I'd say Wisher has some good points
The game is in need of alot of bug fixing, some minor gameplay tweaks, etc.
I don't think the answer is turning off the fire capabilty while u jump or go prone. If this happens........
1) no nore diving behind, over or around cover
2) no more throwing grenades on a high roof to clear a sniper's claymore
3) no more chucking AT mines out into the street from behind cover to avoid the tank/ apc killng u
4) no more throwing med/ammo packs at teammates across the line of fire from u
5) no more hopping over an obsticle guns blazing to kill the guy on the other side
these are just the ones that come to my mind off the bat, and I'm sure if some people would use their heads, there are plenty more bad points to this.
The AA and the air to air missles do need some work, like not choosing a friendly target over an enemy. Which is oh so obvious. Other than that the AA is fine, if people would use it., and use it right.
Of course one guy on AA isn't gonna do crap but die. This is a team game, which people seem to ignore a majority of the time. Plenty of AA on any map I've played. Could maybe have more at main bases. The carrier AA just flat out sucks. There's no need to reduce hit points on air vehicles , except for maybe the Tank vs chopper. I can see that . 2 AA missles take out a plane, 1 tank round takes out a plane, 1 AT rocket takes out a plane. Fighter jet vs another fighter jet's bullets is a different story, or maybe it's the crappy hit boxes, I dunno.
For all the people that bitch and moan cause they can't do it, try it.... you'd be surprised what a little effort can accomplish. This is why some people are better than others. Creativity and self control is a big player in this also.
Wisher is right too, look what happened to BFV, Huey's were eventually patched down to one rocket at a time, while the NVA choppers still had 8 at once. Anyone that's gonna take the time to flame him should take the time to think about what he said. If that's beyond you, why even bother in the first place?
Some things that may help the game alot-
A client side fade/ view distance bar for tags and icons. Couldn't tell ya how many times I've confused an enemy for a friendly because a teammate was standing behind him, on the other side of a building, but yet I see a friendly tag over said enemy's head, so I don't shoot. Also would be good to make the icon fade bar seperate from the name tag bar, so u can crank up the icons to avoid friendly mines/clays/ c4 better. While at the same time keeping friendly tags faded to comfortable level for the client. Maybe even friendly tag abbreviations also. Cycle through to see rank only and no name. That would cut down alot of clutter on screen too.
TK's for commanders should be reimplemented for sure, just need a better warning system for the arty. I myself avoid it mostly, but it can be a pain to keep ur eye on the mini map in a heated battle.
And for God sake's a good single player/ coop tutorial that actually teaches people how the in game weapons/vehicles/equipment should be used effectivly. I'm so sick of people not thinking about what they are doing. It's not just the kids either. I bet it mostly the 18+ crowd that think they pwn. " Oh LOOK! something moved! Kill it!" ......" WTF u punish me for man" ..........lol, nuckin futz i tell ya. You know who u are, lol.
Grenade launchers, aka the "noob tube". These definitly need a minimum arming distance or something. Some jerk that can't aim can run up to you, shoot a round at his feet and kill u while he survives to do it to the next guy. Ok, you like this and you think I'm a noob for saying this? Then you should have no problems with c4 chucking( which btw, takes skill ). Seriously though, you can't do this with a hand grenade, c4 or any other explosive. Why just the launcher? nuff said........lol
And last but not least on my rant
Some F'n lean buttons. Ya know , left and right lean......... I don't understand how this has been looked over once again by an FPS. The only good example of this would be Joint Ops and DF:X, too bad those games turned out how they did.