Hi,

I think everybody does it. Compare theyre stats with the last time they checked theyre stats. As example to see if theyre K/D ratio has grown or not.

Now i got this superB idea which can make this possible for BF2s and make BF2s better than the rest out there.

Its like this:

Say on monday John checks his stats on bf2s.com. He knows he wants to improve his K/D ratio but also some other things like more time in the jet/heli/tank to get the badges. To remember the K/D for the next time to check stats isnt such a big problem. But when it comes to the time spend in jet/heli/tank its a different story. John of course could write his stats down and next time he checks his stats he can see his improvements or no improvements. But thats alot of work and john doesnt want to do that of course. John wants to keep it simple. He wants bf2s to compare his stats with the last time he checked. Well lucky for john thats possible the only thing johny forgot is that if bf2s server needs to save EVERYTIME his stats on the server it will cost too many space on the server.

But this is were I jump in. And say "COOKIE-TIME". Oh yeah, baby. I think the cookie is here our little hero.

Here is the cookie plan:

John goes to his stats again on monday and wants to compare his stats with the next stats update. He knows that this week he is gonna kickass and improve his K/D plus the time spend in jet/heli/tank.

The only thing john needs to do is click on the "save stats" button. You need to keep it simple for john. Not things like "make a cookie were the stats are saved". NO! keep it simple. In the end we will have only 2 (TWO) buttons for this whole growth stats system. and that will look like this:

----IMAGE REMOVED---

Now john clicks on save stats and bf2s.com makes a cookie which contains all his stats at THAT moment. it doesnt need to be a cookie that when you open everybody understand. no. just keep it that way the next time john wants to compare his stats the server can read the cookie to compare.

The only things i havent worked out are: the code to do this. ... small problem...

and teh second thing is. what will the growth stats show EXACTLY. the options are:

1. show the growth in percents (%). like K/D ratio 0,10% higher

2. show the growth just in numbers. like K/D ration 0,5 higher

3. show the old stats and option 1 or 2

4. show the new stats and option 1 or 2

5. show new and old stats and option 1 or 2

the problem with option 5 is that it will show ALOT of numbers. and john might get confused...

idea for extra add on:

- when john makes cookie put a time in it so when he looks at the growth stats, bf2s tells him with what stats and from which day bf2s compares.

That was my idea. Its alot of coding (i think) but im absolute sure about it that this growth stats idea will give BF2s that extra thing above all the others. hell yeah!

greets,

Poncho

I think everybody does it. Compare theyre stats with the last time they checked theyre stats. As example to see if theyre K/D ratio has grown or not.

Now i got this superB idea which can make this possible for BF2s and make BF2s better than the rest out there.

Its like this:

Say on monday John checks his stats on bf2s.com. He knows he wants to improve his K/D ratio but also some other things like more time in the jet/heli/tank to get the badges. To remember the K/D for the next time to check stats isnt such a big problem. But when it comes to the time spend in jet/heli/tank its a different story. John of course could write his stats down and next time he checks his stats he can see his improvements or no improvements. But thats alot of work and john doesnt want to do that of course. John wants to keep it simple. He wants bf2s to compare his stats with the last time he checked. Well lucky for john thats possible the only thing johny forgot is that if bf2s server needs to save EVERYTIME his stats on the server it will cost too many space on the server.

But this is were I jump in. And say "COOKIE-TIME". Oh yeah, baby. I think the cookie is here our little hero.

Here is the cookie plan:

John goes to his stats again on monday and wants to compare his stats with the next stats update. He knows that this week he is gonna kickass and improve his K/D plus the time spend in jet/heli/tank.

The only thing john needs to do is click on the "save stats" button. You need to keep it simple for john. Not things like "make a cookie were the stats are saved". NO! keep it simple. In the end we will have only 2 (TWO) buttons for this whole growth stats system. and that will look like this:

----IMAGE REMOVED---

Now john clicks on save stats and bf2s.com makes a cookie which contains all his stats at THAT moment. it doesnt need to be a cookie that when you open everybody understand. no. just keep it that way the next time john wants to compare his stats the server can read the cookie to compare.

The only things i havent worked out are: the code to do this. ... small problem...

and teh second thing is. what will the growth stats show EXACTLY. the options are:

1. show the growth in percents (%). like K/D ratio 0,10% higher

2. show the growth just in numbers. like K/D ration 0,5 higher

3. show the old stats and option 1 or 2

4. show the new stats and option 1 or 2

5. show new and old stats and option 1 or 2

the problem with option 5 is that it will show ALOT of numbers. and john might get confused...

idea for extra add on:

- when john makes cookie put a time in it so when he looks at the growth stats, bf2s tells him with what stats and from which day bf2s compares.

That was my idea. Its alot of coding (i think) but im absolute sure about it that this growth stats idea will give BF2s that extra thing above all the others. hell yeah!

greets,

Poncho

*Last edited by Poncho (2006-02-11 11:49:20)*