Is there a way to fire the tank machine gun while ducking, or was the guy I saw last night hacking.
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I prefer console FPS's, I care more about fun then accuracy.
In terms of comfort, I'd rather be laying on the lounge than sitting at a desk, but then I sit behind a computer all day.
The rest are your own opinions, and they are perfectly acceptable, well I'm not going to tell you are wrong anyway.
The rest are your own opinions, and they are perfectly acceptable, well I'm not going to tell you are wrong anyway.
Check your connection plan with your ISP, maybe you've gone over your download limit and your bandwidth has been scaled back to 64kbps or 128kbps.
I'm going to get it when I can afford it, which may or may not be when it is released in Australia. I have a drumkit on order that will be here in march next year, I still have alot of money to pay off which I currently don't have, and might not have by the time its here. I want the 360 so much though, I already have the 62" TV ready for it.
Whenever I play as USMC on Karkand I usually defend (as a sniper) the left flank to prevent the enemy spec ops guys from destroying our shit. I rarely see many GL over there and I usually shoot them in the head because they run in a straight line.
Agreed, I don't like the tactic but there is nothing wrong with it, the problem is in the game balance. We all know good pilots are impossible to shoot down, this shouldn't be the case.Beatdown Patrol wrote:
A number of good posts here. Under normal circumstances, I would go with the 'Wise Strategy' route. It would make perfect sense to deny the opposition their ability to get into the air. However, due to some glaring shorcomings of BF2, there are several arguments that rate this as a cheap tactic.
The primary reason I have an issue with base raping with jets and Helos is that Air Defense in BF2 is PATHETIC and on many maps suffer from EXTREMELY bad placement. The west base on Op Cleansweep...what clown map designer would put a SAM site at the base of a hill where you have no chance of taking out a jet and be vulnerable to a pop-up attack from a helo? ...and yet, there is no Air Defense at Airstrip? A few more bad example? The hotel and river points at Oman. Horrible placement.
I am pretty damn good at swatting air targets and I am telling you....Air Defense SUCKS. I have had perfect rear-aspect shots on jets completely miss just because the jet does a barrel roll or does a verticle burn out of visual range. I REGULARLY miss HOVERING helos on after getting solid, good tone. Jets already get a free pass since your chances of swatting them from the ground is about 1 in every 30 tries (a very conservative estimate)...so they get all the points in the world with little or no risk of getting shot down. The biggest problem is that pilots don't have much to fear in this game.
IF there were halfway decent defense options against such a strategy, then I would agree that it is wise strategy. However, since there isn't any options for the defenders in a situation like that (and all good pilots KNOW this) then I look at it as a cheap exploit and bad sportsmanship and I feel this way regardless of if I am on the giving or receiving end of this method of play. This is even more the case on maps were one team has less aircraft than the other team where they double team one aircraft in the sky and then tag-team dive bomb them airfield.
Solutions? Here are a few.
1) Better SAM tracking. This can not be denied by anyone.
2) A BIG one would be a Stinger kit for ground troopers. There is a HUGE need for this kit. The AT kit is total ass when it comes to shooting down Helos and lottery-odds impossible when shooting down a jet.
3) Faster lock tone for jets or at least BVR lock-ons. I got a damn missile with a 3 mile range. You mean I can't lock on until I have you in visual range?
4) System damage to jets or helos that get hit by one missile. Slower speed, loss of weapons, difficulty controlling the jet or helo. ANYTHING but having them fly along as if there is no problem.
5) Tank cannon hits should be one hit kills on any air target. Period.
6) Stronger or more numerous base defenses for uncappables.
- BD
This whole argument could be averted if uncappables and main bases had significant air defence, those air defence position on the carriers are useless. You'll see in my stats, the guy who killed me most was one of those people who circled over their runway then out to strafe the carrier over and over, I tried to take him out and each time he destroyed the defenses I was in. And that crap on sharqi hovering over the cobra spawn, it is cheap and it is annoying, since there is no defence against it.
People who don't take 1 or 2 seconds required to look at the minimap or just around the vehicle for people who might want a ride, and just take off.
Theres a bid red skull on the right of the screen, you should be able to see it, but yes I does iritate me when a teammate climbs a ladder to a claymore. It annoys me even more when the same person repeats the activity a second time immediately after respawning.
So sup, should I give up a vehicle to anyone who says they want it, or just those with clan tags.
I always thought newb and noob were different.
Newb = new person, not insulting at all
Noob = Idiot, can't or won't play properly etc
Newb = new person, not insulting at all
Noob = Idiot, can't or won't play properly etc
Plus they would have to fix it so that pressing '9' actually deployed your parachute every time
Maybe its Chechen insurgents
I wish they included Australian SAS as well.
EDIT - To above, SAS are british and Australian special force, only the british version is in the game though.
EDIT - To above, SAS are british and Australian special force, only the british version is in the game though.
I find it odd that jumping is a defensive reaction for most people I shoot. I'm a sniper, and if someone is running or quite a distance away I will aim for the torso and kill them on the second shot. Immediately after that first shot most people start jumping like crazy, the smart ones run for cover or drop and go prone and start shooting back. I reccomend going for cover though, most snipers will be able to headshot a motionless target fairly easily.
They need a method of detecting asshole plays like that, that would really piss me off.
Exactly, some people get annoyed by things in the game, they may not annoy many people but this is a place for them to vent. It keeps all these threads out of other forums. I suggest that if this forum annoys you, ignore it and dont come here.ronaj wrote:
I ment if u need to complain it should be about something that matters not rubbish
but nvm
might have been a stupid post from me.. just get so annoyed sometimes about this
hence the subject of this post
It is satisfying to snipe one in the head mid hop though
I want to assume thats the case when I put a claymore at the top of a ladder and my own team climbs into it but I suspect some people are just stupid, I've had the same person do it twice in a row. Seriously, do some people not realise that the red skull + climbing ladder = claymore and certain death at top.dsb wrote:
same here...also, flags, supply drops, medipaks, and other marked items do not show up in my display either...happens every now and then...it's annoying but you gotta learn to spot that stuff anyway because you don't get the warning about enemy mines and such.CBRad929 wrote:
Just FYI
I have seen bugs where friendly claymores/C4/AT does not show up with skull and crossbones. Both when I drop and when other friendly units drop.