Traktortom2
Member
+11|5942
Here if some info about Call of Duty: World at War:


from CoD WaW HQ: http://www.callofduty.com/board/viewtop … mp;t=13770

"Thanks to the CM who stickied this.

General:

Call of Duty: World at War

Developer: Treyarch
Publisher: Activision
Engine: Call of Duty 4 Engine (Proprietary)
Platforms: Xbox 360, Playstation 3, PC, Wii, Nintendo DS, Playstaion 2
Releas Date: 11 November 2008


Building on the Call of Duty 4 engine, Call of Duty: World at War thrusts players into the ruthless and gritty chaos of WWII combat like never been before, and challenges them to band together to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers on the European and South Pacific fronts. The title re-defines WWII games by offering an uncensored experience with unique enemies and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics, as well as explosive on-screen action through all new cooperative gameplay.


Minimum PC system requirements.

Processor:
- AMD 64 3200+/Intel Pentium 4 3.0GHz or better
Memory:
- 8 GB free hard drive space
- 512MB RAM (XP)/1GB RAM (VISTA)
Graphics:
- Shader 3.0 or better
- 256MB Nvidia Geforce 6600GT/ATI Radeon 1600XT or better


Primary Weapon

Bolt Action Rifles

Springfield - American bolt action rifle with moderate accuracy and power. Effective at long range.
Ariska - Japenese bolt action rifle with a low rate of fire and moderate power. Effective at long range.
Mosin-Nagent Unlocked at Level 21
Kar98k Unlocked at Level 41
PTRS-41 Unlocked at Level 57

Rifles

SVT-40 - Russian semi-automatic rifle with moderate power. Effective at medium to long range.
Gewehr 43 - German semi-automatic rifle with high accuracy and moderate power. Effective at medium to long range.
M1 Garand Unlocked at Level 17
STG-44 Unlocked at Level 37
M1A1 Carbine Unlocked at Level 65

Submachine Guns

Thompson - American submachine gun with high accuracy and moderate power. effective at close to medium range.
MP-40 - German submachine gun wit hhigh power. Effective at close range.
Type 100 Unlocked at Level 25
PPSh-41 Unlocked at Level 53

Shotguns

M1897 Trench Gun - American pump action shotgun. Deadly at close range.
Double-Barreled Shotgun Unlocked at Level 29

Machine Guns

Type 99 - Japenese light machine gun with a high rate of fire. Effective at medium to long range.
BAR - American fully automatic machine gun with high power. Effective at medium to long range.
DP-28 Unlocked at Level 13
MG-42 Unlocked at Level 33
FG-42 Unlocked at Level 45
Browning M1919 Unlocked at Level 61

Side Arm

Colt M1911 - American semi-automatic pistol with a high capcity. Effective at close range.
Nambu - Japenese semi-automatic pistol with meduim capacity and power. Effective at close range.
Walther P38 - German semi-automatic pistol with a high rate fo fire. Effective at close range.
Tokarev TT-33 - Unlocked at Level 21
.357 Magnum - Unlocked at Level 49

Primary Grenade

Frag - Anti-personnal device that destroys the target with a burst of flying shrapnel.
No 74 ST - Device designed as an anti-tank grenade. Beware, very dangerous.
Molotov Cocktail - Incendiary device that harms the target with a radius of fire.

Special Grenade

Smoke - Device that creates a smoke screen when detonated.
Tabun Gas - Device that unleashes a poisonous smoke screen which blurs the vision and impairs movement.
Signal Flare - Device that produces an intense light, blinding and disorienting any targets that are in its field of view.


Perks

Perk 1

Special Grenades x 3 - Three special grenades. No smoke.
Satchel Charge x 2 - Two remote detonation explosives.
M9A1 Bazooka x 2 - M9A1 bazooka with two rockets
Bomb Squad - Unlocked at Level 16
Bouncing Betty x2 - Unlocked at Level 24
Bandolier - Unlocked at Level 40
Primary Grenades x 2 - Unlocked at Level 44
M2 Flamethrower - Unlocked at Level 65

Perk 2

Stopping Power - Increased bullet damage.
Fireworks - Higher explosive weapon damage.
Flak Jacket - Reduces explosive damage.
Gas Mask - Protects against Tuban Gas.
Juggernaut - Increased health.
Camouflage - Unlocked at Level 12
Sleight of Hand - Unlocked at Level 28
Shades - Unlocked at Level 32
Double Tap - Unlocked at Level 36
Overkill - Unlocked at Level 56

Perk 3

Deep Impact - Deeper bullet penetration.
Extreme Conditioning - Sprint for longer distances.
Steady Aim - Increased hip-fire accuracy.
Toss Back - Resets fuse of picked up grenades.
Second Chance - Revive downed allies.
Martyrdom - Unlocked at Level 20
Fireproof - Unlocked at Level 48
Dead Silence - Unlocked at Level 52
Iron Lungs - Unlocked at Level 60
Reconnaissance - Unlocked at Level 64

Vehicle Perk

Water Cooler - Decreases turret overheat.
Greased Bearing - Increases turret rotation speed.
Ordinance Training - Unlocked at Level 12
Lead Foot - Unlocked at Level 28
Coaxial Machine Gun - Unlocked at Level 40





Weapon Attachments

Bolt Action

Sniper Scope - Increases accuracy and range
Bayonet - Increases melee attack range.
Rifle Grenade - Grenade launcher attachment for rifles.

Rifles

Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight - Replaces the default iron sights with a precision sight.
Telescopic Sight -
Rifle Grenade - Grenade launcher attachment for rifles.

Submachine Guns

Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight - Replaces the default iron sights with a precision sight.
Dual Magazines - Increases ammunition capacity.

Shotguns

Grip - Vertical foregrip for reduced recoil.
Bayonet - Increases melee attack range.

Machine Guns

Bipod - When deployed, reduces motion to permit more accurate shooting.
Bayonet - Increases melee attack range.


Kill Streaks

3 Kills - Recon Plane

Kill three enemies without dying and you are given the ability to call in a recon plane to mark enemies temporarily on your radar map. The only enemies that won't appear are ones using the Reconnaissance perk.

5 Kills - Artillery Strike

Kill five enemies without dying and you are given the ability to call in an artillery strike. This is very similar to the Airstrike command in COD4, however, instead of a line of bombs going off, the area in which you select for the drop is completely obliterated in a long series of cannon fire.

7 Kills - Unleash the dogs

Kill seven enemies without dying and you enable the ability to call in attack dogs, which will sniff out any enemies on the map. Unlike COD4, attack dogs will find you regardless of where you hide, making it exceedingly difficult to avoid them. Furthermore, killing the attack dogs will only save you temporarily as the hounds will respawn if killed until their time limit/ kill limit has expired.


Single Player Campaign:

Makin Raid (Pacific Campaign)

This is what you all have gotten a glimpse of in the trailer that was on the Marketplace this past weekend. It starts with the cut-scene that you’ve heard of, you are on your knees while your buddy takes a cigarette to the eye, followed by a katana blade to the throat. His back is to you when this happens, blood hits the walls, and then the guy comes for you… At this point a fellow soldier comes in and stabs the aggressor to save your skin: Enter actual Gameplay.

From this point forward, you roll through a Japanese village on the shoreline with some comrades. Huts dot the shore with a jungle inland, you fight resistance and make it through the huts and into the jungle… this is where it gets intense. You’re strolling along and all of a sudden a flair goes up where the previous Japanese lying apparently dead, now spring to life – a frantic firefight ensues… followed by “To Be Continued…”
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Palelieu (Pacific Campaign)

Ok again you are fighting the Japanese, as the previous level introduced you to the “surprise tactics” of the enemy, this one expands on that concept – and the feel of COD:WW. This is where the flamethrower comes in handy, real handy as you walk through grasslands with trees around, you constantly need to sweep the area with your torch. The enemy lurks in unlikely spots and you need to flush them out. Hit a tree, and a sniper may drop that is tethered with a rope, sweep some grass, and a guy may spring up screaming while in flames.

This is an essential concept, leave no spot unchecked, slash and burn while keeping a weary eye. Light a fire and watch it travel, know wind direction, and plan where you want that inferno to go! Later in the level you fight for a complex and then participate in a ground battle where tanks are everywhere. Pick up a bazooka and get to work… oh, by the way… this works well while you have an Online Co-op friend sweeping the area with his flamethrower!
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Flying-Boat (unofficial name) (Pacific Campaign)

This level takes place in a sea-plane - the PDY Catalina. Treyarch Studios actually had a company make an exact model of the plane that was assembled at the motion capture studio which was used to replicate the Flying-Boat. They used the mo-cap technology to digitally design the skeleton on the plane, to an inch. With that, they were able to create the plane texturally and graphically, down to a roll of toilet paper in the aft of the plane.

They took it a step further in regards to the animation by hiring a Cirque Du Soleil performer to maneuver from the aft of the plane forward, and vice versa to replicate a soldier rotating from the 2 aft turrets, to the one under the cockpit. At first, the nimble performer did it so quickly that it wasn’t realistic, so they had him do it again to more accurately reflect a soldier lumbering through the plane.

With that, as with the plane, they used that geometry to make a digital model and of course the character you see in game. They showed us a split screen of the performer moving through the wooden skeleton of the plane, next to the video game soldier moving through the COD:WW flying-boat and it was a mirror image. Pretty cool.

Anyways, onto the level itself…

You are in the Pacific and engaging Japanese vessels… well… basically a fleet. Hey, it’s a video game, they have to make it fun, lol. Your Flying-Boat has 3 turrets, two of which are aft on either side, and the other is under the cockpit. Your job is to man the turrets while rotating between each depending on the target. Switching between the turrets is animated (mo-capped) by the Cirque Du Soleil performer and will occur with the press of the Action button.

So, basically you let loose on the turrets and wreak havoc on the opposition, but unlike other games, it isn’t simply getting enough bullets into a boat to sink it. You need to go for the spot lights on the boats first, as that will lessen the flack fire coming your way. Then, shoot at the hull or bridge and cripple it. Damage is specific to the area you target, so if you say… shoot the deck, floorboards will splinter up. It isn’t generic damage where you shoot the boat and different places blow up in sequence regardless of where you are shooting. It’s area specific, which is nice.

While you’re shooting, you’ll realize that you need to lead your target depending on your vector in relation to the boat, it’s easy to see this by watching your bullet path splatter through the surf, which again, is really fun to watch. Targets are a-plenty, and you need to be on your game, the fellas at the Studio make it look easy… but dam, there’s a lot going on in that ocean with seemingly endless targets.

Eventually this level ends like the others with a faded screen and To Be Continued… scrolling across. It looks to be really unique and quite a bit of fun, as a result, is one that I am really looking forward to.
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Sniper (unofficial name) (Russian Campaign)

You enter the level as a Russian soldier dizzy and confused, the screen is shaking and everyone around you appears to be dead. Voices of German Infantry can be heard until they eventually appear; the enemy platoon walks past you apparently checking bodies to make sure they are dead. Once they move on, your senses set in and you come back to awareness. Across from you awakens a Russian sniper, who is apparently a higher rank because he guides the mission from here on out. Enter actual Gameplay.

The sniper instructs you to take his rifle since he is unable to wield it, due to a wound. You take the rifle from him and he teaches you how to snipe, waiting for the perfect moment, being the hunter. You hear and see German infantry walking about and he instructs you to wait as a tank rumbles by.

At this point you take aim for your first kill shot and wait until a soldier strafes behind a sitting German, pull the trigger – bang, down the two of them go with a single bullet. You waited and waited, only firing your kill-shot when the roar of planes overhead deafened your shot not to reveal your existence. A dog did take notice however and comes after you and your comrade. In the demo, a skilled hip-shot took down the mutt; perhaps a melee would be even more rewarding.

Your instructor (Russian Sniper) teaches you the art of being a sniper and the thrill of the hunt. How a sniper stalks and takes down his enemy, waiting until the precise moment, hunting your enemy… until… you become the hunted. A German sniper has spotted you while rattling off an ineffective shot. Your leader motions to you and makes a dart for a building; you follow and get in safely through a window.

Not sure of the exact sequence of events here, but you are in the house and spot the building that the German sniper is in. The Russian sniper is playing the role of spotter while you are watching the building intently, there are many windows and the enemy sniper never shows himself for more than an instant in the same window (Also mind you, the window the sniper appears in is totally random, so if you replay the level, it won’t be the same the next time). You have to be quick to the trigger with steady aim, as the enemy sniper is pretty darn difficult to spot and shoot before disappearing – also, because as he appears, he is shooting at you.

You take him down eventually and your shot is heard, bringing enemy infantry to your position. You can hear them outside and then MG fire rains in upon the two of you, among Molotov Cocktails which ignite your inhabitance into an inferno. The only way to go is Up since the enemy has surrounded you. So, you climb the stairs while following your leader, once up top you are on the run when the floor gives way and you fall through catching yourself. The screen starts to flash the trademark Call of Duty red damage pattern when your comrade comes back and pulls you up. You get out and run forward and that was it… To Be Continued scrolled across the screen.

This level which we will dub “Sniper” for the time being, was a real treat since we were the first people on the planet to see it outside of the teams at Treyarch and ATVI. When we arrived, it concluded a span of press weeks where this was not shown to them, it wasn’t ready. We were the first to experience it visually, and it reeked of the essence of the Call of Duty franchise, for those of you whom know what I am speaking.

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Multiplayer:


Players:
Consoles: 1-18
PC's: 1-32
Co-op: 1-4

Some modes will have 2 players,8,12,and 18.(Consoles)

CoD: WaW will include four-player online co-op for the Xbox 360, PS3, and PC, while the console versions will also allow soldiers to pair up offline for local split-screen gameplay, with "a unique co-op mode for two players" reserved for soldiers waggling on the Wii. However, the game's online focus won't end with simply gunning down enemy soldiers and offering moral support to buddies trying to make it through the game's "darker themes." Activision notes that Call of Duty: World at War will shell out persistent experience points to players participating in both competitive and cooperative online battles, as well as a difficulty curve that will scale depending on "a player's experience rank and rank of the player's friends.

From CVG Magazine

To begin with, new search preferences option have been included in the matchmaking screen. This means its easier for you to form a squad with a band of randoms who are more likely to be the same skill level as you (if you're not a fan of playing with strangers you can you party privacy to close you game to outsiders). To help you fine tunes thing even further, the lobby leaderboard will display stats specific to the matches you played as a group, so you can find the weakest link.

Class of '45

CoD4's character class system is making a return to, allowing you to define your weapons and bonus abilities according to the class you choose. classes include riflemen, light & heavy assault and support roles, and several other unconfirmed units.
Should you fancy a change mid game, you can simply bring up the pause menu, select your desired job and the next time you die, you'll respawn a new man.

This then ties in with CoD's ego stroking prestige system. In Modern Warfare, youd earn XP points for every man you killed, which would level you and your weapons up unlocking new perks and options along the way, Once you hit lvl 55, you had the option to reset back to level 1. Even though this meant you lost all your hard earned perks and gear, bout you'd be rewarded with a shiny new medal indicating you bad-assed skills.
this could be repeated nine times. However in WaW not only will you get kudos, youll unlock additional class slots, meaning that by the time you prestige ten times you'll have access to all ten character classes mid battle.

The weapons you start with will depend on what class you choose. As well as guns youll be given frags, Molotov cocktails, sticky grenades, bouncing betties and smoke grenades.
However the best new arnaments are the gas bombs and signal flares. Drop a gas bomb and anyone caught in its area of effect will be stunned leaving the wide open to attack. Meanwhile, the signal flare will unleash a vicious volume of white light. Lay down a row of them and you'll blind the enemy, making them ripe for a shooting.

Of course, with new weapons comes new perks. Perks were the star feature of CoD4, providing players with special abilities like faster sprinting, increased damage, or the ability to drop a grenade when you're killed.
WaW's perks will include Flak Jacket(saves your life against a single grenade attack), Shades (reduces the effect of a signal flare) and gas mask (grants immunity to gas attacks.) Recon Boosts are also available and oh yeah, now you can get a selection of sweet vehicle perks...


Tank me Later

That's right, vehicles are back. Your wheels of choice are heavy tanks: The Soviet T34 and German Panzer to be precise. The vehicle perks available will speed up the turret and decrease reload time, as well as give you a forward facing machine gun and decrease the overheat penalty.
One concern we initially had was that the tanks would tip the balance of gameplay in favour of whoever grabs them first.
However we needn't have worried. The vehicle maps (four in total) have each been designed with balance in mind. Take the largest tank map. Set in the countryside, the central field provides a wide open space for vehicular warfare, while surrounding houses, walls and barns bestow blessed cover for infantry to move through. According to lead MP designer David Vonderhaar, it was an important design goal to make sure a infantry loving player wasn't put of by vehicle inclusive maps.

Although, we'd be surprised to find anyone unhappy with how the tanks feel. The joy you;ll get from blasting a shell into enemy troops in obscene. Your buddies can share the thrill by hopping on the back for a ride - but beware - if friendly fire is switched off you run the risk of flattening them.
If you're facing down a tank, a handy thing to know is that each one has 17 breakable plates, meaning if you hit the monster with an explosive, you'll See a certain pieces blow out.



Multiplayer looks a lot like COD4:MW, in regards to the Graphic User Interface and Gameplay. Those who love the predecessor, will feel right at home. Party lobby, load screens, map selection, etc., all look quite familiar.

Perks – Yes, they are indeed back. To answer the overwhelming concern, last I heard, YES, Martyrdom and Juggernaught will be making a return. They will be balanced by counter perks and it’s being discussed whether perks such as Martyrdom & Last Stand will be viable if you do not still have that perk’s tool in your arsenal (Realism v Gameplay).

XP – Experience points are back, you can earn them in MP as well as in Co-op in order to unlock new weapons, attachments, etc. Again, Challenges take the place of online Achievements and will add to your overall XP. Keep in mind, what your skill is in MP, will determine what the AI is in online Co-op. Since you earn XP in Co-op, the better you are, the harder the AI opposition will be!

Maps – The first SP map Maikin Raid was an MP map (not sure of the name). Kind of cool because if you are say… getting shot at in a hut, you can shoot out a wall, jump in the water, and flank your enemy. There was another map with a big building, good short-medium range, and another that was more urban warfare type in the streets. Names at the time were still TBD, so I’m not going to go into specifics on those. The urban street map, was in a night setting though.

Kill Streak Bonus: Yes, they are back. At 3 kills you can launch a spy drone (they did exist in WWII) analogous to the UAV, at 5 kills you can call in an artillery strike, at 7… No one knows what it'll be but I’d bet something will be there to reward the gamer.

Attachments will be back but instead of a red dot sight, you can get an iron cross sight. On what guns and such, I’m not sure… that’s the only one I saw. I’m sure many did indeed exist in WWII and will be present.

Their will be Vehicles in “Certain Gametypes.” Not all Gametypes will include vehicles, so those who like them can play them, and vice-versa.



A flamethrower will be available in the game, and is apparently based off of the design and handling of the armament in Return to Castle Wolfenstein. This lethal weapon can burn the skin off of your enemies.

The player is able to shoot through cover, "with enough bullets, the player causes enough damage to one of the walls to create a hole big enough to walk through."

The game allows you to swim for the first time in the series, although movement will be severely limited, with your character only capable of walking at half speed.

You can use all the nations weapons even if you are on the other nation, just like in COD4, if your playing as an American you can still have a Kar98k in one of your classes.

Their will be 65 lvls(ranks) and will have prestige (# of prestiges n/a).

The Flamethrower is rumored of being a perk but no one knows for sure.

Private matches will be similar to COD4.

Their will be a party system similar to COD4's, The highest amount of players in a party will be 9.

Their will not be a map editor for consoles but their will be one for PC's.

Capture The Flag (CTF), will be making a return to WaW.

Their will be online and single player achivements.

Their will be a create-a-class system similar to COD4's.

Players will be able to climb up trees and snipe from them.
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Media:

Videos & Pictures


Exclusive Deput Trailer:

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http://www.gametrailers.com/player/35341.html?type=

Full Length Deput Trailer:

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http://www.gametrailers.com/player/35412.html?type=

Co-op Presentation:

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http://www.gametrailers.com/player/36745.html?type=

Screenshots

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http://www.callofduty.com/reconnaissance/screenshots

Concept Art

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http://www.callofduty.com/reconnaissance/concept_art

Wallpapers

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http://www.callofduty.com/reconnaissance/wallpapers



Podcasts

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http://www.callofduty.com/reconnaissance/podcasts


Interviews

War is war Interview

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http://www.gametrailers.com/player/36145.html


eurogamer.de Interview

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http://www.eurogamer.net/tv_video.php?playlist_id=11656


OXM first look Interview

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http://www.youtube.com/watch?v=b184y_6k2qY

OXM second look Interview

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http://www.youtube.com/watch?v=uhL7Mv5RcFA

CD-ACTION Interview
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http://www.youtube.com/watch?v=jmd5RICm … re=related



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Credits

Thanks to KOOLUIS for the random list of info in the general section.

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http://www.callofduty.com/board/viewtop … mp;t=12544


Thanks to CHEFS for all the SP & some MP info.

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http://www.callofduty.com/board/viewtop … 7&t=56


Thanks to metfan99 for weapons list.

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http://www.callofduty.com/board/viewtop … apons+list


Traktortom2
MAGUIRE93
High Angle Hell
+182|6198|Schofield Barracks
Juggernaut :[
Obiwan
Go Cards !!
+196|6698|The Ville
Why ? "Martyrdom - Unlocked at Level 20" they need to remove that and it'd be better. Granted I use it in Cod4 but it is so lame.
Sydney
2λчиэλ
+783|6847|Reykjavík, Iceland.
This game is a big no-go for me...
Spearhead
Gulf coast redneck hippy
+731|6694|Tampa Bay Florida
Big yes yes

kinda pissed about how you can use whatever gun on whatever team.. but besides from that this thing looks amazing
DrOxiN
tat twaz me kill biotch!?!?
+33|5847|Bel Air,Maryland
wayyyy to much like cod4 multiplayer wise. Besides the world war two differnece they shoudl have changed the perks up and alot of other things. Might as well just stick with COD4 and save the $60
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6157|what

Yay Bouncing Betty's. Haven't used them since BF:V

But it looks like it's going to be a huge fucking nade fest. You now get molotov cocktails as well, still the 2 nade perks, the perk for higher explosive damage and you get a noob tube as an attachment with Rifle Grenade.

And how the fuck can the flamethrower be a slot of perk #1?

That means you can use whatever weapon you want and carry around a flamethrower as well. What's the point in that?
https://i.imgur.com/maVpUMN.png
Varegg
Support fanatic :-)
+2,206|6814|Nårvei

The Cod forum is at present a disaster, I've frequented it for a couple of weeks and there are almost a riot like tendency amongst its members ... the beta for the Xbox360 have caused rage with tokens not working, tokens not received, poor administration, poor moderating and frustration over a staff that is not tending their members.

I'm waiting for my pc beta that might arrive tomorrow or Friday perhaps, nothing is certain and the ps3 crowd is pissed because they are left out of the beta ... they have migration issues, forum badges not appearing like they should, vet members from charlieoscardelta that have lost their forum mission points .... the list is endless ...

With all this in mind i feel privileged to serve and be amongst such an outstanding crowd as the members of bf2s is
Wait behind the line ..............................................................
unnamednewbie13
Moderator
+2,053|6776|PNW

That's great. Forgot to mention that you get the FG-42 right off with a Gamestop pre-order.
.:ronin:.|Patton
Respekct dad i love u always
+946|6813|Marathon, Florida Keys
ill download the Single player on torrent, not buying
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
unnamednewbie13
Moderator
+2,053|6776|PNW

TheAussieReaper wrote:

And how the fuck can the flamethrower be a slot of perk #1?

That means you can use whatever weapon you want and carry around a flamethrower as well. What's the point in that?
Guess they think it's like the RPG-7.
TimmmmaaaaH
Damn, I... had something for this
+725|6444|Brisbane, Australia

.:ronin:.|Patton wrote:

ill download the Single player on torrent, not buying
Roger that.

They must be trying to make a terrible MP game, I swear. Have they played CoD4 lately?

Even CoD4 singleplayer I get nade spammed. No kidding, if you take cover a certain distance away you get at least 3 grenades chucked at you.
https://bf3s.com/sigs/5e6a35c97adb20771c7b713312c0307c23a7a36a.png
firebolt5
Member
+114|6159

TheAussieReaper wrote:

And how the fuck can the flamethrower be a slot of perk #1?

That means you can use whatever weapon you want and carry around a flamethrower as well. What's the point in that?
Perk 1 slots are, if you noticed in CoD4, mainly equipment items.
mtb0minime
minimember
+2,418|6659

Seems like CoD4 just re-skinned as a WWII game. And god knows how many fucking WWII games are already out there. I think I'll go with Patton and Timmah on this one, just to try it out...
CaptainMike
It's just a flesh wound
+45|6649|Canada

Traktortom2 wrote:

Here if some info about Call of Duty: World at War:
M1A1 Carbine Unlocked at Level 65

Sniper Scope - Increases accuracy and range
Bayonet - Increases melee attack range.
Rifle Grenade - Grenade launcher attachment for rifles.

Rifles

Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight - Replaces the default iron sights with a precision sight.
Telescopic Sight -
Rifle Grenade - Grenade launcher attachment for rifles.

Submachine Guns

Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight - Replaces the default iron sights with a precision sight.
Dual Magazines - Increases ammunition capacity.

Shotguns

Grip - Vertical foregrip for reduced recoil.
I'm not going to lie, I'm disappointed with COD5 in regards to historical accuracy. They really didn't do their research for some parts. I know most people don't care but someone who knows their stuff might. Bit of a rant but I'm not going to go into a lot of detail.
First thing is the so called "M1A1" Carbine. It's a fricking M1 Carbine they use in the game. The M1A1 has a folding stock and was issued to paratroopers. Marines, except for a very select few that were trained as paratroopers/raiders would've carried the M1 Carbine. And by watching some of the videos, they keep saying the the M1 Carbine is really powerful and it is a high unlock. Truth is that its stopping power sucked. The .30 round was not powerful enough to take men down. I've read that Marines emptied their entire magazine (15 rounds) before their target went down. They picked up Garands if they could find them.
It just keeps going. Supressors couldn't be fitted to WWII rifles or submachine guns. Same thing with most rifles and aperature sights. And who the hell has every seen a WWII shotgun with a vertical foregrip? Seriously! I think they could've found something a little more accurate for the times. As someone said before me, it looks like COD4.
/rant
Sorry had to say it.
unnamednewbie13
Moderator
+2,053|6776|PNW

^complaints are viable. Essentially, it is a reskinned CoD4, but it has a flamethrower.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6157|what

firebolt5 wrote:

TheAussieReaper wrote:

And how the fuck can the flamethrower be a slot of perk #1?

That means you can use whatever weapon you want and carry around a flamethrower as well. What's the point in that?
Perk 1 slots are, if you noticed in CoD4, mainly equipment items.
Perk 1

Special Grenades x 3 - Three special grenades. No smoke.       (no change)
Satchel Charge x 2 - Two remote detonation explosives.           (it's just a c4 skin replacement)
M9A1 Bazooka x 2 - M9A1 bazooka with two rockets                 (it's just an rpg skin)
Bomb Squad - Unlocked at Level 16                                        (no change)
Bouncing Betty x2 - Unlocked at Level 24                                (it's just a claymore replacement)
Bandolier - Unlocked at Level 40                                            (no change)
Primary Grenades x 2 - Unlocked at Level 44                          (just 2 instead of 3nades)
M2 Flamethrower - Unlocked at Level 65

What doesn't belong?
https://i.imgur.com/maVpUMN.png
Spark
liquid fluoride thorium reactor
+874|6679|Canberra, AUS
I hereby rename it CoD4: Flamethrowers.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Sisco
grandmaster league revivalist
+493|6347

.:ronin:.|Patton wrote:

ill download the Single player on torrent, not buying
Indeed. They might put a good campaign together, but I bet multiplayer will be shite. Supressors in WWII? Last time I saw that was in RTCW singleplayer.
Cod4 with even more annoyances to cope with...
https://www.abload.de/img/bf3-bf2ssig0250wvn.jpg
TimmmmaaaaH
Damn, I... had something for this
+725|6444|Brisbane, Australia

Worst thing is, it is going to sell.
https://bf3s.com/sigs/5e6a35c97adb20771c7b713312c0307c23a7a36a.png
RavyGravy
Son.
+617|6410|NSW, Australia

tbh im pretty dissapointed with the perks
baggs
Member
+732|6208

TimmmmaaaaH wrote:

Worst thing is, it is going to sell.
Indeed, some of my buddies just won't shut up about and all have pre-orders, they liked CoD4mp too, i never figured out why considering we all play BF2. I consider myself to be an above average player on BF2 due to playing a small amount of tactics and displaying some awareness but i go on CoD4mp and get pillaged all day long and i just feel that gameplay only benefits people who play the game 24/7.

And as most of you say, CoD5 will be CoD4 rehashed, whats the bloody point?
unnamednewbie13
Moderator
+2,053|6776|PNW

Sisco10 wrote:

.:ronin:.|Patton wrote:

ill download the Single player on torrent, not buying
Indeed. They might put a good campaign together, but I bet multiplayer will be shite. Supressors in WWII? Last time I saw that was in RTCW singleplayer.
Cod4 with even more annoyances to cope with...
I'm sure there will be mods, people. Also, isn't that 'good campaign' going to be available for coop?
firebolt5
Member
+114|6159

TheAussieReaper wrote:

firebolt5 wrote:

TheAussieReaper wrote:

And how the fuck can the flamethrower be a slot of perk #1?

That means you can use whatever weapon you want and carry around a flamethrower as well. What's the point in that?
Perk 1 slots are, if you noticed in CoD4, mainly equipment items.
Perk 1

Special Grenades x 3 - Three special grenades. No smoke.       (no change)
Satchel Charge x 2 - Two remote detonation explosives.           (it's just a c4 skin replacement)
M9A1 Bazooka x 2 - M9A1 bazooka with two rockets                 (it's just an rpg skin)
Bomb Squad - Unlocked at Level 16                                        (no change)
Bouncing Betty x2 - Unlocked at Level 24                                (it's just a claymore replacement)
Bandolier - Unlocked at Level 40                                            (no change)
Primary Grenades x 2 - Unlocked at Level 44                          (just 2 instead of 3nades)
M2 Flamethrower - Unlocked at Level 65

What doesn't belong?
Nothing?  Like I said, perk 1 slots are for equipment items and that's the developers continued doing.  I know where you're getting at is all the players will be using the flamethrower.
War Man
Australians are hermaphrodites.
+563|6718|Purplicious Wisconsin

CaptainMike wrote:

Traktortom2 wrote:

Here if some info about Call of Duty: World at War:
M1A1 Carbine Unlocked at Level 65

Sniper Scope - Increases accuracy and range
Bayonet - Increases melee attack range.
Rifle Grenade - Grenade launcher attachment for rifles.

Rifles

Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight - Replaces the default iron sights with a precision sight.
Telescopic Sight -
Rifle Grenade - Grenade launcher attachment for rifles.

Submachine Guns

Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight - Replaces the default iron sights with a precision sight.
Dual Magazines - Increases ammunition capacity.

Shotguns

Grip - Vertical foregrip for reduced recoil.
I'm not going to lie, I'm disappointed with COD5 in regards to historical accuracy. They really didn't do their research for some parts. I know most people don't care but someone who knows their stuff might. Bit of a rant but I'm not going to go into a lot of detail.
First thing is the so called "M1A1" Carbine. It's a fricking M1 Carbine they use in the game. The M1A1 has a folding stock and was issued to paratroopers. Marines, except for a very select few that were trained as paratroopers/raiders would've carried the M1 Carbine. And by watching some of the videos, they keep saying the the M1 Carbine is really powerful and it is a high unlock. Truth is that its stopping power sucked. The .30 round was not powerful enough to take men down. I've read that Marines emptied their entire magazine (15 rounds) before their target went down. They picked up Garands if they could find them.
It just keeps going. Supressors couldn't be fitted to WWII rifles or submachine guns. Same thing with most rifles and aperature sights. And who the hell has every seen a WWII shotgun with a vertical foregrip? Seriously! I think they could've found something a little more accurate for the times. As someone said before me, it looks like COD4.
/rant
Sorry had to say it.
Very true. Also since when did SMG's have duel magazine in ww2?

Last edited by War Man (2008-10-23 14:00:14)

The irony of guns, is that they can save lives.

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