0akleaves
Member
+183|6831|Newcastle UK

Snake wrote:

Icleos wrote:

How professional does the company look when they're afraid to make deadlines just because they're unable to make them on time.
Ok, instead, they can set a deadline and then either:

1) Miss it, and pump us with an excuse
2) Hit that deadline and release a half-finished bodge job. Remember 1.3?

In my line of work, engineers/architects/clients all make deadlines and then very very rarely hit them: and then those companies lose shitloads of money for missing said deadline.

DICE giving themselves a deadline confines and condenses the work that they can do, and just puts an unneeded pressure on the programmers. I seem to remember the "1.5 patch wishlists" where people wanted DICE to take their time to get it right. And now we want is ASAP? Wasnt it whining that got BF2 released early and into the shit state that it developed into?

Just fucking let them do their work and lets hope that this patch does (most) of what we want it to do.

If it doesnt, then start fucking flaming, and Ill be on that bandwagon too in that case.
QFE mate,

Yeah you people not remember the bf2 trailer with a blawkhawk with rockets, mashtuur with jets and a overall better game?

what you think cut them out and why were we left with a rocketless blawkhawk and a mashtuur with a runway but no planes?
You have to learn the rules of the game and then you have to play better than anyone else.
alexb
<3
+590|6157|Kentucky, USA

0akleaves wrote:

Snake wrote:

Icleos wrote:

How professional does the company look when they're afraid to make deadlines just because they're unable to make them on time.
Ok, instead, they can set a deadline and then either:

1) Miss it, and pump us with an excuse
2) Hit that deadline and release a half-finished bodge job. Remember 1.3?

In my line of work, engineers/architects/clients all make deadlines and then very very rarely hit them: and then those companies lose shitloads of money for missing said deadline.

DICE giving themselves a deadline confines and condenses the work that they can do, and just puts an unneeded pressure on the programmers. I seem to remember the "1.5 patch wishlists" where people wanted DICE to take their time to get it right. And now we want is ASAP? Wasnt it whining that got BF2 released early and into the shit state that it developed into?

Just fucking let them do their work and lets hope that this patch does (most) of what we want it to do.

If it doesnt, then start fucking flaming, and Ill be on that bandwagon too in that case.
QFE mate,

Yeah you people not remember the bf2 trailer with a blawkhawk with rockets, mashtuur with jets and a overall better game?

what you think cut them out and why were we left with a rocketless blawkhawk and a mashtuur with a runway but no planes?
I guess they rushed to release it, or they got lazy and finished it half-assed, like 1.3.
Nakamp
Member
+25|6412|Czech Republic

[pt] KEIOS wrote:

and to all those hitreg whiners: get a better connection or search for a better excuse for sucking at the game. this game is designed to give decent hitreg to 64 players at the same time. try that with css or cod4 and still tell me, how bad the hitreg is....
I doubt I would get better hitreg with any different connection and don't tell me that I suck at the game while I am better than you. The game was designed 3 years ago and in that time servers weren't good enough to run the game at 100fps, so the server runs only at 36fps (that means that the server calculates the game world 36x per second). But your game (client side) should run at 100fps and that's why when you shoot with m16 you hit only 1-2 bullets, because the server calculates only one third of what calculates game. The hitreg is a bit better than only 36%, because of lag compensation, interpolation etc., but still it's not enough. If the servers will be 100fps, hitreg should be much better for everyone and therefore the game will be more fair. And imo css should run good with 64 players if the server hardware is good enough.
[pt] KEIOS
srs bsns
+231|6870|pimelteror.de
CoD4 Servers run on rate 20. still nobody complains about shitty hitreg there.

there are two kinds of popular excuses for sucking at the game: if you are totally owned by the opponent, he must be a cheater. if you can do better than that and you fail to get a decent k/d, it must be the hitreg. please do not bore me with the lame excuse for bad aiming. kthxbai
Bull3t
stephen brule
+83|6519
FPS is based on your components.

And the only way the server is going to effect you is if you have a bad connection with the server.
Icleos
Member
+101|6960
They also missed the announced Euro Force addition by about a week or two.  Funny too because they even publicized it and announced it ingame and still missed that deadline.  It was released even with removed content.

It makes me wonder what is going on that makes them incapable of doing a deadline or that it takes them half a year to do something.
Surely they're getting paid by the hour.  Are they understaffed?  Are there just two guys only working on it or what?
Icleos
Member
+101|6960

Bull3t wrote:

FPS is based on your components.

And the only way the server is going to effect you is if you have a bad connection with the server.
Not necessarily.  When you have two computers communicating with one another and one is faster and the other is slower you'll get delayed communications and transfer issues.  Could be either hardware or software causing it to be slow.

It's called optimized communications and you'll see it with anything that deals with any kind of connection between severs or boxes.  Not just with computer games.  It would be ideal to have a matching FPS with the sever in order for it to relay and receive packets properly.

Last edited by Icleos (2008-09-20 09:26:47)

Fat_Swinub
jaff
+125|6653

[pt] KEIOS wrote:

and to all those hitreg whiners: get a better connection or search for a better excuse for sucking at the game. this game is designed to give decent hitreg to 64 players at the same time. try that with css or cod4 and still tell me, how bad the hitreg is....
This excuse might be valid if the hitreg wasn't perfect until 1.2.
100% Irishpride
Banned
+81|6377|Dublin

[pt] KEIOS wrote:

CoD4 Servers run on rate 20. still nobody complains about shitty hitreg there.

there are two kinds of popular excuses for sucking at the game: if you are totally owned by the opponent, he must be a cheater. if you can do better than that and you fail to get a decent k/d, it must be the hitreg. please do not bore me with the lame excuse for bad aiming. kthxbai
Said the Polish...
Ajax_the_Great1
Dropped on request
+206|6864
Nerf the MP5!! Its too good!!!!
Nakamp
Member
+25|6412|Czech Republic

100% Irishpride wrote:

Said the Polish...
No, he is German. But I am sure he'd whine about usersettings.con if got owned as every German does, no matter what he wrote...
Arnie_Ze_Austrian
Member
+55|6360
Nakamp: Your assertion that servers should run updates 100 times per second is misguided.  More is admittedly better, but there reaches a point where the cost in terms of processor and bandwidth usage is not worth the extra performance.  There's a reason that nearly every single FPS that ships has a server that is ticked at a relatively low hz value -- it's the value that offers the best compromise between performance and cost.  Other games have performed more than satisfactorily using similar update rates and this will continue to be the case in the future.

Also, if every server was forced to 100hz, it'd cost a lot more to run a server due to the increased strain placed on the hardware (it gets even worse when you increase the player count, as more simultaneously players generally does not scale linearly in terms of CPU & Bandwidth cost).  If you want proof, go see what GSPs offer in terms of pricing for 33 versus 100 tick CS:S servers.  You can usually get a lot more slots at a lower tickrate, or even multiple CS:S servers at a lower tickrate compared to a single server running @ 100 tick with fewer players.

I.e. practicalities mean that your idea can't work in practice at the present time.  Maybe when every server is a super computer and we all have fibre connections... but unfortunately not at the moment.
Mint Sauce
Frighteningly average
+780|6504|eng

[pt] KEIOS wrote:

CoD4 Servers run on rate 20. still nobody complains about shitty hitreg there.

there are two kinds of popular excuses for sucking at the game: if you are totally owned by the opponent, he must be a cheater. if you can do better than that and you fail to get a decent k/d, it must be the hitreg. please do not bore me with the lame excuse for bad aiming. kthxbai
Is there an end to the amount of shit you talk?
Nobody cares about their k/d in a match, where playing for your team and not yourself is what counts.
And do your research before talking to a superior player as if you are better than him, go back to being a German and whining about every death and taking things way too seriously.
#rekt
BL4CKL10N
Member
+66|6500

[pt] KEIOS wrote:

if you are totally owned by the opponent, he must be a cheater
Yeah haha! That's why I've been banned from almost every german server! The admins just need more skill ^^

Mint Sauce wrote:

Nobody cares about their k/d in a match
Not true man. Almost every ''professional'' gamer cares about their K/D...I'm not saying that I'm professional, but according to really good players I've met in this game I'm pretty sure K/D IS important ^^
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6686

BL4CKL10N wrote:

[pt] KEIOS wrote:

if you are totally owned by the opponent, he must be a cheater
Yeah haha! That's why I've been banned from almost every german server! The admins just need more skill ^^

Mint Sauce wrote:

Nobody cares about their k/d in a match
Not true man. Almost every ''professional'' gamer cares about their K/D...I'm not saying that I'm professional, but according to really good players I've met in this game I'm pretty sure K/D IS important ^^
Yeah but "pro" players are all self-important fags.
[pt] KEIOS
srs bsns
+231|6870|pimelteror.de
"Superior Player" - that made me laugh. Wow. How many girls did you impress with that?

Even in a Match, the rate of Kills and Death do matter, because for everytime you die, your team loses a ticket. As long as your team is able to compensate that by capping flags, its alright, but still it does matter.

Hitreg remains a lame excuse and a "superior player" will compensate that by dealing with latencys instead of blaming the netcode and whining about internet connections...
Nakamp
Member
+25|6412|Czech Republic

Arnie_Ze_Austrian wrote:

Nakamp: Your assertion that servers should run updates 100 times per second is misguided.  More is admittedly better, but there reaches a point where the cost in terms of processor and bandwidth usage is not worth the extra performance.  There's a reason that nearly every single FPS that ships has a server that is ticked at a relatively low hz value -- it's the value that offers the best compromise between performance and cost.  Other games have performed more than satisfactorily using similar update rates and this will continue to be the case in the future.

Also, if every server was forced to 100hz, it'd cost a lot more to run a server due to the increased strain placed on the hardware (it gets even worse when you increase the player count, as more simultaneously players generally does not scale linearly in terms of CPU & Bandwidth cost).  If you want proof, go see what GSPs offer in terms of pricing for 33 versus 100 tick CS:S servers.  You can usually get a lot more slots at a lower tickrate, or even multiple CS:S servers at a lower tickrate compared to a single server running @ 100 tick with fewer players.

I.e. practicalities mean that your idea can't work in practice at the present time.  Maybe when every server is a super computer and we all have fibre connections... but unfortunately not at the moment.
Yeah that's why there are 2300 33 tick, 5900 66 tick and 12500 100 tick servers (CS:S) when searching on game-monitor.com. But they should make it changeable, because probably only people playing seriously (competitively) would want this to be changed and to pay for better reg.
I'm Jamesey
Do a Research Noob
+506|6350|Scotland!

[pt] KEIOS wrote:

CoD4 Servers run on rate 20. still nobody complains about shitty hitreg there.

there are two kinds of popular excuses for sucking at the game: if you are totally owned by the opponent, he must be a cheater. if you can do better than that and you fail to get a decent k/d, it must be the hitreg. please do not bore me with the lame excuse for bad aiming. kthxbai
oh look it's a german telling people that hitreg is all aim, never seen that before

gtfo smurf

Not true man. Almost every ''professional'' gamer cares about their K/D...I'm not saying that I'm professional, but according to really good players I've met in this game I'm pretty sure K/D IS important ^^
Negative, couldn't care less about my K/D

Last edited by I'm Jamesey (2008-09-21 11:25:47)

Arnie_Ze_Austrian
Member
+55|6360
I agree that if people want to pay more to do it, it should be allowed to increase the tick rate.  For servers with small player numbers, it would probably be ~OKish (e.g. people could choose a 32 player server, or a 16 player server with double the tick or similar).  Options are nearly always good.  Perhaps they didn't offer the option in case server admins tried to set their tick rates to a value that was too demanding (quite possible given how resource hungry a 64 player server is at the default settings).
Moist.Niek
Member
+11|6202

I'm Jamesey wrote:

[pt] KEIOS wrote:

CoD4 Servers run on rate 20. still nobody complains about shitty hitreg there.

there are two kinds of popular excuses for sucking at the game: if you are totally owned by the opponent, he must be a cheater. if you can do better than that and you fail to get a decent k/d, it must be the hitreg. please do not bore me with the lame excuse for bad aiming. kthxbai
oh look it's a german telling people that hitreg is all aim, never seen that before

gtfo smurf

Not true man. Almost every ''professional'' gamer cares about their K/D...I'm not saying that I'm professional, but according to really good players I've met in this game I'm pretty sure K/D IS important ^^
Negative, couldn't care less about my K/D
He is talking about pro players not about you.
Simon
basically
+838|6876|UK

Moist.Niek wrote:

I'm Jamesey wrote:

[pt] KEIOS wrote:

CoD4 Servers run on rate 20. still nobody complains about shitty hitreg there.

there are two kinds of popular excuses for sucking at the game: if you are totally owned by the opponent, he must be a cheater. if you can do better than that and you fail to get a decent k/d, it must be the hitreg. please do not bore me with the lame excuse for bad aiming. kthxbai
oh look it's a german telling people that hitreg is all aim, never seen that before

gtfo smurf

Not true man. Almost every ''professional'' gamer cares about their K/D...I'm not saying that I'm professional, but according to really good players I've met in this game I'm pretty sure K/D IS important ^^
Negative, couldn't care less about my K/D
He is talking about pro players not about you.
he went there
I'm Jamesey
Do a Research Noob
+506|6350|Scotland!

Moist.Niek wrote:

He is talking about PRONE players not about you.
Oh, you know all about that
Simon
basically
+838|6876|UK
you're all crap, who dares challenge me?
SamTheMan:D
Banned
+856|6192|England

ive always been better than you simon
Simon
basically
+838|6876|UK
lolol only 215,789 points, i have more. how can you be better than me

Board footer

Privacy Policy - © 2024 Jeff Minard