OMG! I've been gone from BF2 for almost 2 years. Just returned a couple weeks ago and now a new patch? BOOYA.
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Two quick questions after watching the video...
1. You're sniping from the hotel roof on Gulf of Oman to the MEC Airbase. What settings are you using to be able to see players on the runway?
I have everything cranked to high, 100% view distance, 4xAA, and am running at 1920x1200. Here's what I see with the L96A1 from that same spot:
http://graphicintegrity.net/temp/bf2/om … rfield.jpg
2. In almost none of your shots do you compensate for bullet drop. The center of your reticle is exactly on their heads. If I attempt such long shots while aiming as you do, I do not score a headshot. What's up with that?
1. You're sniping from the hotel roof on Gulf of Oman to the MEC Airbase. What settings are you using to be able to see players on the runway?
I have everything cranked to high, 100% view distance, 4xAA, and am running at 1920x1200. Here's what I see with the L96A1 from that same spot:
http://graphicintegrity.net/temp/bf2/om … rfield.jpg
2. In almost none of your shots do you compensate for bullet drop. The center of your reticle is exactly on their heads. If I attempt such long shots while aiming as you do, I do not score a headshot. What's up with that?
No problem, man.SargeV1.4 wrote:
...
EDIT: Holy crap soup nazi, why didn't I ever think of that I've got the mouselook set up but this seems way more useful. thanks man
Or you can approach your target like I do against that SU-34 at the end of the video. Come in at an angle and that cuts the rotational spin down considerably.SargeV1.4 wrote:
...
Try turning the chopper to the left before leaving the pilots seat (assuming it still veers off to the the right with 1.3) It buys you a lot vital extra time
Take a gander at Joy2Key sometime. You can map the F1 and F2 keys to any joystick buttons you please. I filmed this video while flying with a joystick.137[CSi] wrote:
I hate all of you bastards who fly with a mouse and can pull this off LOL!!! I cannot fly the chopper for crap with a mouse! I have a joystick and throttle but for me to perform the trick its required that I take my hands off of my flight controls, then do some super uber micro movements on my keyboard to switch to the gunner seat, right click, fire, guide, hit target F1, F1, F1, F1, F1 LOL!!! BOOM CRASH!
http://www.electracode.com/4/joy2key/Jo … ersion.htm - download link is at the bottom of the page. Let me know if you want help setting it up. It's a snap.
With Joy2Key, you can also use the Commo Rose and FreeLook with the joystick hat. When you get behind an enemy jet, "Spot" it and it makes following them so much easier to follow since they appear on your mini-map. Good times.
It still works every bit as well as it did before.
http://graphicintegrity.net/temp/bf2/mo … r_v1.3.avi
If you watch/listen closely, you can tell that the chopper engine is about to die before I go back into the pilot position at the end of the movie.
http://graphicintegrity.net/temp/bf2/mo … r_v1.3.avi
If you watch/listen closely, you can tell that the chopper engine is about to die before I go back into the pilot position at the end of the movie.
ZOMG!!!! It does work. http://graphicintegrity.net/temp/bf2/mo … arrier.avi
Can you drop vehicles on the carrier? Please say yes.
Wow. So you decide to resort to the high-school methodology of gossiping behind the backs of the rest of the MoonGamers community by posting a rant about them here? And how does that make you a better BF2 player (or better person, for that matter)?
I admin on the MoonGamers Oman server and it can be a bear at times to keep it from becoming a 3 ring circus. If one side gets all of the flags, no matter how many times we spam "Do not attack uncappable bases with vehicle weapons at ANY time", there will always be a few people who choose to ignore the warning and side-step the rule anyways causing a mass of players to be kicked for breaking the rule. Sure, it may be an easier job to allow uncappable base raping, sit back and watch for tk'ers and smacktards, but after playing on that server almost exclusively for the past 4 months, it's the best rule to play by.
Think of all the times that you are trying to get a jet to help out your team and some pilot from the other team flies over and strafes your runway with hell from above. You never even get a chance to get up in the air because they're too worried about competition. This rule promotes a better gameplay experience for all and a fair chance for a team to come back and maybe even win the round.
Sure, it seems a bit harsh that you got kicked/banned IMMEDIATELY for only firing the laser guided missile at the APC, but it's part of the server rules that are stuck on your screen for the duration of the time you're loading into the map. If you're so worried about not getting out of the uncap alive with a stolen jet, pick a better time to steal it.
If had been a case where your team already had all the flags and they were starting to roll in with armor to the airbase wreaking havoc, I can understand where the admin was coming from. If that sort of thing happens, it's almost pointless to spam the warnings to rule breakers because they're too caught up in getting points for kills and don't read the messages. Hence immediate kicking/banning until the baseraping has ceased. Assuming that this was the case, the admin probably had removed other players right around the same time as you for also breaking the rule. If it was not the case, I think a warning would've done just fine. But then again, I wasn't there.
Despite popular belief, the admins on the MoonGamers server aren't there to make your life miserable. You can do whatever you want within enemy uncaps except for fire vehicle weapons at ground units, helicopters that just took off, and jets that are attempting to take off. You can chase enemy jets through uncaps and shoot them down, but you can't fire on the AA emplacements within. If you're too worried about getting shot by AA, stay above their range and engage your target after you pass by the uncappable.
For the guy who said this is a game about War and anything goes, you're half-way right. It is a game, after all, and people play it for enjoyment. What would you rather have while playing a game? A fighting chance or to be pummeled over and over again? You may have the occasional round when you are the pummeler, but getting pummeled sucks.
And finally, if you have a bone to pick with a certain server, do everyone a favor and go straight to the source. Gossiping like this may seem like the "cool" thing to do, but you're only hurting your own credibility in the end.
I admin on the MoonGamers Oman server and it can be a bear at times to keep it from becoming a 3 ring circus. If one side gets all of the flags, no matter how many times we spam "Do not attack uncappable bases with vehicle weapons at ANY time", there will always be a few people who choose to ignore the warning and side-step the rule anyways causing a mass of players to be kicked for breaking the rule. Sure, it may be an easier job to allow uncappable base raping, sit back and watch for tk'ers and smacktards, but after playing on that server almost exclusively for the past 4 months, it's the best rule to play by.
Think of all the times that you are trying to get a jet to help out your team and some pilot from the other team flies over and strafes your runway with hell from above. You never even get a chance to get up in the air because they're too worried about competition. This rule promotes a better gameplay experience for all and a fair chance for a team to come back and maybe even win the round.
Sure, it seems a bit harsh that you got kicked/banned IMMEDIATELY for only firing the laser guided missile at the APC, but it's part of the server rules that are stuck on your screen for the duration of the time you're loading into the map. If you're so worried about not getting out of the uncap alive with a stolen jet, pick a better time to steal it.
If had been a case where your team already had all the flags and they were starting to roll in with armor to the airbase wreaking havoc, I can understand where the admin was coming from. If that sort of thing happens, it's almost pointless to spam the warnings to rule breakers because they're too caught up in getting points for kills and don't read the messages. Hence immediate kicking/banning until the baseraping has ceased. Assuming that this was the case, the admin probably had removed other players right around the same time as you for also breaking the rule. If it was not the case, I think a warning would've done just fine. But then again, I wasn't there.
Despite popular belief, the admins on the MoonGamers server aren't there to make your life miserable. You can do whatever you want within enemy uncaps except for fire vehicle weapons at ground units, helicopters that just took off, and jets that are attempting to take off. You can chase enemy jets through uncaps and shoot them down, but you can't fire on the AA emplacements within. If you're too worried about getting shot by AA, stay above their range and engage your target after you pass by the uncappable.
For the guy who said this is a game about War and anything goes, you're half-way right. It is a game, after all, and people play it for enjoyment. What would you rather have while playing a game? A fighting chance or to be pummeled over and over again? You may have the occasional round when you are the pummeler, but getting pummeled sucks.
And finally, if you have a bone to pick with a certain server, do everyone a favor and go straight to the source. Gossiping like this may seem like the "cool" thing to do, but you're only hurting your own credibility in the end.
Well, after the major fiasco with all of the Battlefield 2 bugs that EA/Dice have never ironed out, I will probably be making the switch to Enemy Territory: Quake Wars. BF2142 just doesn't look that attractive to me and it'll probably have just as many (if not more) bugs as BF2.
Not to mention that ET: QW will be utilizing the Doom III engine, so it will probably play much smoother on my machine than BF2.
Not to mention that ET: QW will be utilizing the Doom III engine, so it will probably play much smoother on my machine than BF2.
Couldn't help myself.
q3dm17
There is no ceiling in BF2. Proof: http://graphicintegrity.net/blog/2006/03/09/sky-high/
I spend the majority of my time "ghosting" when I am wearing my admin tags. Our admins have to live by a simple rule- "Do not act on what other people have said- rather, you have to see it for yourself." Although it's (seemingly) impossible to watch every aspect of the game at all times, you can catch the majority of rule-breakers from in-game chat. If you notice someone saying that a player is harassing them on the helipad, I ghost over the helipad and wait for a repeat performance.arson wrote:
What admin just wants to sit there while everyone else is playing? I doubt many and I really don't know of any. Usually they tend to monopolize vehicles, kick whoever pwns them and ignore rule violations when its happening to the other team. Watch how fast they react when the disturbance is on their side lol...Its safe to say that admin abuse runs rampant throught the BF2 server's. The good servers have checks and balances in place so you can make notes of any admin abuse on their public forums. Its a tough job to properly admin a server and my hats off to those that do it well......
The way it works on our server, if you want to actually "play" the game, admins are requested to remove their admin prefix tags. That way they have a lesser chance of being harassed by other players and enjoy their game. Playing with the admin tags on is not recommended. Not only can you not see what is going on outside of your field of vision, but players on the other team may think that your team will be getting "special treatment" because of your prescence on the battlefield.
I don't really enjoy ghosting and I get frustrated when people I've kicked for an offense before come back and do it again and again and again... But someone has to do it and try to keep the server running as clean and efficient as possible. I look forward to the day that BF2142 comes out and (hopefully) most of the BF2 smacktards will leave.
Then you are certainly in the minority of J-10 pilots. I apologize and salute your godly score.washow wrote:
it's really stupid you know?The Soup Nazi wrote:
I'd be a lot more impressed if you had gotten that score in any jet other than the J-10 -- especially on Wake Island. How many times did you strafe the carrier?washow wrote:
joysticks for jet all the way
here's my record for you show-offy poops
http://img115.imageshack.us/img115/7499 … 0138ce.png
guy on j-10 = carrier raper
why? i mean fucking why? i don't like how i can show down easily by essex so i hardly ever go carrier raping
that round i entered carrier zone almost never (maybe twice or so because nobody came out)
The Traitor Badge
Basic:
IAR: 5 Kick Votes (against teammates) or Mutiny Votes
Veteran:
Total: 50 Kick Votes or Mutiny Votes
IAR: 10 Kick Votes (against teammates) or Mutiny Votes
Expert:
Total: 500 Kick Votes or Mutiny Votes
IAR: 25 Kick Votes (against teammates) or Mutiny Votes
Basic:
IAR: 5 Kick Votes (against teammates) or Mutiny Votes
Veteran:
Total: 50 Kick Votes or Mutiny Votes
IAR: 10 Kick Votes (against teammates) or Mutiny Votes
Expert:
Total: 500 Kick Votes or Mutiny Votes
IAR: 25 Kick Votes (against teammates) or Mutiny Votes
The thread starter should've included Strike at Karkand. God, I hate that map with a passion.
The Triatholon Badge
Basic:
IAR: swim 5 minutes, run 5 minutes, drive a DPV or FAV for 5 minutes
Veteran:
Total Time: swim 4 hours, run 4 hours, drive a DPV or FAV for 4 hours
IAR: swim 5 minutes, run 5 minutes, drive a DPV or FAV for 5 minutes
Expert:
Total Time: swim 20 hours, run 20 hours, drive a DPV or FAV for 20 hours
IAR: swim 5 minutes, run 5 minutes, drive a DPV or FAV for 5 minutes
------------------------------------
The 007 Spy Badge
Basic:
IAR: TK 5 friendlies
Veteran:
Total: 50 TK's
IAR: TK 15 friendlies
Expert:
Total: 500 TK's
IAR: TK 40 friendlies
Basic:
IAR: swim 5 minutes, run 5 minutes, drive a DPV or FAV for 5 minutes
Veteran:
Total Time: swim 4 hours, run 4 hours, drive a DPV or FAV for 4 hours
IAR: swim 5 minutes, run 5 minutes, drive a DPV or FAV for 5 minutes
Expert:
Total Time: swim 20 hours, run 20 hours, drive a DPV or FAV for 20 hours
IAR: swim 5 minutes, run 5 minutes, drive a DPV or FAV for 5 minutes
------------------------------------
The 007 Spy Badge
Basic:
IAR: TK 5 friendlies
Veteran:
Total: 50 TK's
IAR: TK 15 friendlies
Expert:
Total: 500 TK's
IAR: TK 40 friendlies
Wow. What completely short-sighted reasoning your clan server players must have. Are you forgetting about Kubra Dam, Wake Island, Dragon Valley, and Operation: Clean Sweep? In all 4 of those instances, the USMC starts with only a carrier or an airfield. Put 2 decent pilots on the other team at the stick and those Marines won't ever see another spawn point for the rest of the round.Stomper_40k wrote:
My clan server allows baserape for the following reasons:
3) You can spawn somewhere else. If you can't spawn somewhere else then you deserve to be baseraped for letting the opposing team take all the flags.
I'm sorry- how did they "deserve to be baseraped" when Dice created the maps to not let USMC start with any other spawn points at the start of the round?
For this very reason, I choose never to play on Wake Island. I've played too many rounds where pilots on the Chinese team did nothing but bomb and strafe the carrier. The highest score on the Chinese team by the end of the round was somewhere around 150. Highest on USMC? 10. Where's the fun in that?
Sure, you can say that this game is "war", but you're forgetting that people play this game because it is just that- a game. You know- a means of releasing some stress from the "real world" and not a full-time job.
And I don't doubt it. My score, however, is from only 3 days ago (v1.22) while I was USMC.Flecco wrote:
I've seen a 200+ score on one of the Aussie servers in an F-35b on Wake... That was pre 1.2 though, back when things made some sense to me on Wake...The Soup Nazi wrote:
I'd be a lot more impressed if you had gotten that score in any jet other than the J-10 -- especially on Wake Island. How many times did you strafe the carrier?washow wrote:
joysticks for jet all the way
here's my record for you show-offy poops
http://img115.imageshack.us/img115/7499 … 0138ce.png
I'd be a lot more impressed if you had gotten that score in any jet other than the J-10 -- especially on Wake Island. How many times did you strafe the carrier?washow wrote:
joysticks for jet all the way
here's my record for you show-offy poops
http://img115.imageshack.us/img115/7499 … 0138ce.png
That's great. I use a joystick. Screenshot was from MoonGamers Mostly Oman - no uncappable spawn raping allowed.XxUNDEROATHxX wrote:
Keyboard and mouse...and heres the kicker...
My mosue pad is 6x6"! Yet I still manage to pull off this kinda stuff...
http://img101.imageshack.us/img101/6125 … age7xo.jpg
Hola.
I admin on the MoonGamers Mostly Oman server and I can say, without a doubt, that this rule is tremendously difficult to enforce. It's bad enough that people stand in front of others' jets, kill off copilots in attack choppers, and smack-talk each other. But throw in the "no uncappable baseraping with vehicle weapons rule" and it's a hard job. I apologize for you getting kicked for defending yourself over the MEC Airfield, but each one of the administrators undergoes rigorous training to discern what's permissable and what is not.
The reasoning behind having this rule is not so much to protect the soldiers within the confines of the uncapturable bases, rather to give them a chance to play. Think about your experiences on other servers. Have you ever been waiting for a jet to spawn, jump in when it does, and then get strafed by an enemy jet before you can even take off? If so, you probably felt the same way I did in other servers- "If I could only get up off the ground, I could take that baseraper out." It also rewards players with a better overall experience in-game. It's not a lot of fun to keep getting strafed while waiting for a jet, chopper, tank, whatever in the main bases.
If you (or anyone else) have troubles understanding or adhering to the rule, then simply don't play there. Calling it a "n00b server" for enforcing no uncappable base-raping is simply short-sighted.
And just to clarify:
Infantry, Artillery, and Vehicles ARE allowed in uncappables- just not firing vehicle weapons. You can snipe to your heart's content, run people over with DPV's (even APC's), Jihad Jeep, etc.
Edit:
They used to allow jets to take out enemy AA inside uncapturable bases, but decided against it because it made the admins' job even harder. Imagine all the pilots out there who claim that they are "protecting themselves" from AA -- yet they release their bombs and kill 5 other people at the same time.
I admin on the MoonGamers Mostly Oman server and I can say, without a doubt, that this rule is tremendously difficult to enforce. It's bad enough that people stand in front of others' jets, kill off copilots in attack choppers, and smack-talk each other. But throw in the "no uncappable baseraping with vehicle weapons rule" and it's a hard job. I apologize for you getting kicked for defending yourself over the MEC Airfield, but each one of the administrators undergoes rigorous training to discern what's permissable and what is not.
The reasoning behind having this rule is not so much to protect the soldiers within the confines of the uncapturable bases, rather to give them a chance to play. Think about your experiences on other servers. Have you ever been waiting for a jet to spawn, jump in when it does, and then get strafed by an enemy jet before you can even take off? If so, you probably felt the same way I did in other servers- "If I could only get up off the ground, I could take that baseraper out." It also rewards players with a better overall experience in-game. It's not a lot of fun to keep getting strafed while waiting for a jet, chopper, tank, whatever in the main bases.
If you (or anyone else) have troubles understanding or adhering to the rule, then simply don't play there. Calling it a "n00b server" for enforcing no uncappable base-raping is simply short-sighted.
And just to clarify:
Infantry, Artillery, and Vehicles ARE allowed in uncappables- just not firing vehicle weapons. You can snipe to your heart's content, run people over with DPV's (even APC's), Jihad Jeep, etc.
Edit:
They used to allow jets to take out enemy AA inside uncapturable bases, but decided against it because it made the admins' job even harder. Imagine all the pilots out there who claim that they are "protecting themselves" from AA -- yet they release their bombs and kill 5 other people at the same time.
Untrue. He has a second video about life after 1.2 in a J-10.][v][artini wrote:
Yeah, http://www.bf2s.com/player/48131109/ - |ccc||PlaneWhore was the best, watch his movie at http://files.bf2s.com/download.php?file=39 he just OWNS, but he never played after the 1.2 patch.
but i do, and i know that ill never would get that ratio if planes just can hit me without even aiming...
http://www.totalbf2.com/forums/showthread.php?t=58091
Video available here: http://media.putfile.com/Highway-to-the-Boredom-Zone72
Colony's second account: Aircolony - http://bf2s.com/player/64951232/
Saw something similar on Gulf of Oman recently- except it wasn't moving. One shot with M95 took it out.
MoonGamers Mostly Oman. http://moongamers.com
Admins are usually around to enforce:
Excessive TK'ers
Vehicle Whoring
Abusive Team Switching (e.g. to continue to get the SU-34)
Uncappable baseraping
Admins are usually around to enforce:
Excessive TK'ers
Vehicle Whoring
Abusive Team Switching (e.g. to continue to get the SU-34)
Uncappable baseraping
Oman. MEC has air superiority with the Mig-29, bombing superiority with the SU-34, an attack chopper with great gunner splash damage (at the start 5 APC's and 2 tanks), and an uncappable base on the mainland.
If the team works well together, the Mig will keep the F-35's off the SU-34's tail and MEC will have no problem driving USMC back to the carrier. Once MEC captures all of the CP's, it's over.
If the team works well together, the Mig will keep the F-35's off the SU-34's tail and MEC will have no problem driving USMC back to the carrier. Once MEC captures all of the CP's, it's over.
If I see an enemy chopper, I try to fly towards one of its sides. The larger target makes hitting them easier. Fly in at a lower altitude and at normal cruising speed. As soon as you have a clear shot, attack with the cannon while flying directly at them. Immediately before impact, fire one or two missiles and dive down.
That works pretty well most of the time.
If they're just hovering over a flag, find their position with the missile HUD, switch to bomb mode and then approach from a higher altitude. While approaching, gun the chopper with your cannon. Right before impact, drop a single bomb and pull up. You'll be racking up flag defense points in no time.
That works pretty well most of the time.
If they're just hovering over a flag, find their position with the missile HUD, switch to bomb mode and then approach from a higher altitude. While approaching, gun the chopper with your cannon. Right before impact, drop a single bomb and pull up. You'll be racking up flag defense points in no time.
Ungh. I really hope that EA/Dice addresses the issue of not being able to lock onto solo chopper/jet pilots when they're in the gunner position. The fact that they can't be locked onto is a blatant exploit of the game mechanics.
*sigh*
If only more pilots would learn to use their cannons, they wouldn't have this problem. All you have to do is get behind them with your bomb HUD, wait for them to level out, and lead over your target a bit. Even if you don't destroy their jet, your cannon fire on their cockpit will likely "snipe" them out.
Air-to-Air missile combat is only as good as you make it (minus the J-10's amazing ability to dodge flares while flying level). If you're right on someone's tail (I'm talking 100 meters or less), your missiles stand a greater chance of missing than if your target is 200-350 meters and not performing a hard bank at the time of lock. The biggest hint I can give to aspiring pilots regarding A2A combat is to keep your distance with good throttle control and learn how to use your cannons while in turns effectively.
Not only do you get the benefit of a surprise attack, but you can also take solace in the notion that EA/Dice will likely never nerf the cannons. While others complain about how innacurate A2A missiles are, you'll continue to dominate with your guns.
If only more pilots would learn to use their cannons, they wouldn't have this problem. All you have to do is get behind them with your bomb HUD, wait for them to level out, and lead over your target a bit. Even if you don't destroy their jet, your cannon fire on their cockpit will likely "snipe" them out.
Air-to-Air missile combat is only as good as you make it (minus the J-10's amazing ability to dodge flares while flying level). If you're right on someone's tail (I'm talking 100 meters or less), your missiles stand a greater chance of missing than if your target is 200-350 meters and not performing a hard bank at the time of lock. The biggest hint I can give to aspiring pilots regarding A2A combat is to keep your distance with good throttle control and learn how to use your cannons while in turns effectively.
Not only do you get the benefit of a surprise attack, but you can also take solace in the notion that EA/Dice will likely never nerf the cannons. While others complain about how innacurate A2A missiles are, you'll continue to dominate with your guns.
You probably got him all upset because by sniping him out of a jet, you're hurting his jet k:d ratio.
I played on there a couple days ago and flew against a SunTzu. He was flying an F-35 with me in a Mig. Sound familiar?
SunTzu, were you playing on MoonGamers 24/7 Gulf of Oman a couple nights ago?
I'm thinking that if I hadn't raised the bow of the boat at such a high angle that it would've driven much faster than it did. I'll have to do some more recon.(T)eflon(S)hadow wrote:
Lt. Col M1, no totally different issue here, what your describing is old news.
I watched the video, and that's not exactly what I witnesses last night either. Yes the bow of the RIB was up about 45 degrees, but it was just haulin ass.... I'll report back here when I see it again.
Thanks Soup Nazi for the intel.
Glad you watched and enjoyed the video.
I find that hard to believe. The EuroFighter seems to be very unresponsive in the turns. It doesn't feel stable while flying in a straight line, but that doesn't make it more "manueverable." Please cite your source that the EuroFighter is "17% more manourverable than most other fighters."(*Cusa*)craig wrote:
the j-10 and eurofighter are 17% more manourverable than most other fighters so they can escape better than others, like the f-35 which is the worst for manourverability on bf2
http://www.bf2player.com/sig/57404921-934.png
You really think it's a graphical glitch? Think again: http://graphicintegrity.net/blog/2006/0 … 2/#more-10
Video available for download in the preceding link...
Video available for download in the preceding link...
No. He was just speeding right along. The boat doesn't take any damage like that unless if it flips over (at least in my experience).Cbass wrote:
EDIT: thats a funny pic soup nazi. did u report that guy for padding repair points? thats what he's doing right?
If you take a boat and ram it against the side of the carrier, the front end will lift up off the water. While it's raised, turn away from the carrier and manually adjust the throttle to keep the front out of the water. If you continue at full throttle, the boat will flip over and explode. If you go too slowly, the front will simply lower back to the water.
The end result looks like this: http://graphicintegrity.net/temp/bf2/screen002.jpg
The trick is to keep the front end up while driving the boat. If you can do this, it will drive much faster than the normal top speed.
Edit: screenshot added
The end result looks like this: http://graphicintegrity.net/temp/bf2/screen002.jpg
The trick is to keep the front end up while driving the boat. If you can do this, it will drive much faster than the normal top speed.
Edit: screenshot added
A successful CEO of a prominent company has a drop-dead gorgeous secretary, but has a wife at home. One day, his secretary starts dropping hints that she would like very much to sleep with him. So, he decides to call it a day and take her back to her place for a little fun.
After they finish he starts getting dressed and heads for the door. Right before he leaves, he thinks to ask her:
CEO: "Do you happen to have any baby powder?"
Secretary: "Sure, here you go."
She hands him the baby powder and he sprinkles it on his hands and rubs it into his shirt and finishes by wiping his hands on his pants. He leaves for home.
Once he arrives at home, his wife has made dinner already and is waiting for him.
Wife: "Where have you been? I've had dinner ready for over half an hour!"
CEO: "Sorry I'm late, honey. My gorgeous secretary invited me to her place for some fabulous sex."
Wife: "Whatever. I see that baby powder all over your shirt and pants- you went out bowling with your friends from work again, didn't you?"
After they finish he starts getting dressed and heads for the door. Right before he leaves, he thinks to ask her:
CEO: "Do you happen to have any baby powder?"
Secretary: "Sure, here you go."
She hands him the baby powder and he sprinkles it on his hands and rubs it into his shirt and finishes by wiping his hands on his pants. He leaves for home.
Once he arrives at home, his wife has made dinner already and is waiting for him.
Wife: "Where have you been? I've had dinner ready for over half an hour!"
CEO: "Sorry I'm late, honey. My gorgeous secretary invited me to her place for some fabulous sex."
Wife: "Whatever. I see that baby powder all over your shirt and pants- you went out bowling with your friends from work again, didn't you?"
I've heard through a very reliable source that EA is going to mandate that TK Punish must be activated on all ranked BF2 servers. Note that this mandate does not come from BF2RS, rather from EA directly. I'm not exactly sure when this will go into effect, but it will be standardized with the release of the new BF2CC.
If it is indeed true, you better enjoy the servers without TK punish turned on while you can.
If it is indeed true, you better enjoy the servers without TK punish turned on while you can.
I think I know what it is... would you like me to let the cat out of the bag?PlaneWhore wrote:
CantStopGaming, Cain's Lair, among other but mostly those two servers. Though my infantry profile is a "secret" (heh heh) you should be able to spot me without too much trouble once an airplane capable map rolls around.washow wrote:
hey planewhore, can you like pm me with the server you play on a lot? i want to learn/play with yoU
Yes. One time an enemy jet I was pursuing hit the brakes for a strafing run and I was coming in too fast. I raised above him and dropped a single bomb in desperation. Boom. Dead.
I've done it many times to attack/transport choppers trying to take flags, too. Flares do little against bombs...
I've done it many times to attack/transport choppers trying to take flags, too. Flares do little against bombs...
Anytime.wooly-back-jack wrote:
top link, thanks for thatThe Soup Nazi wrote:
Read this for further information regarding J-10 balance issues in 1.21 http://www.totalbf2.com/forums/showthread.php?t=61220
Read this for further information regarding J-10 balance issues in 1.21 http://www.totalbf2.com/forums/showthread.php?t=61220
Even better idea, don't attack the carrier with jets. That's just begging to get shot down. And isn't it more fun fighting jets that are in the air rather than on the ground?
In response to your #12 regarding pilots who fly as medics...
There really isn't a better class to fly as than the medic.
1. As stated before, you heal yourself when going out of bounds. Not only that, but it lets you stay out of bounds longer than any other kit. Those extra seconds can be the deciding factor of whether or not you're able to survive long enough to get back in bounds and/or under control.
2. If you notice that a teammate has died in the vicinity of a flag on your mini-map, you can almost be certain that an enemy has killed them and is attempting to take that flag. One quick strafing run with the cannon or a single bomb will usually award you with at least one kill and a +2 point bonus for flag defense.
Another kit which is not such a bad choice is engineer. If your team's artillery is taken out, one swift pass over the artillery emplacements (flying low and at cruising speed) can, and usually does, repair it enough to start working again. Sure, you don't get repair points for this, but it lets your commander keep using his toys to support your team.
Flying as a sniper with an M95 is just asking for trouble. If you're waiting for a jet to spawn and other teammates are around you waiting for it, as well, you run the risk of getting TK'ed even before it spawns. Why? Because they're thinking that if you don't get the jet first, you're going to snipe them out. Also, if you have to bail because you're under heavy gun/missile fire and your jet has taken a lot of damage, parachuting in as a sniper probably isn't going to help your life expectancy time at all. At least pick a kit that will ensure you a chance of survival if you end up having to bail.
There really isn't a better class to fly as than the medic.
1. As stated before, you heal yourself when going out of bounds. Not only that, but it lets you stay out of bounds longer than any other kit. Those extra seconds can be the deciding factor of whether or not you're able to survive long enough to get back in bounds and/or under control.
2. If you notice that a teammate has died in the vicinity of a flag on your mini-map, you can almost be certain that an enemy has killed them and is attempting to take that flag. One quick strafing run with the cannon or a single bomb will usually award you with at least one kill and a +2 point bonus for flag defense.
Another kit which is not such a bad choice is engineer. If your team's artillery is taken out, one swift pass over the artillery emplacements (flying low and at cruising speed) can, and usually does, repair it enough to start working again. Sure, you don't get repair points for this, but it lets your commander keep using his toys to support your team.
Flying as a sniper with an M95 is just asking for trouble. If you're waiting for a jet to spawn and other teammates are around you waiting for it, as well, you run the risk of getting TK'ed even before it spawns. Why? Because they're thinking that if you don't get the jet first, you're going to snipe them out. Also, if you have to bail because you're under heavy gun/missile fire and your jet has taken a lot of damage, parachuting in as a sniper probably isn't going to help your life expectancy time at all. At least pick a kit that will ensure you a chance of survival if you end up having to bail.
Somewhat offtopic, but I've found a great way to grief those runway camping jet pilots. Grab a transport chopper and fly towards them while aiming downwards. Right before impact, hop out and watch them all jump in at the same time because they were holding "E". Either that, or they get smashed by the chopper.
...so evil...
...so evil...
Easy fix- and it may have already been mentioned... don't play on servers that have TK punish turned on. Worthless piece of crap "functionality" anyway.
Good admin(s) > EA's TK Punishing System
Good admin(s) > EA's TK Punishing System