Looks a bit like an MP40.
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Dammit. Beat me by *that much*.Dieselboy wrote:
Mat 49
Counter-sniper - I hunt other snipers (usually because they'll stay still long enough for me to hit them).
Recon/Overwatch Sniper - I use my powerful scope and lofty position to gather intel and direct artillery strikes, UAVs and supply drops.
Recon/Overwatch Sniper - I use my powerful scope and lofty position to gather intel and direct artillery strikes, UAVs and supply drops.
Well since the end of the second world war, the peacetime role of the SAS has certainly focused on Counter Revolutionary Warfare (CRW) and Anti-terrorism. Which means most of the plausible maps for SAS are vs InsurgentsFurious=UKLF= wrote:
OoooK! Everyone the British Army go up against are insurgents!!Windrider_Melb wrote:
Actually it sounds just like the SAS action at Mirfat in 1974. Except that was against Insurgents.
cheppi wrote:
Hers my idea for a new map, if i ever learn how to make one lol
SAS v MEC SF: An small group of SAS soldiers get cut of from their squadron and are surrounded by MEC special forces, the group must keep hold of a strategic base and try to push back the enemy until reinforcements can arrive . The MEC must push on and destroy the base and the British soldiers.
map would have the SAS in the centre with 3 or 4 flags(one main one in the middle of base which takes twice as long to cap) inside a walled compound, though there are still many ways to enter the base. The base is surrounded by mountains to the North and East, a river to the West and the sea to the South, each side has a capable MEC control point.
ah well we can but dream
Actually it sounds just like the SAS action at Mirfat in 1974. Except that was against Insurgents.Furious=UKLF= wrote:
Sounds crap, but nice try! Maybe you should work for EA?
Sticking with BF2
Fair enough - and I agree with you too.DSRTurtle wrote:
Wind, normally I agree with you. This time I don't for the most part. All new maps would be better than just changing spawn points on an existing map and making one a night map. It's much more fun to learn entirely new maps than to play ones that have been modified.
But I think moving the spawn points even just a little changes the map dramatically. I find the 32 player Karkand very different to the 64 player because of the Market cap point and the change in the location of the Square flag... it seems to change the flow
An example - the mod I was thinking of to the Gulf of Oman was a little more extensive.... the map would be narrower, cutting off the airfield. Seals would have a sub instead of the carrier (Devils Perch style). The cap point in the construction site would get moved into the town (for some urban combat), the beach points that are just forts would vanish, the ones at villages would remain. The village near the railway would get a flag, hotel flag would move to the gas station, the warehouse would become open and get a cap point, and the train would be moved / eliminated.
I think the map would be very different. I'm not talking slight changes... and I like the idea of the narrative aspect of playing out a mission that "feeds" into a vanilla scenario... maybe thats just my sense of whimsy
The one I'm most motivated to make is "Tripwire".
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I think it is obvious that EA/Dice are winding-down BF2 operations... that an official map pack for SF is not going to happen.
In which case it is up to us to take ownership of our fandom and create SF Maps for our community, release them, play them, review them, tweak them and get them on servers.
While people say "This map! This set-up!" I think the premise of the map is all important. Real Special Forces are not simply elite front-line soldiers; they are strategic weapons. Literally. They are hardly ever used for straight combat missions. Instead they are used for Special Operations, and rarely if ever fight against another Special Force. Of course, this cannot be dutifully reconstructed in BF2:SF but I have been accumulating ideas for decent schenarios to map if I ever learn how:
"Night Landing": Seals vs MECSF - A night map that takes the Gulf Of Oman map, puts it at night, changes ruined houses to intact houses, moves the flag points a bit. The premise is that it is the night landing described in the mission brief of the original Gulf Of Oman map in BF2.
"Channel 13": Seals vs MECSF - A night map that takes the Sharqi Peninsula, puts it at night, and moves flag points around a little. Seals assault from the sea to take the TV station as outlined in the mission brief of Sharqi Peninsula in BF2.
"The Basra Gambit": Seals or SAS vs MECSF - A day map where MECSF fight to secure an oil refinery in the port city of Basra in order to fuel their mechanised divisions in the area. Lots of oil tanks, silos, catwalks, scaffolding and stuff that explodes if you hit it. May include an oil rig.
"Listening Post": MECSF vs Insurgents - A day map using Devils' Perch where MECSF clear out the resident Warlord in order to use the islands for their listening post as described in the brief for Devil's Perch.
"Three Gorges": SAS vs PLA-SF (yes I know they don't exist in-game) - A day map based on Kubra Dam with high water levels. SAS and PLA Special Forces fight for control of the Three Gorges Dam: a vital crossing point for heavy equipment in the ongoing campaign.
"Tripwire": Seals vs N.Korean SF (yes I know they don't exist in-game) - A day map based on Google Earth images of the Korean Demilitarized Zone. The US forces in South Korea (USFK) are merely a "Tripwire" force of 35,000 marines and Seals, placed there so that breaking of the 50-year cease-fire will involve firing upon US troops and guarantee US involvement in regional conflict. As the vanguard of a surprize attack North Korean Special Forces have crossed the DMZ and are attempting to neutralize elements of the USFK.
Just my ideas.
\\'
In which case it is up to us to take ownership of our fandom and create SF Maps for our community, release them, play them, review them, tweak them and get them on servers.
While people say "This map! This set-up!" I think the premise of the map is all important. Real Special Forces are not simply elite front-line soldiers; they are strategic weapons. Literally. They are hardly ever used for straight combat missions. Instead they are used for Special Operations, and rarely if ever fight against another Special Force. Of course, this cannot be dutifully reconstructed in BF2:SF but I have been accumulating ideas for decent schenarios to map if I ever learn how:
"Night Landing": Seals vs MECSF - A night map that takes the Gulf Of Oman map, puts it at night, changes ruined houses to intact houses, moves the flag points a bit. The premise is that it is the night landing described in the mission brief of the original Gulf Of Oman map in BF2.
"Channel 13": Seals vs MECSF - A night map that takes the Sharqi Peninsula, puts it at night, and moves flag points around a little. Seals assault from the sea to take the TV station as outlined in the mission brief of Sharqi Peninsula in BF2.
"The Basra Gambit": Seals or SAS vs MECSF - A day map where MECSF fight to secure an oil refinery in the port city of Basra in order to fuel their mechanised divisions in the area. Lots of oil tanks, silos, catwalks, scaffolding and stuff that explodes if you hit it. May include an oil rig.
"Listening Post": MECSF vs Insurgents - A day map using Devils' Perch where MECSF clear out the resident Warlord in order to use the islands for their listening post as described in the brief for Devil's Perch.
"Three Gorges": SAS vs PLA-SF (yes I know they don't exist in-game) - A day map based on Kubra Dam with high water levels. SAS and PLA Special Forces fight for control of the Three Gorges Dam: a vital crossing point for heavy equipment in the ongoing campaign.
"Tripwire": Seals vs N.Korean SF (yes I know they don't exist in-game) - A day map based on Google Earth images of the Korean Demilitarized Zone. The US forces in South Korea (USFK) are merely a "Tripwire" force of 35,000 marines and Seals, placed there so that breaking of the 50-year cease-fire will involve firing upon US troops and guarantee US involvement in regional conflict. As the vanguard of a surprize attack North Korean Special Forces have crossed the DMZ and are attempting to neutralize elements of the USFK.
Just my ideas.
\\'
Thirty-five.
LOL!
Its the clothes. There's a set of her in a clear latex catsuit where you can see everything... but posting that would get me banned faster than you could say "LookoutfortheguywiththeSRAW!"
Its the clothes. There's a set of her in a clear latex catsuit where you can see everything... but posting that would get me banned faster than you could say "LookoutfortheguywiththeSRAW!"
Hey!beeng wrote:
anyhoo, let's all get back on topic and look at some boobies.SargeV1.4 wrote:
I have never seen so much irony in one forum, to be honest. Especially regarding the recent patch.
Now then, mr. l337 assasin, try getting a slightly original name, some maturity, and finally some wit to top it all off.
There's more to women than just boobs for heavens sake!
Women are complete human beings, they are not just a pair of boobies...
...they have great asses too:
Errrr wrong.max wrote:
well the mobile phones and such are radio recevers and (more importantly) they send radio waves. computers on the other hand are not build to create any radiation. most (all) energy they consume goes into heatWindrider_Melb wrote:
Fair enough.... but its a few watts, at a few GHz... that's pretty powerful compared to mobile phones and transciever towers.max wrote:
we dont. the em radiation prduced by a pc is not high at all so we just let it out into the room. what you catch during 10min out in the sun is way more than i will get in my whole life infront of a pc.
and: nice mod. like it
But I was thinking more in terms of interference with monitors and suchlike, and security.
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How do you think your mobile phone generates radio signals using nothing but electricity and circuit boards?
Your CPU produces radio frequency radiation at the clock speed; the electrons are oscillating in the metal circuit tracks at that rate. Old KHz speed processors (like the 6502 and Z80) were not too much of a problem as they produced longer wavelength radiation that has less ionising power. But as CPUs increased to MHz speeds it became more of a problem - creating a true 100MHz bus was a tough nut to crack because of the quantum effects on electron up/down spin cycles that the 90 degree turns in the circuit tracks put on the electrons at that frequency. Also, CPUs started producing radio signals that interfered with their own peripherals and even monitors. I used to have to wrap my external 5.25" floppy drive in foil and put a sheet between my CPU and my monitor.
Nowadays we have GHz processors that are emitting the same radiation that you use to cook your TV Dinners.
Yes the levels are a lot lower than your oven. You'll notice that Dells' plastic cases have metallic paint on the inside. This is called shielding.
Security-wise the signals produced by your CPU and montior can be read by apparatus using a directional receiving dish. Its a common form of industrial espionage.
I'm pretty sure it's not too much of a health risk, but I was just wondering if modders too any precautions.
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Thanks You caught me on a "high patience" dayAlbertWesker[RE] wrote:
Very smart, I commend you for your level headed response!!! Good ideas m8.Windrider_Melb wrote:
Look at the mechanics of my comment; statistically you can NOT say that guns cause crime if crime is DOWN and gun ownership is UP.
If Rego + Export <> Total then you have an estimate of illegal guns. If the yearly estimate of illegal guns is going DOWN, then you have a possible correlation with a crime rate going DOWN.
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Thanks for such a good question.
AlbertWesker[RE] wrote:
I agree with you, but this doesn't pertain to my question,Windrider_Melb wrote:
Because the economy is on the mend after the crash of 2000?
Better economy = more jobs.
More jobs = less crime.
Its a very well known phenomenon.
Simply saying crime is down and gun ownership is up, ergo there is a correlation isn't statisitcally robust.
There's also a positive statistical correlation between the drop in crime and the rise in global ocean temperatures, but that doesn't mean that there is a genuine causal relationship.
An improvement in the economy would also mean more wealth available to legally purchase firearms. Just a thought.
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my question is only for people who think that GUNS CAUSE CRIME.......which there seemed to be a lot of last thread. I'm not saying that just because crime down and gun ownership up means there is a correlation there, when did I say that.......I'm just asking if CRIME is down and GUNS are up, how can GUNS cause the CRIME???? Not saying that GUNS decrease crime, learn how to read folks.
Actually the first line of my comment was a direct answer to your original question!
Look at the mechanics of my comment; statistically you can NOT say that guns cause crime if crime is DOWN and gun ownership is UP.
Through some other mechanism.AlbertWesker[RE] wrote:
I'm just asking if CRIME is down and GUNS are up, how can GUNS cause the CRIME?
A simple example:
Let Total = the number of guns manufactured in the USA
Let Rego = the number of guns registered in the USA
Let Export = the number of guns exported from the USA
If Rego + Export <> Total then you have an estimate of illegal guns. If the yearly estimate of illegal guns is going DOWN, then you have a possible correlation with a crime rate going DOWN.
Just a thought.
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Fair enough.... but its a few watts, at a few GHz... that's pretty powerful compared to mobile phones and transciever towers.max wrote:
we dont. the em radiation prduced by a pc is not high at all so we just let it out into the room. what you catch during 10min out in the sun is way more than i will get in my whole life infront of a pc.Windrider_Melb wrote:
Modders - with the plexan/plexiglass windows where there used to be earthed steel casing, how do you maintain integrity of the faraday cage and prevent escape of microwaves produced by the CPU?
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and: nice mod. like it
But I was thinking more in terms of interference with monitors and suchlike, and security.
\\'
Because the economy is on the mend after the crash of 2000?
Better economy = more jobs.
More jobs = less crime.
Its a very well known phenomenon.
Simply saying crime is down and gun ownership is up, ergo there is a correlation isn't statisitcally robust.
There's also a positive statistical correlation between the drop in crime and the rise in global ocean temperatures, but that doesn't mean that there is a genuine causal relationship.
An improvement in the economy would also mean more wealth available to legally purchase firearms. Just a thought.
\\'
Better economy = more jobs.
More jobs = less crime.
Its a very well known phenomenon.
Simply saying crime is down and gun ownership is up, ergo there is a correlation isn't statisitcally robust.
There's also a positive statistical correlation between the drop in crime and the rise in global ocean temperatures, but that doesn't mean that there is a genuine causal relationship.
An improvement in the economy would also mean more wealth available to legally purchase firearms. Just a thought.
\\'
OP - Awesome work for a first mod. The panyhose as see-through dust-filter idea is brilliant. Next time you might create a frame that snaps on the inside so you can easily change/clean it when it gets clogged.
Viper - that's a cool mod.
Twist - with the UV lights, find a plexiglass that has 99-100% UV absorption and then you don't have to worry about radiation damage to your eyes.
Modders - with the plexan/plexiglass windows where there used to be earthed steel casing, how do you maintain integrity of the faraday cage and prevent escape of microwaves produced by the CPU?
\\'
Viper - that's a cool mod.
Twist - with the UV lights, find a plexiglass that has 99-100% UV absorption and then you don't have to worry about radiation damage to your eyes.
Modders - with the plexan/plexiglass windows where there used to be earthed steel casing, how do you maintain integrity of the faraday cage and prevent escape of microwaves produced by the CPU?
\\'
Windrider,
from this day forward your
Ninja Burger ninja name will be
Kyuzo Sawamura -sama
Use this name in all
future dealings with
Ninja Burger customers.
from this day forward your
Ninja Burger ninja name will be
Kyuzo Sawamura -sama
Use this name in all
future dealings with
Ninja Burger customers.
When looking for servers there are no national boundaries.
There is only PING.
There is only PING.
Victim: PFC
Enemy: Master Sergeant
IamA: Gunnery Sergeant
I remember it well. It was Dragon Valley, Vista Point. The little dude kept trying to get RIB down the river and I kept hitting it with an Anti-Tank Rocket. Poor fella.
And yes. I am t3h suk.
Enemy: Master Sergeant
IamA: Gunnery Sergeant
I remember it well. It was Dragon Valley, Vista Point. The little dude kept trying to get RIB down the river and I kept hitting it with an Anti-Tank Rocket. Poor fella.
And yes. I am t3h suk.
Fair point on weight. Given. The number you give even clicks in my mind. Whoops.UnOriginalNuttah wrote:
3 tonnes? False. More like a third of a tonne. Doesn't prove it was manned either.Bertster7 wrote:
Well said.Windrider_Melb wrote:
FFS.
Over the course of the Apollo Programme they brought back over 3 TONS of rocks from the moon.
PHYSICAL EVIDENCE that has been studied by thousands of scientists in the 35+ years since. Not one of those scientists has suggested that the rocks could be either of artificial or terrestrial origin.
Other PHYSICAL EVIDENCE:
- Reflectors placed on the moon by astronauts that astronomers all over the world reflect lasers off in order to accurately measure things like the distance to the moon, the speed of light, the gravitational strength of the earth or moon....
- The Hubble Space Telescope can SEE the discarded remains of the descent stages of the Apollo LEMs...
Pwnt.
Thousands of scientists? False. The figure is much lower. There are still about 40-50 studying them in the world. Did you know it's illegal for private citizens to own moon rock in America?
Not one scientist has suggested that the rocks could be of either artificial or terrestrial origin? False. It's believed that terrestrial material may have ended up on the moon in the same way material from Mars ended up on earth. (edit: a get out of jail free clause?)
Reflectors on the moon? Why would that need a manned mission?
Hubble Space Telescope can see discarded remains of a descent stages of a lander? Doesn't prove it was manned mission.
In the last 35 years I was sure it was a few thousand scientists over the whole of the world - NASA was always very generous with sending samples for study; generous and conserative.
Yeah I did know that about moon rocks - except now they have their "Explorer Prizes" or whatever, where they give a moonrock to a museum of an Apollo astronauts choosing. Meh.
About terrestrial origin - sure, but none have suggested that about the samples returned from the moon. They are unlike anything that can be found here on earth; that was the point. Not one of the chemists, physicists or geologists who have studied those samples (or their teams of technicians, assistants and postgrad students) have ever suggested any of the samples were anything OTHER than rocks from the moon.
Case for primary physical evidence still stands.
Why aren't people accusing Edmund Hillary and Tenzing Norgay of faking their Everest Ascent? They brought back ONLY photographs, no live video, no rocks or samples...
It annoys the crap out of me that people still go on about these bullshit conspiracy theories - when there are much more obvious conspiracies still unresolved. If NASA were good enough to hoax the landings, they would have been smart enough to burn any photos that proved otherwise. Most of the "evidence" that people come up with from photos and the like are usually based on an earthbound experience of atmospheric and gravitational physics. These are usually the people who claim martians exist and carved a huge human face out of a mountain.
Faking the moon landings would have required hundreds of people to be "in-the-know" and to have kept their mouths shut. Radio telescopes all over the planet listened to the broadcasts of the craft on it's way to, and on the moon. Either those astronomers were "in on it" or the signals were beamed to a craft on it's way to the moon where they were rebroadcast back but with the correct doppler shift calcuated on the fly (because the relative velocity of the craft should have been constantly changing). Despite all the conspiracy theories not one of the "stage hands" has ever come forward, no-one has come forward to say they were performing those calculations or that they spent 30+ years wondering why they were sending that signal TO the spacecraft in transit... gah. Hate hate hate this damn subject.
FFS.
Over the course of the Apollo Programme they brought back over 3 TONS of rocks from the moon.
PHYSICAL EVIDENCE that has been studied by thousands of scientists in the 35+ years since. Not one of those scientists has suggested that the rocks could be either of artificial or terrestrial origin.
Other PHYSICAL EVIDENCE:
- Reflectors placed on the moon by astronauts that astronomers all over the world reflect lasers off in order to accurately measure things like the distance to the moon, the speed of light, the gravitational strength of the earth or moon....
- The Hubble Space Telescope can SEE the discarded remains of the descent stages of the Apollo LEMs...
Pwnt.
Over the course of the Apollo Programme they brought back over 3 TONS of rocks from the moon.
PHYSICAL EVIDENCE that has been studied by thousands of scientists in the 35+ years since. Not one of those scientists has suggested that the rocks could be either of artificial or terrestrial origin.
Other PHYSICAL EVIDENCE:
- Reflectors placed on the moon by astronauts that astronomers all over the world reflect lasers off in order to accurately measure things like the distance to the moon, the speed of light, the gravitational strength of the earth or moon....
- The Hubble Space Telescope can SEE the discarded remains of the descent stages of the Apollo LEMs...
Pwnt.
Even a tactical nuke would obliterate the entire map - they are at most a few clicks across.
*sigh*']['error wrote:
when you feel the need to try to get the topic back on the rail lol.Windrider_Melb wrote:
You know you need to play more maps than Karkand when...
...you see a bridge and your first instinct is to call for demolitions.
...you go on holiday and keep stalking the alleyways around your hotel for easy kills and revives.
...you come across a traffic jam and to get around it you cut off the road, up the side of the hill and through someones back yard.
...you've played over 1000 rounds of Karkand and less than 10 of each of the other maps.
...you see a downtown building and wonder how you could get on the roof.
...you don't know what a map vote is.
...after seeing a child fall over in the street, you pick them up and put them on their feet while saying "Okay buddy you're good to go! Now get back in the fight!"
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why dont you pick i nice piece of pie? there are some pics of dilicious pie-pics in here ^^
hmmmmm pie http://www.boyhowdy.org/game/pie.gif
Okay, I give up.
Doughnuts......mmmmmm....
I took out an F35 with a T90 on Oman. He was strafing me with the cannon, so I turned the turret and took a pot-shot. Didn't manage to screenshot fast enough - I was a little stunned. He was a little dead though.loonitic wrote:
Only happened once... flying too damn slowly...joker3327 wrote:
theres nothing better than taking out and F15 with a tank lol.!!!loonitic wrote:
So true but there aint nothing better than taking out a convoy of tanks with an F15.
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The P90 shoots a new 4.5mm round. The 9mm Parabellum and .45ACP rounds (and similar ilk) have been around for the best part of a century or longer (the science behind them even longer). More modern rounds are designed using advanced knowledge of ballistic physics, fluid dynamics, materials science, wounding effects etc. While the muzzle energy of a P90 round is about that of a semi-auto handgun, the physics of the round itself are far superior and it delivers rifle-style deformation cavities with armour penetration that older-style pistol and SMG rounds would need steel cores to attain.DSRTurtle wrote:
Not sure about the P90, but most submachine guns actually shoot pistol rounds, just at a much higher rate of fire and usually have a much higher muzzle velocity.
added
Ex:
The Uzi shoots 9mm pistol ammo. The Thompson submachine gun shoots .45 pistol ammo just to name a couple.
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Edited to add that of course you are absolutely correct about the SMGs that fire older style rounds.
LOL! Thats funnyBolvisOculus wrote:
Well, the P90 shoots smaller rounds than a pistol does, they probably got their damage from this.Windrider_Melb wrote:
Actually I love BOTH the DAO-12 and the P90. I swap between the two based on the map. Close-up fighting (Karkand) DAO-12. Open spaces (Zatar) P90.ShaneDiddy wrote:
I love the DAO.....can't stand the P90 to me was a waste of an unlock
Doesn't help that EA/DICE nerfed the P90. No way it does less damage than a pistol. The real thing can penetrate NATO standard armour plate.
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Heck, the only weapons with a bigger calibre are the Shotguns, GLs, AT Rockets and the M95!
You know you need to play more maps than Karkand when...
...you see a bridge and your first instinct is to call for demolitions.
...you go on holiday and keep stalking the alleyways around your hotel for easy kills and revives.
...you come across a traffic jam and to get around it you cut off the road, up the side of the hill and through someones back yard.
...you've played over 1000 rounds of Karkand and less than 10 of each of the other maps.
...you see a downtown building and wonder how you could get on the roof.
...you don't know what a map vote is.
...after seeing a child fall over in the street, you pick them up and put them on their feet while saying "Okay buddy you're good to go! Now get back in the fight!"
\\'
...you see a bridge and your first instinct is to call for demolitions.
...you go on holiday and keep stalking the alleyways around your hotel for easy kills and revives.
...you come across a traffic jam and to get around it you cut off the road, up the side of the hill and through someones back yard.
...you've played over 1000 rounds of Karkand and less than 10 of each of the other maps.
...you see a downtown building and wonder how you could get on the roof.
...you don't know what a map vote is.
...after seeing a child fall over in the street, you pick them up and put them on their feet while saying "Okay buddy you're good to go! Now get back in the fight!"
\\'
Actually I love BOTH the DAO-12 and the P90. I swap between the two based on the map. Close-up fighting (Karkand) DAO-12. Open spaces (Zatar) P90.ShaneDiddy wrote:
I love the DAO.....can't stand the P90 to me was a waste of an unlock
Doesn't help that EA/DICE nerfed the P90. No way it does less damage than a pistol. The real thing can penetrate NATO standard armour plate.
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4) Check that your mic works in Windows; use the Control Panel to go test it.
6) Could be a Punkbuster issue - check that it is up to date.
7) Are you using the latest client?
\\'
6) Could be a Punkbuster issue - check that it is up to date.
7) Are you using the latest client?
\\'
QQFFTT - British SAS are the choice of the worlds' special forces when asked who they think the best are.VspyVspy wrote:
QFTplastic_budgie wrote:
nuff said... British SAS would pwn all of them.
But reality check; when talking about the worlds elite forces, be they SAS, SBS, GIGN, GSG9, SEALS, Delta Force, Spetznaz, Gendarme Suicide Kommando (my all-time favorite unit name) etc, you're talking about something ridiculous like the top 0.1% of soldiers the world over. The difference between the guys at the top and the guys at the bottom is very small.
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Nah dude, you're forgetting that the soldiers of the French Foreign Legion are NOT FRENCH!!yuckfou09 wrote:
i know but put them up against rangers or marines and their will be alot of famas' on ebay. never shot only droped once...Windrider_Melb wrote:
LOL - Are you kidding? The Legionaires training has the highest fatality rate of any armed service in the world. They see more action than any other Western unit of comparable size because the French Government hires them out all over the world as Mercenaries and because they are "expendable foreigners" they are the spearhead unit in any French actions.yuckfou09 wrote:
i actually respect the legion....if people can overcome a language barrier and serve together than props. but i know they dont stand up to alo t of those armys up there.
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Seriously though, I'm lead to believe the Legion is more on a par with special forces than regular army.
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It depends, sometimes you want to open early to give you a chance to land on top of that hard-to-reach building or whatever. Sometimes you want stealth. Sometimes you have to compromise because you want stealth but don't want to miss the entire carrier. (Been there done that)
I most often use parachutes when I jump off low buildings.
I most often use parachutes when I jump off low buildings.
I agree with the guys above. It doesn't matter. I have plenty of badges but my stats are crap.
Personally I use the badges as a means to self-improvement when I want to focus on getting specific skills better... if I think I am about 75% towards having the skills to get a badge I'll focus on that badge until I get it. Like a training regime.
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Personally I use the badges as a means to self-improvement when I want to focus on getting specific skills better... if I think I am about 75% towards having the skills to get a badge I'll focus on that badge until I get it. Like a training regime.
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(FYI in an APC the passengers cannot interact with the environment, e.g. BMP3, whereas in an Armoured Fighting Vehicle, or AFV, the passengers get gun ports and/or mounted weapons.)iPoon.be wrote:
Its funny how little its used as a personnel carrier i think its because the passengers get shitty guns, while reall transport gets 2-shotkill sniping machineguns
Well, on the Bradley the standard weapons are short-barrel, stockless, high RoF, belt-fed variants of the M16 that mount into the gunports via a screw fitted cowling on the barrel sheath. I think BF2 got this right on the AFVs.
The weapons on the RIBs (Rigid-hulled Inflatable Boats) seem like over-powered SAWs... which I think is right for the typical weapon that a rapid-deployment assault-boat would get equipped with.
The M134 miniguns in the Blackhawk are terrible (v1.3). In reality they are 7.62mm NATO (so should be G3, M24 or L96A1 damage levels) and fire at over 10,000 rounds per minute. The reason they have 6 rotating barrels is to prevent rapid overheating. They are designed for long, sustained bursts. They are totally bogus in BF2, but at the same time infinite ammo would be ridiculous for those weapons' rate of fire.
The .50 cal chopper guns and jeep guns are terrible. They do nowhere near enough damage or spash-damage; they should totally shred unarmoured vehicles like FAVs, RIBs and transport choppers and be a threat to light armoured vehicles like APCs, AFVs and larger jeeps. Their RoF is totally nerfed (~300RPM vs ~550-600RPM) and they overheat too quickly even on short bursts. The M2HB Browning .50 calibre machinegun has been a defacto standard the world over since US involvement in WWII started. There is a reason for that and it is NOT because of how awful it is.
The Hind chin gun is totally nerfed too. Don't get me started on how badly it got screwed.
Another weapon that has been getting very popular among US forces is the GECAL50 minigun. It uses the standard .50 Calibre Browning MachineGun (.50BMG or 50BMG) as described above, and comes in either a rotating 3 or 6 barrel form. The 6 barrel version has a RoF twice as high as the 3 barrel. The RoF is not as high as the M134 but is still impressive. Given that the 50BMG round carries five times the energy of the 7.62mm NATO so this is an impressive suppression weapon. The GECAL50's are most often seen on Blackhawk and larger transport helicopters.
Yet another weapon that has been described as a "Technological Orphan" is the M214 minigun. It is very very similar to the M134 but scaled-down to fire 5.56mm NATO. It is a masterpiece of design and engineering; it is a 6 barrel rotary cannon firing 5000-6000RPM in a package light enough and portable enough to be carried by an individual footsoldier. First brought to prominence in the movie "Predator", the XM214 (as it was known then) got referred to as "The Amazing Rotary Machinegun As Used To Such Great Effect By Blaine In Predator" in cult gun-geeking circles. It was later used by Arnold Schwartzenegger in "Terminator 2". The disadvantage with the M214 as a squad support weapon is that the backpack of 2000 rounds of belted ammunition is used in about 25 seconds of continuous fire. Using the weapon as a vehicle-mounted system alleviates the ammo problems by using longer belts but nullifies its most attractive attribute, which is its portability. Additionally, the M214 lacks the effective range and power that is expected of a mounted weapon and the types of mounts that the M214 would be found on would hold larger, more attractive systems like the M60E, M134, Browning .50cal M2HB and GECAL50. Which is where the M214's reputation as an "orphan" comes from; a fine weapon looking for a home.
Sorry, got waffling.
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Exactly. Finally someone gets it.starman7 wrote:
And the problem that no sane US formation would fight a million infantry at once.
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Hot cup of coffee. I'll take a drink while watching the Respawn Countdown.
I've not had a cup go cold yet.
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I've not had a cup go cold yet.
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I won't be playing Infantry Only - I play BF2 for the "Modern War" aspect, not the FPS/Infantry aspect. If I want Infantry Only I'll play Quake Deathmatch or something.
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Null Vote.
Australian Army Reserve FTW.
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Australian Army Reserve FTW.
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LOL - Are you kidding? The Legionaires training has the highest fatality rate of any armed service in the world. They see more action than any other Western unit of comparable size because the French Government hires them out all over the world as Mercenaries and because they are "expendable foreigners" they are the spearhead unit in any French actions.yuckfou09 wrote:
i actually respect the legion....if people can overcome a language barrier and serve together than props. but i know they dont stand up to alo t of those armys up there.bigp66 wrote:
thats why you shouldn't join themyuckfou09 wrote:
so if you had a choice with no citizenship restrictions or language, which would you choose to serve??? and i know anyone can join the legion.
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Yes, yes it is. And that is the whole point.EVieira wrote:
This is ridiculous...Windrider_Melb wrote:
Technology will always win over numbers???Bubbalo wrote:
Korea, Vietnam, Chinese Civil War, the Eastern Front (WWII). Need I go on? Having said that, I do believe technology is the most important aspect: but no aspect can be ignored.
Okay imagine this - PLA and USA facing off. The PLA have only their regular full-time troops, no air support, satellites, tanks, automatic weapons but they do have their nukes. The USA has all their reserves, the National Guard, USAF, Marines, ANG, and everything Hi-Tech including nukes.
Day 1. A MILLION Chinese soldiers come over the hill. What does the USA do?
Day 2. A MILLION Chinese soldiers come over the hill. What does the USA do?
...
Day 7. A MILLION Chinese soldiers come over the hill. What does the USA do?
And before anyone says this is ridiculous, these are the numbers we are talking about IN REAL LIFE.
Or should I bring-up Little Bighorn? One side had the technological advantage and one side had numbers. Numbers won. How about Vietnam? Somalia?
Shhhh.... now you're making a case for logistics....=JoD=Corithus wrote:
Ah yes, the Chinese do have quite a significant numerical advantage, but before all those millions of Chinese come over your mythical hill, just one little problem, how will they get there? And once there, how will they have the equipment necessary to fight? You bring up the difficulty of the American forces feeding 1 million prisioners, what about the Chinese difficultly of feeding a million soldiers?
That image would make an awesome sig.SoC./Omega wrote:
well when i had a thunderstorm a couple nights ago i kept seeing the USMC Cobra getting struck by lightning in my head after thunder boomed.
What, you mean on top of the Psychologist and Psychiatrist that I see regularly?savking wrote:
seriously ur fucking crazyDeathUnlimited wrote:
You need mental help before you really kill someone.. lolWindrider_Melb wrote:
In real life I've found three "trained" behaviours kicking in.
If I get in the car after a long session of BF2 I'll drive it like an FAV; real ragged like. It's quite dangerous.
If I'm driving down the road and someone steps up to the curb my first instinct is to swerve and roadkill them.
If I'm out and I spot someone coming out of their front door, moving in a certain way, I'll instinctively try to pull my weapon up and sight on them to check their tag in preparation for a shot.
As for the dreamworld...
I had one dream that was just uber awesome. For a long time, like 10 years, I didn't really dream much. Since I started on anti-depressants I've been getting lots of really cool dreams. This one was awesome...
It was sunset in Mashtuur City. The reds and purples of the setting sun were lighting-up the high clouds and the colours were reflecting off the marbled floor of the hotel lobby. The evening air was cooling rapidly and cars were going past in the streets outside. The Colonel and I were in our desert fatigues, but without our kevlar or our longarms; just our pistols.
We were having drinks in the lobby bar, we were there to meet two people. The two other lads in our squad were across the lobby, keeping their eyes peeled. I watched the activity in the street, this time tomorrow it'd all be gone. Cars. People. Gone. This could even be the last sunset I would ever see. I shifted on the barstool as someone walked too close to me. I turned to track him with my eyes and a beautiful arab woman walked into my view. She was wearing a black skirt and white shirt, black pantyhose with black high-heels, her long hair flowing over her shoulders.
I realised this was my contact and got up to greet her. We shook hands and exchanged names. I don't recall hers. The man that had come too close did a discreet lap of the lobby and returned. As squad leader it was my duty to organise things. The Colonel outranked me but had joined the squad late. She was our contact in the local community. The locals in this suburb would help us. We had come ahead to help them.
We were here to organise the resistance. In two hours the MEC forces would be here to take the city. In two hours the USMC would be here to do the same. The battle for the city wouldn't happen until first light tomorrow, but what was happening now was just as important. Mashtuur would be a pivotal centre for whichever side won it. Logistics. Stockpiling. Airmobility. Repair. Medical. Vital. We needed to secure places to rapid drop airmobile artillery and C&C assets.
The four of us strode into the street, followed by our two squadmates. The traffic was gone and only pedestrians were about. The sun was down, the violet glow off the clouds casting an eerie light. In the distance, at the other end of the road, we could see locals overturning cars and creating barracades. Our counterparts organising the locals friendly to the opposing side. The Colonel and I had eaten some of the same dirt when we came ashore at Oman a few weeks ago. We had come to know each other well and were used to working with each other.
Our eyes locked and then we started directing the assembling locals through our contacts. Forklifts here, concrete blocks there. LMGs here, here and there. At the other end of the road someone paused to watch as people at our end scurried around preparing defenses. Activity at their end became more frenetic. We directed blocking of alleys and roads with abandoned cars and empty drums, suggesting them be filled with concrete.
I looked at my watch, the only illumination the city lights. Twenty minutes. I called this out to the Colonel. He nodded. Electricity tonight, but probably not tomorrow. Not after the substation had been fought over. I could hear two hummers throttles wide open, roaring down the road from the mountains. If things were going to plan there were two more hummers of troops at the gas station on the ridge. The hummers pulled-up in front of the hotel and the squaddies fanned out defensively around the engineers.
In the distance the sound of heavy lift choppers drifted through the night, their blades cutting the air into slices. Just like the sweep hand on my watch was cutting the time. Counting down to certain confrontation in the heart of the desert. The clouds had vanished into the cold night air. The stars were bright, brighter than I was used to. The choppers grew suddenly louder as they crested the ridge, their dark bulk blotting out the stars.
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Technology will always win over numbers???Bubbalo wrote:
Korea, Vietnam, Chinese Civil War, the Eastern Front (WWII). Need I go on? Having said that, I do believe technology is the most important aspect: but no aspect can be ignored.Sea_JayUK wrote:
Technology will always win even against numbers.
Okay imagine this - PLA and USA facing off. The PLA have only their regular full-time troops, no air support, satellites, tanks, automatic weapons but they do have their nukes. The USA has all their reserves, the National Guard, USAF, Marines, ANG, and everything Hi-Tech including nukes.
Day 1. A MILLION Chinese soldiers come over the hill. What does the USA do?
Day 2. A MILLION Chinese soldiers come over the hill. What does the USA do?
...
Day 7. A MILLION Chinese soldiers come over the hill. What does the USA do?
And before anyone says this is ridiculous, these are the numbers we are talking about IN REAL LIFE.
Even worse schenario:
Day 1. A MILLION Chinese soldiers come over the hill and SURRENDER. The USA now has to house and feed a million people or be in violation of the Geneva Convention.
Day 2. A MILLION Chinese soldiers come over the hill and SURRENDER. The USA now has to house and feed ANOTHER million people or be in violation of the Geneva Convention.
Saying Technology will always beat Numbers is just naive. The American Revolutionaries beat the British, didn't they?
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Hang on. There's a difference between conceding a bad situation and getting beaten.fadedsteve wrote:
How did we lose?? No articles of surrender were ever filed. . . .
I don't see much of a difference between choppers ferrying troops and officials from a rooftop under the guns of advancing tanks and a vast improvised flotilla of tiny civilian ships rescuing troops who are fighting waist-deep on a beach under the guns of soldiers advancing down the sand.
Both are defeats. Surrender was never given in either case, but both are defeats.
It's like saying the Korean War wasn't a victory because no articles of surrender were signed by the North; it's still merely a ceasefire.
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In real life I've found three "trained" behaviours kicking in.
If I get in the car after a long session of BF2 I'll drive it like an FAV; real ragged like. It's quite dangerous.
If I'm driving down the road and someone steps up to the curb my first instinct is to swerve and roadkill them.
If I'm out and I spot someone coming out of their front door, moving in a certain way, I'll instinctively try to pull my weapon up and sight on them to check their tag in preparation for a shot.
As for the dreamworld...
I had one dream that was just uber awesome. For a long time, like 10 years, I didn't really dream much. Since I started on anti-depressants I've been getting lots of really cool dreams. This one was awesome...
It was sunset in Mashtuur City. The reds and purples of the setting sun were lighting-up the high clouds and the colours were reflecting off the marbled floor of the hotel lobby. The evening air was cooling rapidly and cars were going past in the streets outside. The Colonel and I were in our desert fatigues, but without our kevlar or our longarms; just our pistols.
We were having drinks in the lobby bar, we were there to meet two people. The two other lads in our squad were across the lobby, keeping their eyes peeled. I watched the activity in the street, this time tomorrow it'd all be gone. Cars. People. Gone. This could even be the last sunset I would ever see. I shifted on the barstool as someone walked too close to me. I turned to track him with my eyes and a beautiful arab woman walked into my view. She was wearing a black skirt and white shirt, black pantyhose with black high-heels, her long hair flowing over her shoulders.
I realised this was my contact and got up to greet her. We shook hands and exchanged names. I don't recall hers. The man that had come too close did a discreet lap of the lobby and returned. As squad leader it was my duty to organise things. The Colonel outranked me but had joined the squad late. She was our contact in the local community. The locals in this suburb would help us. We had come ahead to help them.
We were here to organise the resistance. In two hours the MEC forces would be here to take the city. In two hours the USMC would be here to do the same. The battle for the city wouldn't happen until first light tomorrow, but what was happening now was just as important. Mashtuur would be a pivotal centre for whichever side won it. Logistics. Stockpiling. Airmobility. Repair. Medical. Vital. We needed to secure places to rapid drop airmobile artillery and C&C assets.
The four of us strode into the street, followed by our two squadmates. The traffic was gone and only pedestrians were about. The sun was down, the violet glow off the clouds casting an eerie light. In the distance, at the other end of the road, we could see locals overturning cars and creating barracades. Our counterparts organising the locals friendly to the opposing side. The Colonel and I had eaten some of the same dirt when we came ashore at Oman a few weeks ago. We had come to know each other well and were used to working with each other.
Our eyes locked and then we started directing the assembling locals through our contacts. Forklifts here, concrete blocks there. LMGs here, here and there. At the other end of the road someone paused to watch as people at our end scurried around preparing defenses. Activity at their end became more frenetic. We directed blocking of alleys and roads with abandoned cars and empty drums, suggesting them be filled with concrete.
I looked at my watch, the only illumination the city lights. Twenty minutes. I called this out to the Colonel. He nodded. Electricity tonight, but probably not tomorrow. Not after the substation had been fought over. I could hear two hummers throttles wide open, roaring down the road from the mountains. If things were going to plan there were two more hummers of troops at the gas station on the ridge. The hummers pulled-up in front of the hotel and the squaddies fanned out defensively around the engineers.
In the distance the sound of heavy lift choppers drifted through the night, their blades cutting the air into slices. Just like the sweep hand on my watch was cutting the time. Counting down to certain confrontation in the heart of the desert. The clouds had vanished into the cold night air. The stars were bright, brighter than I was used to. The choppers grew suddenly louder as they crested the ridge, their dark bulk blotting out the stars.
\\'
If I get in the car after a long session of BF2 I'll drive it like an FAV; real ragged like. It's quite dangerous.
If I'm driving down the road and someone steps up to the curb my first instinct is to swerve and roadkill them.
If I'm out and I spot someone coming out of their front door, moving in a certain way, I'll instinctively try to pull my weapon up and sight on them to check their tag in preparation for a shot.
As for the dreamworld...
I had one dream that was just uber awesome. For a long time, like 10 years, I didn't really dream much. Since I started on anti-depressants I've been getting lots of really cool dreams. This one was awesome...
It was sunset in Mashtuur City. The reds and purples of the setting sun were lighting-up the high clouds and the colours were reflecting off the marbled floor of the hotel lobby. The evening air was cooling rapidly and cars were going past in the streets outside. The Colonel and I were in our desert fatigues, but without our kevlar or our longarms; just our pistols.
We were having drinks in the lobby bar, we were there to meet two people. The two other lads in our squad were across the lobby, keeping their eyes peeled. I watched the activity in the street, this time tomorrow it'd all be gone. Cars. People. Gone. This could even be the last sunset I would ever see. I shifted on the barstool as someone walked too close to me. I turned to track him with my eyes and a beautiful arab woman walked into my view. She was wearing a black skirt and white shirt, black pantyhose with black high-heels, her long hair flowing over her shoulders.
I realised this was my contact and got up to greet her. We shook hands and exchanged names. I don't recall hers. The man that had come too close did a discreet lap of the lobby and returned. As squad leader it was my duty to organise things. The Colonel outranked me but had joined the squad late. She was our contact in the local community. The locals in this suburb would help us. We had come ahead to help them.
We were here to organise the resistance. In two hours the MEC forces would be here to take the city. In two hours the USMC would be here to do the same. The battle for the city wouldn't happen until first light tomorrow, but what was happening now was just as important. Mashtuur would be a pivotal centre for whichever side won it. Logistics. Stockpiling. Airmobility. Repair. Medical. Vital. We needed to secure places to rapid drop airmobile artillery and C&C assets.
The four of us strode into the street, followed by our two squadmates. The traffic was gone and only pedestrians were about. The sun was down, the violet glow off the clouds casting an eerie light. In the distance, at the other end of the road, we could see locals overturning cars and creating barracades. Our counterparts organising the locals friendly to the opposing side. The Colonel and I had eaten some of the same dirt when we came ashore at Oman a few weeks ago. We had come to know each other well and were used to working with each other.
Our eyes locked and then we started directing the assembling locals through our contacts. Forklifts here, concrete blocks there. LMGs here, here and there. At the other end of the road someone paused to watch as people at our end scurried around preparing defenses. Activity at their end became more frenetic. We directed blocking of alleys and roads with abandoned cars and empty drums, suggesting them be filled with concrete.
I looked at my watch, the only illumination the city lights. Twenty minutes. I called this out to the Colonel. He nodded. Electricity tonight, but probably not tomorrow. Not after the substation had been fought over. I could hear two hummers throttles wide open, roaring down the road from the mountains. If things were going to plan there were two more hummers of troops at the gas station on the ridge. The hummers pulled-up in front of the hotel and the squaddies fanned out defensively around the engineers.
In the distance the sound of heavy lift choppers drifted through the night, their blades cutting the air into slices. Just like the sweep hand on my watch was cutting the time. Counting down to certain confrontation in the heart of the desert. The clouds had vanished into the cold night air. The stars were bright, brighter than I was used to. The choppers grew suddenly louder as they crested the ridge, their dark bulk blotting out the stars.
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The most important things aren't on that poll.
And they have always been the most important things.
Who has the high ground and who has the mobility advantage.
Nowadays we call high ground something else - Air Superiority - and it not only provides us with better intelligence and faster logistics, but provides the higher ground from which to strike.
Recently the highest ground has shifted to Satellites in orbit.
However, there are many important aspects to warfare (that have been so since before the times of Sun Tzu)...
Intelligence
Logistics
High Ground
Firepower
Mobility
Technology simply serves to improve any of these capabilities. In ancient times you could predict the outcome of a battle 100% accurately by weighing the amount of IRON used by each side. The side with the most would win. That's a metric of both firepower and technology together.
The Germans couldn't invade Britain during WWII because they couldn't get the high ground (air superiority).
Logistics was how the Revolutionary Americans beat Britain. Supply lines were too long or did not carry enough. E.g. In the case of Britain the Navy couldn't move enough Marines across the Atlantic to support the war. BUT the British had the mobility advantage and could take any city they wanted... they just couldn't hold it against the superior numbers of militia that could be mustered.
Meh now I am babbling. But you get the point.
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And they have always been the most important things.
Who has the high ground and who has the mobility advantage.
Nowadays we call high ground something else - Air Superiority - and it not only provides us with better intelligence and faster logistics, but provides the higher ground from which to strike.
Recently the highest ground has shifted to Satellites in orbit.
However, there are many important aspects to warfare (that have been so since before the times of Sun Tzu)...
Intelligence
Logistics
High Ground
Firepower
Mobility
Technology simply serves to improve any of these capabilities. In ancient times you could predict the outcome of a battle 100% accurately by weighing the amount of IRON used by each side. The side with the most would win. That's a metric of both firepower and technology together.
The Germans couldn't invade Britain during WWII because they couldn't get the high ground (air superiority).
Logistics was how the Revolutionary Americans beat Britain. Supply lines were too long or did not carry enough. E.g. In the case of Britain the Navy couldn't move enough Marines across the Atlantic to support the war. BUT the British had the mobility advantage and could take any city they wanted... they just couldn't hold it against the superior numbers of militia that could be mustered.
Meh now I am babbling. But you get the point.
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For me it depends on the army, the kit and the map.
SpecOps I'll nearly always use the G36C - for some reason I find I am more accurate with it. However for night maps I'll use the SCAR-L or AKSU-74, with which I am far less accurate, but the sighting reticle is far better under those light conditions or through NVG.
(And for those who don't realise, it's a "projected dot reticle" not any form of laser; within the sight is an angled piece of glass that reflects a dot into the eye of the viewer, overlaying it on what they see through the sight. Like the HUD on a chopper or fighter aircraft)
For Engineer I'll use the Jackhammer instead of the pump-actions, but not the semi-auto.
For Medic I'll use the L85A1 for open maps but the G36E/M16/AK for city and CQB. Again because of reticle issues.
For Anti-tank I'll use the P90 for open maps but the DAO12 for city and CQB.
For Assault I'll use the G3 or F2000, or SCAR-H on night maps.
For Sniper I'll use the L96A1 if I can, but for Sharqi and Iron Gator I'll use the M95, closer ranges = bigger heads, and both those maps suffer from "Chopper Persistence Syndrome" for which a good dose of M95 can provide temporary relief.
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SpecOps I'll nearly always use the G36C - for some reason I find I am more accurate with it. However for night maps I'll use the SCAR-L or AKSU-74, with which I am far less accurate, but the sighting reticle is far better under those light conditions or through NVG.
(And for those who don't realise, it's a "projected dot reticle" not any form of laser; within the sight is an angled piece of glass that reflects a dot into the eye of the viewer, overlaying it on what they see through the sight. Like the HUD on a chopper or fighter aircraft)
For Engineer I'll use the Jackhammer instead of the pump-actions, but not the semi-auto.
For Medic I'll use the L85A1 for open maps but the G36E/M16/AK for city and CQB. Again because of reticle issues.
For Anti-tank I'll use the P90 for open maps but the DAO12 for city and CQB.
For Assault I'll use the G3 or F2000, or SCAR-H on night maps.
For Sniper I'll use the L96A1 if I can, but for Sharqi and Iron Gator I'll use the M95, closer ranges = bigger heads, and both those maps suffer from "Chopper Persistence Syndrome" for which a good dose of M95 can provide temporary relief.
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Actually I'd say that the SAS have an advantage...
Sure the Spetz have 2 bridges, BUT:
The SAS get far better attack choppers. And not in terms of weaponry, but flyability.
AND while both sides may get stingers at their uncaps that cover both Attack Chopper Spawns...
The SAS uncap Stinger is not vulnerable to Snipers.
This adds-up to better Anti-Air coverage and better Air Supremecy with better Close Air Support.
JMO; and assuming teams are evenly balanced.
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Sure the Spetz have 2 bridges, BUT:
The SAS get far better attack choppers. And not in terms of weaponry, but flyability.
AND while both sides may get stingers at their uncaps that cover both Attack Chopper Spawns...
The SAS uncap Stinger is not vulnerable to Snipers.
This adds-up to better Anti-Air coverage and better Air Supremecy with better Close Air Support.
JMO; and assuming teams are evenly balanced.
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