There did it myself. No more pointless arguing please, i'm not really in the mood
Well, this is the kind of thing I really wanted Valve to do and here it is .
http://www.teamfortress.com/
It's a dev blog where they can write about what they're doing on the game. Before we were completely in the dark until an update was released or announced with large 'dark' patches in between. This new blog will hopefully give us an inside look at whats going on, why changes happen etc. There is an RSS feed.
The first post is about concept art for the Flare Gun. Nothing too exciting but a nice taster for whats to come .
Actually, they describe the blog a lot better than I do
The third update is talking about the TF2 trading cards. They were created during development, and never went into full production. There are pictures of the Engineer and Demoman cards, with promises of more posts about the cards in future . Here's the thread I made about them a month ago, with pics of more cards than are shown in the blog.
The 4th is about the challenge of making unlocks for the Heavy . It's quite detailed and a good read.
Well, this is the kind of thing I really wanted Valve to do and here it is .
http://www.teamfortress.com/
It's a dev blog where they can write about what they're doing on the game. Before we were completely in the dark until an update was released or announced with large 'dark' patches in between. This new blog will hopefully give us an inside look at whats going on, why changes happen etc. There is an RSS feed.
The first post is about concept art for the Flare Gun. Nothing too exciting but a nice taster for whats to come .
Actually, they describe the blog a lot better than I do
The second post details how the Medigun works, in that sometimes it heals fast and sometimes it heals slowly.Robin Walker wrote:
Now that we've settled into regular releases of content, we've found ourselves wanting a better way to talk directly to the TF2 community about the state of the game and some of the reasoning behind the choices we're making. Our hope is that this blog will accomplish that, and give everyone some better insight into our development process as well.
Our hope is that we'll be providing you with a variety of interesting things to read, whether you're a hardcore TF2 player or whether you've just started. We'll be going into the details behind some of the gameplay, posting a bunch of the concept art we haven't released before, and showcasing the great content the community is creating.
The third update is talking about the TF2 trading cards. They were created during development, and never went into full production. There are pictures of the Engineer and Demoman cards, with promises of more posts about the cards in future . Here's the thread I made about them a month ago, with pics of more cards than are shown in the blog.
The 4th is about the challenge of making unlocks for the Heavy . It's quite detailed and a good read.
Last edited by Spidery_Yoda (2008-07-02 07:20:38)