The hugs....=Robin-Hood= wrote:
Wow,
You were talking about a sweet rig... But this is amazing. "Nice" does you injustice... I can't find a fitting superlative
Cheers,
R
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Seriously though, that's the win right there. I appreciate effort
I was trying to compare all of the weapon statistics listed in wiki/ubar and while some of that stats are self explanatory, some aren't.
For example:
On the G36-C). Reload time--4.1 So, 4.1 seconds to reload the thing.
Min Deviation 0.2
Deviation Standing / Crouching / Prone 1.5 / 1.2 / 1.0
Deviation Added per Shot 0.2(2.0)
Deviation Mod when Zoomed 0.75
Recoil 0.2 - 0.4
Recoil when Zoomed 0.50
Zoom magnification (fold) 1.43
Some of that is less than obvious.
Take Deviation.
Deviation Standing / Crouching / Prone 1.5 / 1.2 / 1.0
So I would assume that each bullet has a Deviation modifier of 1.5 to 1.0 in the deviation from dead center given your standing, crouching and prone. (and btw I have no idea what scale the 0.2 listed in min deviation is...degrees maybe?) But zoomed deviation is 0.75. So....a zoomed weapon is less accurate (iron sights up and you miss more?) That doesnt make sense. And what about the deviation per shot. I get the 0.2 Each bullet fired successively is 0.2 more potentially deviated than the last bullet. But what's the 2.0? Zoomed? Full Auto? Recoil relation?
Can someone spell all this crap out for the less observant of us (like myself)?
For example:
On the G36-C). Reload time--4.1 So, 4.1 seconds to reload the thing.
Min Deviation 0.2
Deviation Standing / Crouching / Prone 1.5 / 1.2 / 1.0
Deviation Added per Shot 0.2(2.0)
Deviation Mod when Zoomed 0.75
Recoil 0.2 - 0.4
Recoil when Zoomed 0.50
Zoom magnification (fold) 1.43
Some of that is less than obvious.
Take Deviation.
Deviation Standing / Crouching / Prone 1.5 / 1.2 / 1.0
So I would assume that each bullet has a Deviation modifier of 1.5 to 1.0 in the deviation from dead center given your standing, crouching and prone. (and btw I have no idea what scale the 0.2 listed in min deviation is...degrees maybe?) But zoomed deviation is 0.75. So....a zoomed weapon is less accurate (iron sights up and you miss more?) That doesnt make sense. And what about the deviation per shot. I get the 0.2 Each bullet fired successively is 0.2 more potentially deviated than the last bullet. But what's the 2.0? Zoomed? Full Auto? Recoil relation?
Can someone spell all this crap out for the less observant of us (like myself)?
UBAR tested unlock info would be the hugs. You guys are good at pointing out the little things that some of us often miss (for example the accuracy and inaccuracy of the L85A1)
Edit note: On comparison with the other site listed I am now less confident about the info than I am with stuff you put up Chu.
Edit note: On comparison with the other site listed I am now less confident about the info than I am with stuff you put up Chu.
Yeah, im a no go on the stat update either. It must be those damn little bird's fault. They need to not grip the phone lines so hard.
Don't get me wrong, my best kit is the assault kit because I was halfway decent with the launched nades. The difference is, I didn't use em at close range. I didn't run around with it armed. Minimum range= no problem. Cause the 203 takes a fair amount of skill to kill with at medium and long ranges. I don't use it anymore because I can't stand the direction it's going. It's no surprise that the percent of assault kits to other kits has risen about 350%.
No one has REALLY mentioned what pisses anyone off though. It's not JUST the fact that the weapon can be whored or used in a manner in which it was not designed. It's the fact that there is almost nothing you can DO about it. In BF2 (as in most games) there are a lot of options you have when something is heading your way to kick your ass. With a noob toob shot (ie. turning a corner, running into an opfor, and him dropping one at both of y'alls feet) you really can't do anything about it. There are no options except hope to god his aim is bad. The minimum range is a check/balance on the weapon. At range, when you see an assault, you can start diving for cover. As in most classes, their weapons strengths and weaknesses allow you to ewither HAVE an option if surprised, OR, move in a manner that would allow you to have an advantage or option if you think of it ahead of time. With this, there is nothing you can do except drive a tank.
No one has REALLY mentioned what pisses anyone off though. It's not JUST the fact that the weapon can be whored or used in a manner in which it was not designed. It's the fact that there is almost nothing you can DO about it. In BF2 (as in most games) there are a lot of options you have when something is heading your way to kick your ass. With a noob toob shot (ie. turning a corner, running into an opfor, and him dropping one at both of y'alls feet) you really can't do anything about it. There are no options except hope to god his aim is bad. The minimum range is a check/balance on the weapon. At range, when you see an assault, you can start diving for cover. As in most classes, their weapons strengths and weaknesses allow you to ewither HAVE an option if surprised, OR, move in a manner that would allow you to have an advantage or option if you think of it ahead of time. With this, there is nothing you can do except drive a tank.
Almost right. Command points are the number of points your team scores divided by the number of players when the points were scored. NOT an average. This protects the commander from point loss because of TK or TK Punish, as well as score inflation if a bunch of people quit the server, or score deflation if a bunch of people JOIN the server. Also...commanders don't get points for Artillery kills. And since you killed them, and your team can't...you actually LOWER your points with artillery usage. (over usage anyway)
There is nothing wrong with the launched grenades....except the fact they are used in CQC. The 203 (and other launched nades) are designed to hit a small group of guys across the road. NOT be a Quake 2 rocket launcher. And in real life, they aren't used that way...do you know WHY? Minimum range. They don't blow up close range. IF EA ever implements that...noob toob problem solved.
I Just went from Staff Seargent to Gunnery Seargent. However, the changeover didn't happen at 8000 global points. It happened as soon as I scored 1 more point than 8240. (I killed someone and went to 8242 to be exact). Thought y'all should look at it.