Spearhead wrote:
No real destruction
Well, in BC2, after several minutes, most levels became reduced to a pile of dust and rubble.
That was fine with the infantry-based game play.
In BF3, with its many more vehicles and possibilities to equip them with unlocks, this would quickly turn out to a slaughtering on most maps.
Imagine a map like Firestorm, where all of the large warehouses and high buildings are destroyed.
It would end up with everyone sniping across the map with tanks, helis, AA and everything.
The entirety of he map basically becoming a glacis, whit no cover to hide.
However, they could have made some more of the smaller buildings destructible.
Also, it would be nice to have the new HD destruction from the CQ DLC added to the vanilla maps, especially for the interior of larger buildings.
Spearhead wrote:
unlock-based progression
Ehrm, that's how it has worked since BF2.
Personally, I liked the unlock system in BF2142 best.
Especially the feature of 2 separate unlock trees per class.
That way, you could quickly gain one of the better weapons for one class early on, while having the drawback of accessing the other tree much harder later in the progression.
Spearhead wrote:
I miss the simplicity of having only 2-3 sights per weapon.
It's ok that the added a bit more unlocks.
I just don't like the fact that you can equip all of the accessories on almost all of the guns.
Who the hell would use a 12x scope on a carbine? Or even an assault rifle?
Also, I would remove anything more than red dot/holo sights for shotguns.
And extended mags make no sense at all for shotguns with tube and drum magazines.
Also, the different pistol varieties should be consolidated into one unlock with multiple accessory unlocks, just like the guns.
Spearhead wrote:
I hate the fact that every kit has access to two dozen smg's and shotguns.
Spearhead wrote:
Not to mention the equipment system sucks. Want a grenade launcher? Oh, you have to get rid of the medic pack. Want to use a mortar strike? Oh, you have to sit alone in the corner of the map like a noob. (instead of the more logical option of calling one in with binocs). Want to shoot down some aircraft? Oh, you have to sacrifice the ability to take out ground vehicles.
That's ok in my opinion.
I don't want walking tanks with an arsenal of guns and endless ammo for each of them, like in Doom or Quake.
I would like to see some running speed/sprinting differences between the classes though, especially the support class, with its machine gun, hundreds of rounds and infinitely more ammo in the bags.