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you do realize that a trumpet will completely and utterly ruin the balance of the sniper class?
fixedif you a game with flawed hitboxes where your sniper rifle will go through a person doing no damage, go play CS.
I didn't know that they made bullets out of soft metals like gold that will bend and warp under the horrendous stress of being tossed a short distance by hand.Ammo bag? Go ahead and throw it then watch the weapons get jammed using deformed ammo.
Yeah, never mind that the medics are flopping around, going prone, and rolling (at least graphically) all over their instruments.Medial bag with good drugs. I'm not throwing that anywhere.
With the MEC one I have a much better per hit accuracy. It doesn't suffer from the "bullet drop" or "settle deviation". It feels more like an actual rifle with a scope, except it's really damn accurate. It's effective in every situation that the M95 is (especially headshots), as it's pretty easy to rifle off 3 consequative hits on someone not in a breakneck dash.I am going to disagree with the accuracy. The Chinese at distance is pretty much on spot. Just aim a hair higher, the same for the MEC sniper but the crosshair is too funny looking to find the sweet spot. I like how they put in these special crosshairs although they probably are useful towards real snipers that have to plot wind distance and crap but for us it means crap.
I don't have a problem with the crosshair - just check where the confirmation ding comes up in your sights and mentally memorize that as the crosshair point. Won't take much adjustment, and I swear you'll get one hell of a rifle out of it. It's basically a PKM per shot more suited for a longer range (but not quite as suited for the very long range that the M95 is). You'll probably take a bit more retaliatory fire, but you'll also get more kills with this thing once you get it down pat.
I can't seriously entertain a rant on sniper unless it takes into account the auto-snipers.
I get MUCH more effectiveness out of the autosnipers than I do the unlock or the american rifle. It's almost like playing a different class.
The issue is to do well with the 95 damage guns, you need to pick your targets. You need to confirm damage on the enemy, or be sure of a headshot. They are some of the better rifles for range though.
The autosnipers provide less ranged ability and stopping power, but great reliability. This is the gun that you can use to get faster, if less tactical kills, by getting somewhere semi-close to the enemy and then taking potshots at them. The autosnipers on a bullet for bullet basis have a much more accurate feel to them, and you're basically using a scoped PKM with very nasty accuracy.
No, you need to do some autosniping before you can rant about the class as a whole.
I get MUCH more effectiveness out of the autosnipers than I do the unlock or the american rifle. It's almost like playing a different class.
The issue is to do well with the 95 damage guns, you need to pick your targets. You need to confirm damage on the enemy, or be sure of a headshot. They are some of the better rifles for range though.
The autosnipers provide less ranged ability and stopping power, but great reliability. This is the gun that you can use to get faster, if less tactical kills, by getting somewhere semi-close to the enemy and then taking potshots at them. The autosnipers on a bullet for bullet basis have a much more accurate feel to them, and you're basically using a scoped PKM with very nasty accuracy.
No, you need to do some autosniping before you can rant about the class as a whole.
No, claymores are there as a bonus and to give you a little extra tactical ability to choose your spots. Your main forms of protecting yourself is choosing an appropriately covered location and making sure your flanks aren't weak. Claymores can give you some extra options, but you assume the risks when you place one down. Snipers are a loner class. They aren't supposed to be around teammates. They fight from afar. Where you snipe from is equally if not more important as how well you actually snipe.The problem of team punishment by claymore mines is rediculous. These are the only means by which a sniper can protect himself. If you buddies are to stupid to watch where they are going it is their problem and they should be punished for that. They can clearly see the mines and thus stay away. The sniper has enough problems defending himself in close combat!
How about getting up and running away? It's only a 1 hit kill if he can get a clear shot at the head.
No. The purpose of heavily armored units is not light recon and scouting. It's meant to be the backbone of the battle and as such needs to be on the front lines. The vehicles which are for capturing flags are called transports - fast vehicles suitable to getting in enemy territory and providing enough threat with a decent driver and gunner to hold back light resistance, which would be the typical 1 or 2 flag defenders not on the front. A tank is a heavily armored behemoth there to do just as you say - frag people, as well as its top priority being to stop enemy vehicles. An APC offers some more options when it comes to troop transport, but its main function is also to fight, its advantage being in its higher top speed than a tank (though lower acceleration) can allow it to get from point A to B quicker. The APC also performs very well against infantry.I don't know how many of you guys notice this, but what's up with these tank/APC whores who just sit around, doing nothing for the team? The pick a nice cozy spot and just start killing enemies. Sure, that's all fine and good when your team has all the flags, but what about getting a flag?
Since you're using Karkand as an example, all the flags should be captured by at least 2 people in a TRANSPORT - for US, this would mean blitzing by the initial MEC hotel force to take square, or if square is too unsafe, take suburbs (and possibly infiltrate further). When you go taking flags with tanks, not only do you take the tank out of its most effective environment (fragging and earning tickets for your TEAM), you're putting it out on its own with no infantry support, vulnerable to people spawning on it with C4 while it tries to capture the flag, or enemy MEC vehicles detouring to the tank that's trying to capture the flag for a first shot advantage (you can be guaranteed if the MEC commander isn't a complete moron he'll be spotting the lone tank trying to capture one of their flags).
Armor works hand in hand alongside infantry to push back the enemy and capture flags by brute force, not stealth and evasiveness, which is what transport is for. Flags are nice for counters, but the games tend to rely more on who's getting more kills, and a tank who is killing en masse for your team is making a significant contribution for your team.
Humor makes for the best sigs, not porno
Of course, don't go out expecting BF2 to actually be compatible with anything you buy to use with it.
I can't even use sound hardware mode on my Audigy 2 NX because of a "voice chopping" issue where all the voices are horribly choppy and annoying (none of the other sounds are this way, just the voices).
Hooray for quality assurance departments
I can't even use sound hardware mode on my Audigy 2 NX because of a "voice chopping" issue where all the voices are horribly choppy and annoying (none of the other sounds are this way, just the voices).
Hooray for quality assurance departments
Never apologize or show weakness to them. They can sense it, and they feed off it.So, I realized I was being a bad host, so I typed an apology, and in the middle of the apology, I got killed and they said, "N00b." Geez. Kids these days. LOL.
If you're going to make fools of yourselves, can you at least do it in such a manner that EA thinks you're LITERATE chimpanzees?
Sigh I guess I'll help you on this one:
Sigh I guess I'll help you on this one:
"Because 'ur' isn't a word, and plzzzzzzzzz makes you look like a newbie."To Whom It May Concern:
This is a note to inform you that I have recently come into possession of a “hack” for your software products “Battlefield 2” and “Battlefield 2: Special Forces”. This specific hack allows for exploits in the game to be taken advantage of, such as unlimited artillery strikes, or transparent walls, and I was wondering if these security breaches are known issues that your side is currently working on fixing. My involvement in this is limited to offline play – I have not used this software in online competition. If you have not been provided any information about these hacks and exploits, I would be more than happy to forward you the program files and documentation necessary for your research team to dissect them.
While the hope is that I will receive a reply to this message, it is not necessary if you are already aware of this issue. If possible, I would like the issue forwarded to a supervisor for expedition, due to the severe game disrupting properties of these exploits. They will leave permanent scars in many gamer’s statistics, and will have a very negative impact on the game itself and the reputation surrounding your products. Again, I offer any assistance possible in achieving a resolution to this issue.
Some additional information you might find handy is the site of the distributors of this hack, which is http://www.XXXX.com. I have also noted that they are using an illegal copy of Invision’s PowerBoard software and have reported them to the folks at Invision, in the hopes that it will both help them out and help us out in our efforts to staunch the spread of these hacks.
Once more, I appeal to you for this service to be expedited at the highest priority, as many are going to be impacted negatively the longer this issue is left in a state of disrepair. I do sympathize with the challenges of getting the job ticket created and going, and hope that the delay can be kept to a minimum.
Your name,
Battlefield 2 Enthusiast
I've never, in my days, encountered a tank camper that didn't move. Generally, the first moment they here that BRAAP BRAAP BRAAP RED X RED X OMG OMG they're spamming that smoke button and beatin a path out of texas.
If the mine is slipping off that's due to bad aim, but that can be fixed by paying better attention that you land it on a smooth surface (not the angled dome off the tank).
Otherwise, you can throw the nade if you want in that instance that you've flung it on top too (and from a safer positioning as well). It'll still go off.
If the mine is slipping off that's due to bad aim, but that can be fixed by paying better attention that you land it on a smooth surface (not the angled dome off the tank).
Otherwise, you can throw the nade if you want in that instance that you've flung it on top too (and from a safer positioning as well). It'll still go off.
Indeed, no need, just fling the mine on top of the tank, and the next time that sucker moves he's doomed.
If you want some real fun with mines, though, break off from the general riff raff in Karkand, run over to the train accident, toss a couple mines on the far side of the tracks (so they can't be seen), two mines in the water in the middle of the driveble area, and one right before the end of the top of the ramp going down, so it's JUST out of view.
Find a good hiding spot (maybe get a supply box from a commander out of view), sit back, and laugh as vodniks full of clanners blow themselves up
If you want some real fun with mines, though, break off from the general riff raff in Karkand, run over to the train accident, toss a couple mines on the far side of the tracks (so they can't be seen), two mines in the water in the middle of the driveble area, and one right before the end of the top of the ramp going down, so it's JUST out of view.
Find a good hiding spot (maybe get a supply box from a commander out of view), sit back, and laugh as vodniks full of clanners blow themselves up
A stinger? That's like murdering someone for their chewing gum... that they're currently chewing
Hey, on the ground, both of you are ticket liabilities!
Hooray for equality
Hooray for equality
What? I don't even remember reading that thread, let alone participating in itOn an unrelated note, I saw 5ud or Sud make some statements about America and Iraq and presidents and stuff. While I agree with his stuff, wasn't he the guy flaming all the anti-americans in the 'america-haters unite!'-thread?
It's hilarious that the hackers get new features more often than the legit players of the actual game do
Even the WMDs aside, and even if by some horrendous power of the universe Bush made an innocent mistake on that, why does the US not engage the threats that actually confirm having these facilities and outright SAY THEY WILL USE THEM.
North Korea anyone? North Korea isn't about to mess around with the Americans. They have implied nuclear capabilities on a global media level and have made it clear that in the case of any American attack, they would be met with their force in turn.
But you see, America isn't in the business of warring for justice, honor, or to right wrongs. This one is being analyzed on a business level of risk vs reward, and on no merits short of that.
North Korea:
Risks:
- Nuclear retaliation on homefront and battlefront, America is not prepared to field a defensive battle especially in the face of nuclear warfare
- Possible alliances with China and Russia, though chance of those nations lending aid against an onslaught is minimal
- Despite being oppressive, United Nations would definitely not let this one slide
- Civil dissent would be extremely likely, especially if attacks started occuring on home turf
Rewards:
- Few and far between, generally natural resources of the country. Nothing outstanding, it's a smaller nation.
Iraq:
Risks:
- Some infantry retaliation, these can be labelled terrorists. Civilians can be easily labelled as such as well when the situation calls for it
- Some light vehicular resistance, extremely obsolete and minimal risk. No known air assets or warhead deploying capabilities
- Possible alliances with other middle eastern neighbors, very low considering the history of hostilities and internal strife of that area
- Some possibility of American citizens not supporting this campaign
- Possibility of no support from United Nations
Rewards:
- Rich natural resources including petroleum
- If propaganda campaigns go correctly, operation can be disguised as "bringing democracy to an oppressed nation" and boost American support for the war machine
Seems like the choice on that one is clear. Why mess with something that actually stands to put some hurt on you when you can go after the clueless dictator.
This problem is an internal one in America, and I don't see it ever improving. I mean, look at the bloody DOLTS they put in the presidency elections. Hey guys, choose one idiot or another, they're both going to dance to the tune of what we tell them to do, not what you tell them to do. We'll give them the illusion, of course, of having difference campaigns, but it's all the same in the end. Back in the past, the only way this kind of internal corruption was ever stopped was civil war or uprisings, and there's absolutely no way that a civil force could take on the government in place.
Ever notice how, whenever you guys get a president that actually seems to be trying to fulfill the will of the people or make good on his promises, there's always an assassin trying to take shots at him? Yet when you get some insane capitalist war criminal in office, he can walk around in public without a care in the world?
Should also see some of the weapons they're making for the situational urban battles. RPGs that are meant to be fired at buildings, which cause the foundation of the building to collapse and crush all within. Yeah, a lot of thought about collateral damage or civilian fatalities sure went into the making of THAT one, eh guys?
North Korea anyone? North Korea isn't about to mess around with the Americans. They have implied nuclear capabilities on a global media level and have made it clear that in the case of any American attack, they would be met with their force in turn.
But you see, America isn't in the business of warring for justice, honor, or to right wrongs. This one is being analyzed on a business level of risk vs reward, and on no merits short of that.
North Korea:
Risks:
- Nuclear retaliation on homefront and battlefront, America is not prepared to field a defensive battle especially in the face of nuclear warfare
- Possible alliances with China and Russia, though chance of those nations lending aid against an onslaught is minimal
- Despite being oppressive, United Nations would definitely not let this one slide
- Civil dissent would be extremely likely, especially if attacks started occuring on home turf
Rewards:
- Few and far between, generally natural resources of the country. Nothing outstanding, it's a smaller nation.
Iraq:
Risks:
- Some infantry retaliation, these can be labelled terrorists. Civilians can be easily labelled as such as well when the situation calls for it
- Some light vehicular resistance, extremely obsolete and minimal risk. No known air assets or warhead deploying capabilities
- Possible alliances with other middle eastern neighbors, very low considering the history of hostilities and internal strife of that area
- Some possibility of American citizens not supporting this campaign
- Possibility of no support from United Nations
Rewards:
- Rich natural resources including petroleum
- If propaganda campaigns go correctly, operation can be disguised as "bringing democracy to an oppressed nation" and boost American support for the war machine
Seems like the choice on that one is clear. Why mess with something that actually stands to put some hurt on you when you can go after the clueless dictator.
This problem is an internal one in America, and I don't see it ever improving. I mean, look at the bloody DOLTS they put in the presidency elections. Hey guys, choose one idiot or another, they're both going to dance to the tune of what we tell them to do, not what you tell them to do. We'll give them the illusion, of course, of having difference campaigns, but it's all the same in the end. Back in the past, the only way this kind of internal corruption was ever stopped was civil war or uprisings, and there's absolutely no way that a civil force could take on the government in place.
Ever notice how, whenever you guys get a president that actually seems to be trying to fulfill the will of the people or make good on his promises, there's always an assassin trying to take shots at him? Yet when you get some insane capitalist war criminal in office, he can walk around in public without a care in the world?
Should also see some of the weapons they're making for the situational urban battles. RPGs that are meant to be fired at buildings, which cause the foundation of the building to collapse and crush all within. Yeah, a lot of thought about collateral damage or civilian fatalities sure went into the making of THAT one, eh guys?
Stats with a correct analysis behind them actually can tell a lot and be relevant to a discussion.
For example, when special forces came out, there were a lot of people with 0.39 KTD assault rifle ratios trying to say that the SF assault rifle unlocks (F2000, G36E) were not better than the standard M16/AKs, which is a load of hogwash, as anyone with a 0.39 assault rifle cannot understand the intricacies of why those guns are better (thankfully we now have the updated ubar to remove all doubt)
As a mainstream rule for the population, people are generally very quick to start talking about stuff they know nothing about.
For example, when special forces came out, there were a lot of people with 0.39 KTD assault rifle ratios trying to say that the SF assault rifle unlocks (F2000, G36E) were not better than the standard M16/AKs, which is a load of hogwash, as anyone with a 0.39 assault rifle cannot understand the intricacies of why those guns are better (thankfully we now have the updated ubar to remove all doubt)
As a mainstream rule for the population, people are generally very quick to start talking about stuff they know nothing about.
More affectionately known as the "Abusive Admin Award"They should change the name of the ribbon to "Server Ownership Ribbon"
If it's a seagoing vessel that can facilitate the landing, resupplying, and taxiing of aircraft, it's an aircraft carrier. Just because it has other traits or that's not its primary focus doesn't nullify the classification.
Just because a pistol and submachinegun are very different doesn't mean that they're not both guns.
Just because a pistol and submachinegun are very different doesn't mean that they're not both guns.
Hey numbnuts, my 70 something year old grandfather plays Duke Nukem Manhattan project. I actually got him playing Dungeon Seige at one point too, he did fairly well once I taught him how to drink potions.Although I think anyone over 80 who still plays needs to get a life...
Man what's the ip of THAT newb server. When I see an enemy medic reviving a teammate, I usually get the unconventional idea to actually SHOOT him (hooray for 2 free kills)
The first thing they should do before ANYTHING else is fix the frigging hitbox on choppers.
The main use of it is against transports, which it will handily deal with in 2 hits. It is also very good at blasting helicopters, taking down drivers or passengers.
That being said, while it's not the hardest hitting anti tank weapon, it certainly is a lot more functional than a hand grenade against armor. The idea is is that assault is the most commonly picked class, and assaults are normally going to be encountered in numbers. It's the same thing that occurs when everyone starts openning fire on a chopper - a bunch of assaults nading a tank is going to beat it back, or even 1 assault in good positioning with a support ammoing him up.
It's all about flexibility. The anti tank does the jeep in more efficiently, but the assault is going to rape the anti-tank more often than not. And even in the situation where the assault has no anti tank assistance, he can do something to at least damage the armor.
Of course, right now, assault is picked just to abuse melee nades on people.
That being said, while it's not the hardest hitting anti tank weapon, it certainly is a lot more functional than a hand grenade against armor. The idea is is that assault is the most commonly picked class, and assaults are normally going to be encountered in numbers. It's the same thing that occurs when everyone starts openning fire on a chopper - a bunch of assaults nading a tank is going to beat it back, or even 1 assault in good positioning with a support ammoing him up.
It's all about flexibility. The anti tank does the jeep in more efficiently, but the assault is going to rape the anti-tank more often than not. And even in the situation where the assault has no anti tank assistance, he can do something to at least damage the armor.
Of course, right now, assault is picked just to abuse melee nades on people.
A large, amusing, inoffensive sig can't be compared to something that is considered offensive in most professional environments. I get the freedom to browse personal sites on my break and downtime, and don't want it threatened by some dork's ass shot. At least I'm able to deal with it by turning sig images off, but when people manually cut and paste this stuff into the body of their post to override that, it gets really annoying. "Please learn how to use the internet before posting on this site".On a side note to you Sud; Your sig fill's upp my entire friggin screen, so you opinion is as valid as flies on shit. Even tho it is funny tongue
If they proceed with the jump code as planned, they're going to screw up a lot of weapons. Hand Grenades, for example. Ground bound hand grenades are going to be really tough to utilize well, considering they've barely got the throwing distance of a Karkand street when used on the ground. While C4 chucking is abusive (no reasonable way to get out of the AOE if you're in it), they could fix that simply by putting a 3 second countdown detonator on it. Guns can stand not to fire, and C4 can use a modification, but why are we nerfing stuff like hand grenades, medic bags, ammo bags (I've thrown many a bag up onto roofs for people, now I have to bloody well climb the ladder???). And don't get me started on what I think about taking balance requests from "franchaise directors" when it should be coming from the skilled members of the community.
Then DICE needs more staff. Where I code software, we are able to both fix bugs and add new content simultaneously (whoa!)DICE has devoted their attention to these phantom problems instead of focusing on what's really imporant - debugging the game.
I'd like to see some of the existing ones fixed and balanced first. While larger maps may appeal to clan and squad play, they are nothing but aerial showdowns in pub play.besides which, the game can stand to have a few more maps, wouldn't you agree? and don't say anything about SF, that's a trashy money grab which doesn't deserve to be mentioned.
This is not correct. For a better test, participate in some of those nade free for alls at the start of a Karkand round on USMC. Note how any ground bound nade you throw will hit nothing, but the jumping ones will be killing MECs right from the get-go. That's what I'd call significant. Hell, I should know, I play an account that uses nothing but hand grenades, and my main has a whole whack of kills with em at a 4:1 ktd. Love the pick and flicks.jumping while throwing a grenade DOES NOT make it go significantly further. i tested this exhaustively. c4, however, is affected by jumping.
One of the reasons for this is that BF2 is missing a major feature that almost all FPS games come standard with - a spectator mode. It puts a "play the game or gtfo" atmosphere that kind of dampens the opportunities for social niceties, and I sorely miss the ability to relax and watch a game. I mean, seriously, how hard is it to add 20 spectator slots with lowered data rates to a 64 player server? Or even 10? That's one of the things I hated about CS:S - the moment you'd go into spec mode just to watch a few rounds, some dick head admin would start with accusations that you're teamspeaking with whatever random guy is #1 in the round. Of course, none of them could offer anything beyond "stfu" when you ask them why they have spectator mode enabled if they don't intend it to be used. Typical.Yeah I've noticed that to. I used to play a lot of obscure Half Life mods with communities that you could probably count on your fingers and toes. We all got to know each other pretty well and half the fun was just chatting on the servers and forums. Coming to BF2 with its practically non-existent ingame sense of community and generally weak one on forums (the sigs and overall immaturity of a lot of people here would be an example)
I believe that to be part in parcel of a bigger problem detailed at http://forums.bf2s.com/viewtopic.php?id=7998the only problem that i would like addressed in an upcoming patch would be the inconsistencies of the light machine gun. sometimes i can take down an enemy that is 20 yards away with 3 shots, while other times it takes me 10+ shots at extreme close range to kill anyone.
That guy is the last person who belongs in a chopper. 1.67 after over 6k kills? He's more threat to the side of a mountain than he is the enemy team.
Probably the fact that it was heralded as "the most popular map" of some previous BF game. I took one look at it and laughed at it as garbage. Total utter planewhore garbage. Hell, there's barely enough land mass there for an infantryman to stand on and lay prone while waiting for a load of bombs to be dropped on his head.
They should convert that map, remove all the aircraft, remove all the flags, and put in two Essexes with a double load of inflatible rafts and call it "Inflatable Naval Warz! 2007". It'd be an improvement over Plane Warz 2007
They should convert that map, remove all the aircraft, remove all the flags, and put in two Essexes with a double load of inflatible rafts and call it "Inflatable Naval Warz! 2007". It'd be an improvement over Plane Warz 2007
Nice to see that the community media is asking the questions they're told to ask rather than putting a little bit of fire under their feet.
I agree on the porn thing, I got mighty sick of seeing these retarded sigs (especially at work). So I turned off signature images in the forum options. And yet, SOME dumbshit is actually MANUALLY pasting his stupid porn girl in every one of his posts to ensure they get through even that.
edit: and one of those dumbshits is insanemotherfucker, put your porn in your sig please, not in the body of your messages.
I agree on the porn thing, I got mighty sick of seeing these retarded sigs (especially at work). So I turned off signature images in the forum options. And yet, SOME dumbshit is actually MANUALLY pasting his stupid porn girl in every one of his posts to ensure they get through even that.
edit: and one of those dumbshits is insanemotherfucker, put your porn in your sig please, not in the body of your messages.
After earning his 129th teamkill today, MrNadeSPAMMAR just wants to remind you all that his grenades are explosive devices, and that if you run near them, they will kill you just as handily as they blow up the enemy!
Tips for avoiding becoming yet another embarassing statistic:
- Grenades may look like delicious chocolate easter eggs, and may even be mesmerizing while you play BF2 stoned/drunk, but rest assured standing around staring at one will have unpleasant effects.
- Fight the urge to run into that alleyway where you see multiples of explosions going off all at the same time. I know, the MEC might be serving tasty tacos at the other end, but you cannot partake of tacos when you're dead, now can you?
- Guns are not a melee weapon. You will find that bullets can come out of the gun and travel down a tradjectory toward their target. While hopping around up and down with your enemy at point blank range in a humorous attempt at fighting may appear funny to MrNadeSPAMMAR, rest assured his grenades do not have a sense of humor.
- There is a time and a place to earn your knife badge. One of the times not to earn it is a full out dash toward an enemy sniper who already has a grenade sitting next to him.
- There is one blue dot, and about 15 red dots on the radar. Sorry Rambo, but you likely weren't going to kill anything anyways.
- MrNadeSPAMMAR can actually damage that enemy APC with his grenades. You and your medikit cannot. The enemy vehicles do not need a hug, so you can stop giving them one.
- Please do not charge into MrNadeSPAMMAR from behind. It pushes him forward and ruins the angle of his toss. If you are still going to be so rude as to shove MrNadeSPAMMAR around, kindly vacate the area where the grenade now lies because of your pushiness.
- Charging blindly around corners may be good for Minsc and Boo, but definitely not for you, if you're in a game with MrNadeSPAMMAR
Tips for avoiding becoming yet another embarassing statistic:
- Grenades may look like delicious chocolate easter eggs, and may even be mesmerizing while you play BF2 stoned/drunk, but rest assured standing around staring at one will have unpleasant effects.
- Fight the urge to run into that alleyway where you see multiples of explosions going off all at the same time. I know, the MEC might be serving tasty tacos at the other end, but you cannot partake of tacos when you're dead, now can you?
- Guns are not a melee weapon. You will find that bullets can come out of the gun and travel down a tradjectory toward their target. While hopping around up and down with your enemy at point blank range in a humorous attempt at fighting may appear funny to MrNadeSPAMMAR, rest assured his grenades do not have a sense of humor.
- There is a time and a place to earn your knife badge. One of the times not to earn it is a full out dash toward an enemy sniper who already has a grenade sitting next to him.
- There is one blue dot, and about 15 red dots on the radar. Sorry Rambo, but you likely weren't going to kill anything anyways.
- MrNadeSPAMMAR can actually damage that enemy APC with his grenades. You and your medikit cannot. The enemy vehicles do not need a hug, so you can stop giving them one.
- Please do not charge into MrNadeSPAMMAR from behind. It pushes him forward and ruins the angle of his toss. If you are still going to be so rude as to shove MrNadeSPAMMAR around, kindly vacate the area where the grenade now lies because of your pushiness.
- Charging blindly around corners may be good for Minsc and Boo, but definitely not for you, if you're in a game with MrNadeSPAMMAR
Because each map needs a villainWhy is the USA in EVERY map?
Alienware PCs are to Gaming Computers as Desert Eagles are to non-hollywood firearms
You'll always get way more value building it yourself than you will resorting to them, the lazy fool's markup computer assembler.
But most of the things that get me are things that have nothing to do with computer. That is the ridiculous heat seeking artillery spam, and noob tubes. I don't think I can remember dying to anything that isn't tube or tillery.
You'll always get way more value building it yourself than you will resorting to them, the lazy fool's markup computer assembler.
But most of the things that get me are things that have nothing to do with computer. That is the ridiculous heat seeking artillery spam, and noob tubes. I don't think I can remember dying to anything that isn't tube or tillery.
I think he's this one
Here are my adds:
- Always play the round in which you earned the award through to its conclusion.
- If you are making a conscious effort for an award, play only on EA servers and avoid clan/omgbuyarankedserveronly$500amonth/FMG servers because unfortunately, we're in a world where admins can't be trusted to handle themselves in a mature manner, and the moment you get an award, you'll be kicked for owning the admin/server will reset because admin had a bad game/kicked for swearing (especially when you say such dirty words like ASSimilate or LAG)/admin will kick you for "whoring GL" when you kill him 3 times in a row with hand grenades/admin will kick you for his clanmate and your stats won't update and save.
- Always play the round in which you earned the award through to its conclusion.
- If you are making a conscious effort for an award, play only on EA servers and avoid clan/omgbuyarankedserveronly$500amonth/FMG servers because unfortunately, we're in a world where admins can't be trusted to handle themselves in a mature manner, and the moment you get an award, you'll be kicked for owning the admin/server will reset because admin had a bad game/kicked for swearing (especially when you say such dirty words like ASSimilate or LAG)/admin will kick you for "whoring GL" when you kill him 3 times in a row with hand grenades/admin will kick you for his clanmate and your stats won't update and save.
This has GOT to be the best thread ever.
Rapturesan reports the same issue occuring with expert level bots.
If it was a hitbox issue, wouldn't the shots just pass through? Example, trying to TV missile the rotors/tail of a chopper.
The knife thing I can confirm, I've walked up to snipers and gutted them twice and it took a third hit to finally get him. I can't say with confidence though that it is the model or the hitbox or what. Like in the tank example, there's a lot of tank there, and you can take a shot right to the middle of the tank and the thing actually acknowledges the hit (your screen shakes) but no damage.
The stepping around walls thing I think is a product of the latency prediction engine. I've stepped around corners many a time, or popped up and down prone, only to be killed by the guy shooting me (on my screen, he has no line of sight). You'll remember Half Life TFC netcode was exactly like that - you could step behind a wall and a sniper who had a line of sight to you in the past tense suddenly kills you, because on his screen you were still in view.
In any case I would have to agree with Rapturesan in that this appears to be a very big issue. The comparisons to counter strike are eerie. I could NOT adjust to CS:Source (I'd put clips and clips of gunfire into people for no effect) and I just couldn't figure it out why. Then, the truth was made plain to all (http://media.putfile.com/css_hit_b0x_bb) and I left that game in disgust (I prefer to shoot at people, not Casper the friendly ghost).
Maybe I should put something together and report this as a bug?
The knife thing I can confirm, I've walked up to snipers and gutted them twice and it took a third hit to finally get him. I can't say with confidence though that it is the model or the hitbox or what. Like in the tank example, there's a lot of tank there, and you can take a shot right to the middle of the tank and the thing actually acknowledges the hit (your screen shakes) but no damage.
The stepping around walls thing I think is a product of the latency prediction engine. I've stepped around corners many a time, or popped up and down prone, only to be killed by the guy shooting me (on my screen, he has no line of sight). You'll remember Half Life TFC netcode was exactly like that - you could step behind a wall and a sniper who had a line of sight to you in the past tense suddenly kills you, because on his screen you were still in view.
In any case I would have to agree with Rapturesan in that this appears to be a very big issue. The comparisons to counter strike are eerie. I could NOT adjust to CS:Source (I'd put clips and clips of gunfire into people for no effect) and I just couldn't figure it out why. Then, the truth was made plain to all (http://media.putfile.com/css_hit_b0x_bb) and I left that game in disgust (I prefer to shoot at people, not Casper the friendly ghost).
Maybe I should put something together and report this as a bug?
It's nothing I haven't seen demonstrated from the engine before though. I suspect it's very possible that there are some hitbox glitches with the game that have not been cleaned up (as most of EA's bugs it seems )
Have you ever been in a tank and actually took a hit that registered yet did no damage? I have. I come across an enemy tank, and I blast him. He blasts me back. The shot is dead on, I hear the metal on metal clang, I see my screen shake... but... no damage? I've also had the opposite happen, where enemy tanks will ignore hits lodged against them as well.
On the infantry level, it seems very easy to just pass it off as "lag" or "bad aim" but, when it occurs in a lagless, perfectly aimed environment, it makes you wonder, just how many legitimate shots are not being tallied. For me, it would seem alot when I play online. In this situation, I had no business making it out of square, let alone up those stairs. When shots land, they tear people apart, especially those with no armor.
Have you ever been in a tank and actually took a hit that registered yet did no damage? I have. I come across an enemy tank, and I blast him. He blasts me back. The shot is dead on, I hear the metal on metal clang, I see my screen shake... but... no damage? I've also had the opposite happen, where enemy tanks will ignore hits lodged against them as well.
On the infantry level, it seems very easy to just pass it off as "lag" or "bad aim" but, when it occurs in a lagless, perfectly aimed environment, it makes you wonder, just how many legitimate shots are not being tallied. For me, it would seem alot when I play online. In this situation, I had no business making it out of square, let alone up those stairs. When shots land, they tear people apart, especially those with no armor.
I had a semi-related topic about how I was experiencing a double standard of sorts when playing online battlefield. I wanted to try my luck here as that thread got somewhat derailed and I was looking for a fresher audience, and this is a topic that deserves its own discussion.
When I was taking a video of a demo I recorded of myself performing a trick jump (it gets you to the top of the hotel in Karkand, and no, it's not the way shown on secretsofbattlefield.com, it's actually a much safer, easier, reliable way), I noticed something extremely odd when I watched the demo over again.
In this video which I've taken from that demo, you can see straight up what I'm talking about when I mention "damage double standard". From my viewpoint playing the game, I run into square, skirmish a little with 4-5 bots, and run away deciding not to want to fight that many. Most of the shots that hit me will never register on my screen - it's as if they never were fired. Keep in mind this is SINGLE PLAYER and bots DONT LAG. When I arrive at the stairs to the house by square, I pull out my medkit, and proceed to take 9 more hits to the back of the head as I ascend the stairs (I was 1/3rd bars remaining, almost dead). I receive no healing except the slow regen from having the bag out.
http://members.shaw.ca/jshosted/bulleteating.mpg
it is 8 megs, a small download if you're on cable, should only take a minute to take a look over.
Some facts:
- 50-75% of the shots you will see land on me are "no registers" on my screen. I note taking no damage.
- Enemies are the blue names, allies are the red. Viewpoint of the replay apparently.
- This occured in single player, vs bots on easy mode (I do not think that bots receive a damage reduction on easy, most people seem to agree they just receive an accuracy decrease. In this situation, the bots shots were accurate, almost no misses)
- No cheats or settings other than the defaults for the single player game of Karkand are used. If this becomes questioned, I can provide the demo file.
- I am a medic (no armor). I receive no healing other than some slow regen that I get from pulling out the bag while running up the stairs. The healing shouldn't have even mattered - I should have died twice from the damage
- The sound is left in the video on purpose. You can confirm each hit by hearing the "FWAP" sound of the bullet striking body. You can also see my head visibly reeling - the game acknowledges I've been hit, but my client does not.
I would really appreciate any feedback or ideas on what is going on here. This is an issue for me that I experience when I play multiplayer games a LOT (I usually have to put an incredible amount of fire into someone to kill them). In this case, single player, it's the mirror - I'm taking hits, and not acknowedging them.
When I was taking a video of a demo I recorded of myself performing a trick jump (it gets you to the top of the hotel in Karkand, and no, it's not the way shown on secretsofbattlefield.com, it's actually a much safer, easier, reliable way), I noticed something extremely odd when I watched the demo over again.
In this video which I've taken from that demo, you can see straight up what I'm talking about when I mention "damage double standard". From my viewpoint playing the game, I run into square, skirmish a little with 4-5 bots, and run away deciding not to want to fight that many. Most of the shots that hit me will never register on my screen - it's as if they never were fired. Keep in mind this is SINGLE PLAYER and bots DONT LAG. When I arrive at the stairs to the house by square, I pull out my medkit, and proceed to take 9 more hits to the back of the head as I ascend the stairs (I was 1/3rd bars remaining, almost dead). I receive no healing except the slow regen from having the bag out.
http://members.shaw.ca/jshosted/bulleteating.mpg
it is 8 megs, a small download if you're on cable, should only take a minute to take a look over.
Some facts:
- 50-75% of the shots you will see land on me are "no registers" on my screen. I note taking no damage.
- Enemies are the blue names, allies are the red. Viewpoint of the replay apparently.
- This occured in single player, vs bots on easy mode (I do not think that bots receive a damage reduction on easy, most people seem to agree they just receive an accuracy decrease. In this situation, the bots shots were accurate, almost no misses)
- No cheats or settings other than the defaults for the single player game of Karkand are used. If this becomes questioned, I can provide the demo file.
- I am a medic (no armor). I receive no healing other than some slow regen that I get from pulling out the bag while running up the stairs. The healing shouldn't have even mattered - I should have died twice from the damage
- The sound is left in the video on purpose. You can confirm each hit by hearing the "FWAP" sound of the bullet striking body. You can also see my head visibly reeling - the game acknowledges I've been hit, but my client does not.
I would really appreciate any feedback or ideas on what is going on here. This is an issue for me that I experience when I play multiplayer games a LOT (I usually have to put an incredible amount of fire into someone to kill them). In this case, single player, it's the mirror - I'm taking hits, and not acknowedging them.
That's where the round usually ends for most people. To get 85, you have to have people literally bending over and letting you kill them.kobrakai wrote:
85 Kill streak is well possible to do legit, especially when your as much of a plane / armour whore as he is.
Mines 49 but the round always ends before I can make it better sad
My assault rifle ratio as medic was 1.23. After SF, it's now 1.67 and still continues to climb each time I play. That is an upgrade.
The F2000 as well - it's an AK101 with much better accuracy, a much better scope, all at the cost of a couple damage which isn't functionally any different.
If you're dying to L85A1 it is simply pure dumb luck. That is regarded as one of the worst unlocks for good reason. When I used L85A1 I would regularly have to switch to pistol to finish people off. AK101 was better in every way excluding popping off that first shot at range. G3 also, it can be good in an alleyway in Karkand, but with its 20 shot clip, inaccuracy, and tendancy to act more like a submachinegun than a rifle, most people pass it up (especially since they lose their tube).
The F2000 as well - it's an AK101 with much better accuracy, a much better scope, all at the cost of a couple damage which isn't functionally any different.
If you're dying to L85A1 it is simply pure dumb luck. That is regarded as one of the worst unlocks for good reason. When I used L85A1 I would regularly have to switch to pistol to finish people off. AK101 was better in every way excluding popping off that first shot at range. G3 also, it can be good in an alleyway in Karkand, but with its 20 shot clip, inaccuracy, and tendancy to act more like a submachinegun than a rifle, most people pass it up (especially since they lose their tube).
rofl smiley is also a stat padder. 85 kill streak my ass.
hmm maybe I should start a new thread? This one seems to not be getting any views or something.
I see no wit, a clear victim, or a point to your post. As far as Muppets go, I rate this one Statler and Waldorf, as in:The Dictionary wrote:
sar·casm Audio pronunciation of "sarcasm" ( P ) Pronunciation Key (särkzm)
n.
1. A cutting, often ironic remark intended to wound.
2. A form of wit that is marked by the use of sarcastic language and is intended to make its victim the butt of contempt or ridicule.
3. The use of sarcasm. See Synonyms at wit1.
Statler: What would you do if you were a rich man?
Waldorf: I'd buy this website and delete this post
Both: oh hohohohohohohoho
The G36E is a much better gun than any of the offered counterparts.
People like that are one in a million. As a good gesture you should offer to give him a ride once in awhile.brickZ28 wrote:
just a tad off but the other day me and my clan mates were all playing and I asked someone to step out so us maes could fly togeother, well guess what? he did. I dont remember his name but I thank you again sir if you read this. And to all the others who do the same keep it up, I will remember it and will do the same for you. smile
I would like to see it true simply to stop these arguments.
If someone has a gunner that they are coordinated with, why would you reduce the effectiveness of your team resource (unless you know that the both of them are newb).
You're not going to convince people to abandon your friends, and the team needs the chopper in the action. This is always going to be a no-win situation for you, in the very least it shouldn't be for the team.
Also, don't be presumptuous when you get into a chopper. If you're to it first, you're the pilot. None of this "but i want the GUNNER" position stuff.
If someone has a gunner that they are coordinated with, why would you reduce the effectiveness of your team resource (unless you know that the both of them are newb).
You're not going to convince people to abandon your friends, and the team needs the chopper in the action. This is always going to be a no-win situation for you, in the very least it shouldn't be for the team.
Also, don't be presumptuous when you get into a chopper. If you're to it first, you're the pilot. None of this "but i want the GUNNER" position stuff.
Two ways you can get it:
1. Being a newb
2. Valiantly fighting off greater odds
My heart came via 3 engineers in 1 tank, 2 LAVs, their personal commander, and their infantry support, vs my almost nonexistant worthless team.
1. Being a newb
2. Valiantly fighting off greater odds
My heart came via 3 engineers in 1 tank, 2 LAVs, their personal commander, and their infantry support, vs my almost nonexistant worthless team.