I believe that the same class kit can pick up explosives with the "G"rab button. Engineers could then clear a path through AT mines, enemy laid or not. The same with Spec Ops:C4 and Snipers:Claymores.Nicodemus.....J3 wrote:
If we can't blow up the mines, how do we breakup "road blocks" of mines put down by teammates?
LOLbeeng wrote:
...having some poor private drive in lead vehicle.atlvolunteer wrote:
Well, you couldn't blow up mines with grenades initially (can't remember which patch changed it), so we'll just have to go back to doing what we did before they changed it.
LOL Yeah he'll be like the poor bastard in the original Star Trek who wore the red shirt. You always knew that guy was gonna die...beeng wrote:
...having some poor private drive in lead vehicle.atlvolunteer wrote:
Well, you couldn't blow up mines with grenades initially (can't remember which patch changed it), so we'll just have to go back to doing what we did before they changed it.
nice to be rid of the close range bunnyhopping grenade launching pricks..... now i might play karkand in the future.....
Challenger II MBT. The SAS is getting reinforcements!fdcp_elmo wrote:
I got to have these Booster packs they sound a hell of a lot better (and cheaper) than Special Forces.
and i like (not super but like) SF
but does anyone know what tank that is on the European forces banner?
http://img304.imageshack.us/img304/4900/ani232uw.gif
I was worried it was a LeClerc. Just what BF2 needs: The white flag battle kit!
there all the confirmed ones and wots the new 2 unlox wot guns
Sorry but the only confirmed changes are listed on the most recent post on EA, they may still be working on it but currently it will still be possible to shoot while jumping.Esker wrote:
This is the second list, all fixes mentioned in the first are being implement aswell as these mentioned here.
Or that's how I understood it anyway.