secretsofbattlefield.com/ode.wmv
Proves how many wankers there are on the game.
Dude! You have bunnyhopers in every goddamn FPSgame !
People should stop wanking about it and do it themselves, jezus Christ!
Bunnyhopping was like the only freakin' way to get away from a Tank/APC without getting completely blow to pieces !
Now if u encounter a tank/APC, u are F*CKED !
And since u can't toss C4 or nades onto them anymore, everyone is F*CKED !

I never was a C4whore/tosser myself, and I got killed by them a lot of times, but FFS get over it !
They 're good at that, others are good with sniper, others with helo's, others with planes, others with a "noobtube", ... Just get your own goddamn thing to be good at & own them !
But no, now they just decided to take everyone's skillz away to make sure that every retarded moron has a chance of getting the 1st place and have a nice Gold Medal..
Beatdown Patrol
Member
+1|6746

comet241 wrote:

ok, here is where i beg to differ. people were complaining about how the game was unrealistic, so ea tried to make the game more realistic by cock-blocking the choppers and jets..... however, if you look at real life, jets and choppers rule the battlefield. if we are going to go for perfect realism here, my helo should be able to tow missile a tank from 2.5 miles away, larger than any map out there currently.... that isn't the case. so thats why we balance things. its a circle of life here. helo's take out tanks and apc's with no warning, helo's get shot down by 50 cals and rocket launchers, and tanks take out those pricks mounting the guns and wielding the shoulder mounted rocket launcher..... however, now the game is unbalanced. it is now too easy to take down a chopper, meaning that soon we will see that the tanks and apcs will rule the battlefield. especially too since you can no longer chuck c4, even over a wall to get a tank sitting right next to you. as i said earlier, the next patch might as well destroy the effectiveness of tanks and apcs because they are soon to be the next jets and helo's as far as "raping" goes. if that still isn't fair enough for you, why dont you take away everyone's armor, guns, arty, jeeps, helos, and jets and give everyone a loincloth and a spear... that will make it even, eh? i agree that in some cases the jets and helo's were too powerful. however, this is going too far. they needed to reduce their effectiveness, not eliminate it completely.
Then I would look at this patch as a measuring stick to how much the aircraft need to be tweaked in the next patch.  However, I speculate that pilots are going to adjust their lofty expectations on being able to unanswerably rape the battlefield before that happens.   Let's see where we are then.

Everyone's so called "realistic perception" of air power is so misplaced, it is laughable.  I am sure that it is because they saw the US Air Force and Navy's absolute destruction of Iraq...who were using weapons technology that was 20 years out of date.  What we did to Iraq, Bosnia, and to the Taliban in Afghanistan would not be possible against modern nations like the EU, China, or even the former Soviet Union today.  During the Cold War, the Soviet Bloc nations had DEADLY accurate SAM sites eeeeeeverywhere.  Whereas a SAM would miss the first time around, 2 and 3 SAMs would be in the air at the same time from different launchers.  You had better believe that the 2nd or 3rd SAM site would not miss.  Air power does not OWN in real life where the "playing field" is level in regard to technology and defenses.  Real pilots from past wars will tell you that.  The FIM-92 Stinger missile was the sole reason why the Soviets were unable to effectively use air power during the Afghanistan War.  Stingers got their nasty reputation from the Afghanistani Mujahideen who were blasting helos and low flying aircraft out of the sky with deadly regularity.  In a perfect world, I would have liked EA to make a AA-Stinger kit FAR more that lowering the HP on the Helos.  People would have bitched about that too.

- Beatdown

Last edited by Beatdown Patrol (2006-02-15 10:56:05)

n00b.Worx
Member
+44|6734|West Berlin!
Ok, if anyone is fucked up (I am) about this piece of shit called patch 1.2 then why you play it?

I started playing Unranked Server with Patch 1.12 and it´s juzt fucking funny. No points? Who the fuck cares... Points mean nothing, badges & all that stuff are NOTHING. If you have a life and wanna have a good time with REAL CHOPPERS and jumping all the fucking time if you want to then boycott this patch...

My 2 cents
General_CoLin_Tassi
Member
+-2|6708|England, UK

balleklorin wrote:

General_CoLin_Tassi wrote:

Heli pilots didn't have it easy. They have to watch out for enemy planes, tanks, jeeps, attack heli's, AT, AA. And hey, I'm not whining. I'm giving an informed view from being an all round player. I fight on the ground and in the air and hence understand about the balance needed in the game. I say again, AA did and has been vastly improved. Yeah! Now we can shoot down jets and heli's. Messing with air vehicles wasn't really needed. Its a two fold reduction for airpower. EA might aswell lower the tank amour. In fact, lets change the TOW's warhead for a nuclear one because tank and APC's take more than one shot. lol.
Heli pilots had it easy, just watch their avarage score. Pilots almost never died. They didnt have to care for  tank, AT or AA thats pure bull. Planes and other helis were the threats (and cars if they were two together).

The tank armour is a good balance against infantery the same with APC's. Which you also can tell from watching their avarage K/D ratio in a game. You just cant stand that your favorite vehicle now has opponents.
My Favourite vehicle has always had its opponents as i've stated earlier. Obviously you think that the air vehicles were so easy that any noob can get in and own in a game. I think not. I agree that the jets were hard to combat from the ground and hence with the new and improved AA things have changed. But oh no, not just happy to improve the AA, lets f with the air vehicles aswell. As you said earlier, you expect to shoot down a plane or heli with one shot. Noobish. LOL
General_CoLin_Tassi
Member
+-2|6708|England, UK

Beatdown Patrol wrote:

General_CoLin_Tassi wrote:

Ok sorry. I get it now. You don't like experienced heli pilots. Noob pilots are ok as you can shoot them down more easily. lol
Heli pilots didn't have it easy. They have to watch out for enemy planes, tanks, jeeps, attack heli's, AT, AA. And hey, I'm not whining. I'm giving an informed view from being an all round player. I fight on the ground and in the air and hence understand about the balance needed in the game. I say again, AA did and has been vastly improved. Yeah! Now we can shoot down jets and heli's. Messing with air vehicles wasn't really needed. Its a two fold reduction for airpower. EA might aswell lower the tank amour. In fact, lets change the TOW's warhead for a nuclear one because tank and APC's take more than one shot. lol.
They needed less hitpoint to allow people with .50 cals to take them down as well as tanks.  I would agree that weapons damage could have been increased, but wouldn't the result be the same?  Less hitpoints mean that you get killed in 8 shots.  More damage on the weapons means that you get killed in 8 shots.  Like a Tank/APC, you are already invincible against small arms fire, so the ONLY things that should make you cautious are

1) .50 cals on mounted, unarmored vehicles that can be killed with a burst of cannon fire
2)  Stationary AA missiles that can be killed ahead of time with a TVGM.
3)  AA cannons/APC which can be run from and plinked from long range using nap of the earth and pop-up attacks.
4)  Hitting a Helo with a tank shell is very rare and requires a dumbass for a pilot or luck.

Helos are not supposed to be the flying tanks like they are depicted as in the game.  Realism be damned...it is plain common sense.  They are supposed to stay at range and away from being hit since all it takes to put one on the ground is a hit by small arms fire to the rear rotor assembly.  Everyone (but the pilots...of course) knows that brazenly flying around like you are an Imperial Star Destroyer is not how they are supposed to be played.

- Beatdown
Sort of agree but I was gunning down heli's with .50's anyway. Plus there's hopefully someone else firing AT. Spot the chopper so your airforce can take action. Get in the AA if there is one nearby. And that's my point. AA improvement was all that was needed really. I will accept the 14 to 8 missiles and maybe the TV range reduction. But with the hit point reduction aswell its now, imo, too unbalanced against the heli's. How the hell noobs are going to get on with the learning curve for air vehicles i don't know. But i'm sure i will adapt. And I like being an Imperial Star Destroyer!
General_CoLin_Tassi
Member
+-2|6708|England, UK
The vehicles in BF2 make this game great. If you don't like airpower, tanks or any other vehicle, go play Quake 4 or Counter Strike.

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