Yep, definitely a good guide. Here are a few brevity codes I use with my friends which you might find useful:
Lock - You have a lock on the target.
No factor - Target is not an immediate threat. Usually called out when the target vehicle is not occupied (ie. empty jet or other vehicle).
Rifle - Air-to-ground missile launch.
Bombs gone - Bombs have been released.
Confirmed hit/splash - Target (any type) has been destroyed/Weapons impact (for bombs).
SAM (direction) - Called when a SAM site (mobile or stationary) has been identified, eg. "SAM five o'clock."
Fox two - Firing an air-to-air missile. 'Two' denotes that the missile is infra-red guided
No joy - You do not have a visual on the target.
Stores dry - You have no ammo left.
Bingo - You are returning to your airbase/carrier.
Kill - Clearance to fire. Usually to let the gunner know you've lined up with the target.
Hope these helped.
Last edited by User007Gamer (2010-03-07 10:10:35)