The advantage to having other people to consultchaosdragon001 wrote:
Yea.. I thought it was on my end, so I reinstalled it... fucking EA.
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You all suck at battlefield 2!
Ooooh very nice Comes from typing since you were 7.
Next time I should type my whole post without looking. Could be I will misplace a finger and result in hilariously spelled gibberish.
New sentence:
It's the end of the world as we know it.
Ooooh very nice Comes from typing since you were 7.
Next time I should type my whole post without looking. Could be I will misplace a finger and result in hilariously spelled gibberish.
New sentence:
It's the end of the world as we know it.
I don't know how relative this is, considering this was posted over a year ago, but here's hoping for a new patch! My thoughts on the subject:
I think random deviation / accuracy of weapons is fine, but I can see the argument for a less accurate G36E. I always use that gun when I'm medic, and I would miss it, but I would probably still use it just because I love the G36 series (except the MG36... PKM all the way!)
Fix the bug/issue that causes a player to be invisible but still be able to see and aim over ledges/barriers when standing up from the prone position.
Make it so that when going to the crouched position from the prone position, you still require the 'standing up time' noticeable from standing up from the prone position, but maybe the time interval would be shorter, 3/4 or 1/2 of the time required to stand. Make whatever is left (1/4, 1/2 of the time) required to go from crouched to standing.
Make it so that there is an option that allows claymores to still explode when an ally walks past them, but that it won't hurt them. Or, make it so one or two classes has some way to remove them from the front without dying. The fact is that it is ridiculous to find yourself hemmed into a corner or unable to pass a hallway just because there is one free-kill box sitting there staring you in the face, and there is no medic around to revive you once you die. Or, make only one claymore available to snipers, so they can only protect their rear from knifing/sneaking up and so that you're not just giving every sniper who spawns two 'Free-kill boxes'. Claymores should require strategic and thoughtful placement, rather than just throwing them anywhere or running up to your enemy and tossing one in his face so that he freezes in terror and then explodes helplessly.
So thats for infantry, what about vehicles? I agree with the OP that the F35 needs fixing, although I will miss being in that J-10 and anihilating those marines with no contest.
On the subject of AT mines, I find no fault. Unlike claymores, the only way you can get killed by them is perfect strategic placement, and a player who isn't paying attention to where he is driving. Any experienced tank driver knows to watch the ground, especially around certain areas. An infantryman can try to be careful, but the fact is claymores are practically unbeatable. Without a lean function, peeking around a corner to see if there is a claymore there just means it still explodes in your face. AT mines not exploding on allied vehicles is great, because it indicates that the friendly vehicles have a temporary nullifying beacon or something (yeah I'm just making this up ). It enforces strategic placement since you don't have to worry about stupid allies killing themselves and not only dropping your team's tickets but removing one or two essential defensive mines AND on top of that giving you negative points.
I also think the power of AT rockets is fine. I know many think that they should be more powerful, but from playing both sides of the field (armor and AT for 100 hours each; check my stats) I think that a single AT should not be able to take down a tank without serious difficulty, like it is now. Otherwise, the power of armor would be seriously undermined. I know some people think armor is too strong as it is, but I am sure many will agree with me that armor is good for getting a couple easy infantry kills, but that only a truly skilled armor player can hope to prevail in armor v armor battles and actually help their team rather than doing it for personal gain. I know that one good AT player can cause serious problems for me, even in a tank, so I shudder to think of what would happen to armor should they be buffed.
Make it so, if desired, engineers can repair an APC from inside. Only one engineer could repair at a time, and it would run out just like if they were on the ground, but this adds some teamwork to an APC crew - at the moment, passengers can do practically nothing except get lucky enough to repel a C4-happy specops every once in a while. Even in a tank, the turret on the top can be quite effective to cover for infantry attacks from the flanks. The only difference between this and an engineer repairing from the outside is that the engineer is protected. Additionally, the engineer could not repair from the inside if the APC is being repaired from any other source, including supply box, exterior engineer with wrench, and engineers in another nearby vehicle. This ensures that huge stacking repair bonuses won't accrue.
I know this is unlikely to happen but it still sounds cool to me. Makes an APC a viable opponent to a tank without AT/Supply box helpers. I just added this in for an original idea.
Well, those are my ideas. Don't know if anything resembling them will ever be implemented. Don't know if anyone cares. Even if nothing comes of it, I'll still be playing 1.41 and loving it.
I think random deviation / accuracy of weapons is fine, but I can see the argument for a less accurate G36E. I always use that gun when I'm medic, and I would miss it, but I would probably still use it just because I love the G36 series (except the MG36... PKM all the way!)
Fix the bug/issue that causes a player to be invisible but still be able to see and aim over ledges/barriers when standing up from the prone position.
Make it so that when going to the crouched position from the prone position, you still require the 'standing up time' noticeable from standing up from the prone position, but maybe the time interval would be shorter, 3/4 or 1/2 of the time required to stand. Make whatever is left (1/4, 1/2 of the time) required to go from crouched to standing.
Make it so that there is an option that allows claymores to still explode when an ally walks past them, but that it won't hurt them. Or, make it so one or two classes has some way to remove them from the front without dying. The fact is that it is ridiculous to find yourself hemmed into a corner or unable to pass a hallway just because there is one free-kill box sitting there staring you in the face, and there is no medic around to revive you once you die. Or, make only one claymore available to snipers, so they can only protect their rear from knifing/sneaking up and so that you're not just giving every sniper who spawns two 'Free-kill boxes'. Claymores should require strategic and thoughtful placement, rather than just throwing them anywhere or running up to your enemy and tossing one in his face so that he freezes in terror and then explodes helplessly.
So thats for infantry, what about vehicles? I agree with the OP that the F35 needs fixing, although I will miss being in that J-10 and anihilating those marines with no contest.
On the subject of AT mines, I find no fault. Unlike claymores, the only way you can get killed by them is perfect strategic placement, and a player who isn't paying attention to where he is driving. Any experienced tank driver knows to watch the ground, especially around certain areas. An infantryman can try to be careful, but the fact is claymores are practically unbeatable. Without a lean function, peeking around a corner to see if there is a claymore there just means it still explodes in your face. AT mines not exploding on allied vehicles is great, because it indicates that the friendly vehicles have a temporary nullifying beacon or something (yeah I'm just making this up ). It enforces strategic placement since you don't have to worry about stupid allies killing themselves and not only dropping your team's tickets but removing one or two essential defensive mines AND on top of that giving you negative points.
I also think the power of AT rockets is fine. I know many think that they should be more powerful, but from playing both sides of the field (armor and AT for 100 hours each; check my stats) I think that a single AT should not be able to take down a tank without serious difficulty, like it is now. Otherwise, the power of armor would be seriously undermined. I know some people think armor is too strong as it is, but I am sure many will agree with me that armor is good for getting a couple easy infantry kills, but that only a truly skilled armor player can hope to prevail in armor v armor battles and actually help their team rather than doing it for personal gain. I know that one good AT player can cause serious problems for me, even in a tank, so I shudder to think of what would happen to armor should they be buffed.
Make it so, if desired, engineers can repair an APC from inside. Only one engineer could repair at a time, and it would run out just like if they were on the ground, but this adds some teamwork to an APC crew - at the moment, passengers can do practically nothing except get lucky enough to repel a C4-happy specops every once in a while. Even in a tank, the turret on the top can be quite effective to cover for infantry attacks from the flanks. The only difference between this and an engineer repairing from the outside is that the engineer is protected. Additionally, the engineer could not repair from the inside if the APC is being repaired from any other source, including supply box, exterior engineer with wrench, and engineers in another nearby vehicle. This ensures that huge stacking repair bonuses won't accrue.
I know this is unlikely to happen but it still sounds cool to me. Makes an APC a viable opponent to a tank without AT/Supply box helpers. I just added this in for an original idea.
Well, those are my ideas. Don't know if anything resembling them will ever be implemented. Don't know if anyone cares. Even if nothing comes of it, I'll still be playing 1.41 and loving it.
I need shotty and carbine - I can get shotty in a few solid hours of infantry-only, I'm sure, but I just don't use it that often. Carbine will take longer, because the first class I used was SpecOps and I stayed with them for a while, so that was back when I sucked and my k/d wasn't over 2.0. Besides those two, the AT rocket and Defib are the only ones I'm low on, and those two I think belong low on the list, because you shouldn't be defibbing enemies unless you're in a position to knife them, which means only 1/7 chances (based on classes) will be a chance to defib, but you'll have them out A LOT as a medic while reviving allies, which means you'll also die holding them a lot. And AT just makes sense because only a REALLY AMAZING UBER AT user can take down a vehicle with their rocket without dying at least once. And I absolutely refuse to use it against people unless as a last resort (as in, I turn the corner with my AT out because I think there's a tank there and an unfortunate medic hops out and I blast them away) or if they're too far away for my SMG/Shotty.
Aww, I loved STALKER! I haven't played CoD4 yet (planning to... eventually... maybe when I get bored of BF2...) and it is pretty amazing walking into that real-life location, getting radiation warnings and fighting off religious zealotsAshlite wrote:
the chernobyl level in cod4 was described as 'this single level owned the whole STALKER game"Airwolf wrote:
yeah, I knew about the ferris wheel....
and the pool, creepy eh?
I've heard STALKER recreated that brilliantly, never played it tho...
As far as I know, aren't there actually tours of Pripyat or the exclusion zone or something now? I read something about that... seemed pretty dangerous to me but maybe they figure that the radiation isn't at the most dangerous levels anymore.
I just looked it up and, while wikipedia may not be the most trusted source, there may be a grain of truth that over 500 permanent residents (apparently mostly scientists and predominantly nuclear scientists), and that there are visitors to the Zone of Alienation.
Chernobyl is a very interesting subject to me, after playing STALKER I looked up a bit about it. It's cool that they included it in CoD4, I really need to try it now.
That tank bit is a big copy paste job. -_-
I started at around .6, and am now passing 1.8. I'm not really sure what hours I was at, but I think it was sometime in march.
By the way, I've never seen why people have a problem with one person being in a tank the whole round. Sure, that makes sense if they die a lot and don't kill many people. But if they are 30:3, without spawncamping and with constantly engaging enemy armor, you should be glad you have someone that good in your tank.
Wow, that looks even longer now that I posted it. How many people will read that?!
This is practically a guide, but it's meant as explanation.
A truly skilled tank or APC driver is more than point and click, and a truly skilled tank driver doesn't camp bases or rape alleyways. First, you have to know WHERE to point (Okay, that's kind of obvious) whether on tanks, cars etc. It actually takes a measure of skill to hit a fast moving car (FAV) or something moving parallel to your line of sight. Sadly, for some reason there's some weird thing with tank shells where you'll see it hit the target, but if it hits at the wrong angle it does no damage at all. It may have to do with lag or something, but I've seen it happen so many times.
You have to be aware of everything around you (I still haven't mastered this quite yet). You have to know common AT spots, TOW locations, where your team mates are (woops, sorry I ran you over! ). You should be a squad leader just so that you can request UAV, supplies and spots (If you have VOIP and / or TS or ventrilo).
It's also how you use the tank. If someone is using the tank just for infantry rape and such, they are probably not very good. Anyone can shoot a medic running across the street. But if the person in the tank always knows where the other armor is and engages them as soon as they know where they are and wins, then that person is quite a bit more skilled. Tank VS Tank battles are not really based on luck or who fires first (Although if you're paying attention to UAV and Commander Spots as I've told you, you probably will get first and maybe second shot) it's where you hit, and depending on range, how you compensate (Tank rounds drop significantly as range increases). It's also how you maneuver and use your assets (Allied engineers, any supply boxes around, cover! Yes, in a tank cover can be useful. Positioning yourself behind a low barrier that covers your treads and most everything except your cannon makes it so the enemy tank has a smaller target, and he can't hit any weak spots.)
But it all comes down to the main reason I get in tanks. It's usually because A) I'm better with them than anyone else in the average 8-12 player team, B) Because NO ONE ELSE IS USING IT (Worst mistakes ever in my opinion), or C) Because Armor is crucial to the winning of a match, especially in maps such as Mashtuur, Karkand, Wake, and Sharqi Peninsula (From most crucial to least), where there are no bomber jets and only one Attack Helicopter per side.
Although even being an armor whore, I agree AT needs to be improved. Even if it took one less shot to destroy a tank, a skilled driver would be able to see AT via UAV or spot (if there was one) or just through observing and stop them before they became a major problem, but ATs would actually be able to get some tank kills (What they were MEANT FOR!)
In my opinion, a tank driver camping alleyways or spawn points is not very good (Camping is not allowed on the servers I play on - it makes me joyful to see people get kicked or a 12 hour ban for it. Also, there are usually very few infantry players to camp because [on the karkand server I play on] there are 3 pieces of armor per side and only 8-12 people), and if they came up against another tank driver depending on the other's skill, they would probably lose. I've never been a spawncamper on purpose (as in, gone to an enemy spawn thinking 'I think I'll go spawn rape their asses and get some points), although the clan I'm in has some strict rules regarding the fact so sometimes I'll catch myself (or other members will) staying at an enemy flag without being in capping range a little too long, and if I still can't get in capture range I'll just back off.
The fact is, I no longer play in armor for points. I play it for my team and for fun. God knows that when this infantry only feature comes out, I'm going to be playing it all the time, because infantry is better than tanks. But while we're still on maps with tanks, I'll be using tanks unless I can trust my team with them. This said, I've actually spent only 1/5th of my playing time in armor.
A truly skilled tank or APC driver is more than point and click, and a truly skilled tank driver doesn't camp bases or rape alleyways. First, you have to know WHERE to point (Okay, that's kind of obvious) whether on tanks, cars etc. It actually takes a measure of skill to hit a fast moving car (FAV) or something moving parallel to your line of sight. Sadly, for some reason there's some weird thing with tank shells where you'll see it hit the target, but if it hits at the wrong angle it does no damage at all. It may have to do with lag or something, but I've seen it happen so many times.
You have to be aware of everything around you (I still haven't mastered this quite yet). You have to know common AT spots, TOW locations, where your team mates are (woops, sorry I ran you over! ). You should be a squad leader just so that you can request UAV, supplies and spots (If you have VOIP and / or TS or ventrilo).
It's also how you use the tank. If someone is using the tank just for infantry rape and such, they are probably not very good. Anyone can shoot a medic running across the street. But if the person in the tank always knows where the other armor is and engages them as soon as they know where they are and wins, then that person is quite a bit more skilled. Tank VS Tank battles are not really based on luck or who fires first (Although if you're paying attention to UAV and Commander Spots as I've told you, you probably will get first and maybe second shot) it's where you hit, and depending on range, how you compensate (Tank rounds drop significantly as range increases). It's also how you maneuver and use your assets (Allied engineers, any supply boxes around, cover! Yes, in a tank cover can be useful. Positioning yourself behind a low barrier that covers your treads and most everything except your cannon makes it so the enemy tank has a smaller target, and he can't hit any weak spots.)
But it all comes down to the main reason I get in tanks. It's usually because A) I'm better with them than anyone else in the average 8-12 player team, B) Because NO ONE ELSE IS USING IT (Worst mistakes ever in my opinion), or C) Because Armor is crucial to the winning of a match, especially in maps such as Mashtuur, Karkand, Wake, and Sharqi Peninsula (From most crucial to least), where there are no bomber jets and only one Attack Helicopter per side.
Although even being an armor whore, I agree AT needs to be improved. Even if it took one less shot to destroy a tank, a skilled driver would be able to see AT via UAV or spot (if there was one) or just through observing and stop them before they became a major problem, but ATs would actually be able to get some tank kills (What they were MEANT FOR!)
In my opinion, a tank driver camping alleyways or spawn points is not very good (Camping is not allowed on the servers I play on - it makes me joyful to see people get kicked or a 12 hour ban for it. Also, there are usually very few infantry players to camp because [on the karkand server I play on] there are 3 pieces of armor per side and only 8-12 people), and if they came up against another tank driver depending on the other's skill, they would probably lose. I've never been a spawncamper on purpose (as in, gone to an enemy spawn thinking 'I think I'll go spawn rape their asses and get some points), although the clan I'm in has some strict rules regarding the fact so sometimes I'll catch myself (or other members will) staying at an enemy flag without being in capping range a little too long, and if I still can't get in capture range I'll just back off.
The fact is, I no longer play in armor for points. I play it for my team and for fun. God knows that when this infantry only feature comes out, I'm going to be playing it all the time, because infantry is better than tanks. But while we're still on maps with tanks, I'll be using tanks unless I can trust my team with them. This said, I've actually spent only 1/5th of my playing time in armor.
I'm sorry to hear of your loss King... I agree with some previous posters that you should get on his account and win him some pretty awards, that seems like a fine way to remember him. I never had the chance to play with him, but I wish I had.
R.I.P. Skeetman68.
R.I.P. Skeetman68.
I have no problem with bunnyhopping in the Unreal Tournament games. However, you have a hell of a lot more health in that, there's no dolphin diving, and accuracy doesn't change whether you're in the air or crouched. Many weapons are also instant hits.
In Battlefield 2, you can jump much higher. No weapon is an instant hit - they have have a slight delay, so you have to lead targets. You have less health, so someone jumping makes it so they're that much harder to hit (Yes, I know a lot of you are going to respond with 'THATS THE POINT!' ) and finally, there's also dolphin diving and such. As for accuracy, it's pretty much everything in BF2.
In Battlefield 2, you can jump much higher. No weapon is an instant hit - they have have a slight delay, so you have to lead targets. You have less health, so someone jumping makes it so they're that much harder to hit (Yes, I know a lot of you are going to respond with 'THATS THE POINT!' ) and finally, there's also dolphin diving and such. As for accuracy, it's pretty much everything in BF2.
I'll take your shotgun ratioErwin_Rommel188 wrote:
woohoo I'll take that spm
If I enlisted the day it came out, I'd probably be at about 150,000 points - a Lieutenant Colonel. First of all, it's about double the time I've played (6 months), and also, I've taken breaks because of times of serious lag (like right now) and such, plus there would be a lower ratio of noob:ownage time.
Sometimes when you roll up to the city entrance right next to those pipes in just the right way, the tank will hop up 5-15 feet. It's quite weird and even worse it makes it REALLY hard to shoot at something if you're the one in the tank. I've never seen anyone do it - It's just happened to me while I've been in it. It must look funny.
I'm also signed up.
Thinking of the maps, the currant ones with most votes are, I believe:
Karkand 9
Wake 8
Sharqi 7
Mashtuur 5
It would seem that Karkand and Mashtuur lean toward medics because snipers can't see as far with all the haze, so snipers will always be visible if they're firing because they can't shoot or even see the enemy from far away. Sharqi and Wake lean towards snipers because they can see much farther as there is little (or in wake's case NO) haze to block their draw distance - so they can shoot the medics from 200m away and not even be visible.
So please lets have an even distribution of the two maps - not both sharqi and wake and not both Mashtuur and Karkand.
Also, are vehicles allowed? I didn't see anything about that but I would like it if it was only jeeps/transports.
Thinking of the maps, the currant ones with most votes are, I believe:
Karkand 9
Wake 8
Sharqi 7
Mashtuur 5
It would seem that Karkand and Mashtuur lean toward medics because snipers can't see as far with all the haze, so snipers will always be visible if they're firing because they can't shoot or even see the enemy from far away. Sharqi and Wake lean towards snipers because they can see much farther as there is little (or in wake's case NO) haze to block their draw distance - so they can shoot the medics from 200m away and not even be visible.
So please lets have an even distribution of the two maps - not both sharqi and wake and not both Mashtuur and Karkand.
Also, are vehicles allowed? I didn't see anything about that but I would like it if it was only jeeps/transports.
Well I'm glad it's a post here not bashing us for admin abuse. So many people don't understand our rules so then they come whining and complaining about admin abuse, we've even had people go to EA. And yet we still have all 5 ranked servers...Kirkatizer wrote:
Well I was in the BS clan server Wake 24/7. Playing there for about 5 hours. Then I get a J-10 and everyhting starts going great for me. Hitting all my targets and never seeing one F-35B get a kill. Well you can't rape carrier. So I decided to run some people over. Run by twice and kill about 7 poeple going to the essex and coming away from, not firing one missle just running em over. Guess some poeple don't think that's possible without crashing. So thats when they called me a cheater and tryed to get me kicked but the Bs members just laughed. Anyways After that I was Chasing down a Plane and I target onto him Let 2 missles go then change to bombs so the lock on goes away just how I always shoot planes down. And this guy called me a cheater and said my missles just randomly hit him without me even being behind him.
Why can't people just accept poeple are better then them instead of always implying that they cheat.
That's something I've only done once or twice, run people over on the carrier hah!
I'm too scared of crashing to do it often.
By the way, you ARE Allowed to attack the carrier with the jets - it just can't be constant. You may shoot down or destroy choppers and jets every few minutes, as long as you're not (in the extreme) doing five strafes then reloading, turning around and doing it all over again, constant bombing, etc.
Allowing attacking of the carrier is to be sure there's something there for jets when there are no targets. It's preferred you would attack all jets, choppers, and vehicles already off the carrier, but in the case there are none of those, bombs away. Just think of it in their position, if they have two elite J-10 pilots attacking the carrier plus a good chopper crew to stop anything getting past, there's no chance for them, and you might want to lay off a bit.
Here's hoping thats cleared it up for you. And that I'm never on the US team again if you're on Chinese! You are a damn good pilot, I'll admit it.
Agreed! And it takes forever to reload them from supply crates or ammo packs that are being held (It's instant if they're thrown onto the ground, but you still only get one)
And why can we hold 3 flashbangs and 6 20mm grenade launcher rounds but only one smoke and 4 handgrenades (with G3)
We need at least 3 smokes, preferably 4-6.
And why can we hold 3 flashbangs and 6 20mm grenade launcher rounds but only one smoke and 4 handgrenades (with G3)
We need at least 3 smokes, preferably 4-6.
Expert Pistol Combat
http://img.photobucket.com/albums/v137/ … Pistol.jpg
First try on (-BS-) Dream Server, IP 69.31.96.139
http://img.photobucket.com/albums/v137/ … Pistol.jpg
First try on (-BS-) Dream Server, IP 69.31.96.139
Thats not the point here. Okay it's the disk drive. Have any more helpful info I can use?
When I try to install Special Forces everything runs smoothly until it trys to install Devils_Perch\client.zip. At this point, it stops doing anything and my computer goes quiet (It's kind of loud while installing, I can hear the disk drive working harder and such). The installation just stops and the window sits there saying "D:Battlefield2\mods\xpack\Levels\Devils_Perch\client.zip. I would reinstall BF2 completely but I can't find the manual with my CD-key on it. So either is there some way to fix SF installing without reinstalling BF2 completely, or is there some way to find my CD-Key in the BF2 folders / files?
It can be pretty easy to mow down infantry with an AT kit, if you know how to use the weapons available. Yes I use AT rocket against infantry, get over it.
As to .135 seconds or .1 second - remember that unless you're at point blank range (and I mean POINT BLANK so their entire body fills your screen) more than half your shots will miss, depending on the weapon. With a G36C (600 RPM), assuming you have 25% accuracy at medium range and an unmoving target, it will take 1.6 seconds to kill an unarmored target, and 2.4 seconds for an armored one. All the armored classes take many fewer hits to kill you. An Assault kit or Support (assuming PKM) will take 3 shots (at 20% accuracy, he'll kill you in 1.5 seconds). An AT kit with 20% accuracy with SMG and has a P90 will take you out in 2 seconds (2/30 of a second per shot). If he's using his AT rocket (at medium range I usually will) it will probably take you out in one second or less. He'll probably take you out no challenge with a DAO-12 or P90 (that thing fires fast, it's deadlier than you might think when prone and zoomed) if he's within 3m and he knows vaguely how to use it.
I used basic math for all of this and my own accuracy with each weapon, if you wish to see the equations and numbers just PM me. This is all approximate with consistant accuracy not involving bursts and deviation added per shot, keep that in mind.
So, functionally, body armor could be an excuse. The player with less accuracy but who has body armor takes fewer seconds to kill the unarmored man, so if you both start shooting at the same time, he'll win. Obviously scenarios differ greatly, but generally a less skilled player will do better with body armor against an unarmored opponent. I usually have no problem against people with body armor whether they beat me or not, because that's how the kits are set up. I know that it takes them half the amount of shots to kill me, but at least I try and I might get a kill or at least a KDA.
I respect you for trying though I kind of agree with you that it's not really an excuse, but there are situations where no matter how good you are the noob with body armor, a GL and an F2000 will kill you.
Edit: I was going to give the OP +1 karma but apparently I already karma'ed you in the last 24 hours... I'll do it later when I can!
As to .135 seconds or .1 second - remember that unless you're at point blank range (and I mean POINT BLANK so their entire body fills your screen) more than half your shots will miss, depending on the weapon. With a G36C (600 RPM), assuming you have 25% accuracy at medium range and an unmoving target, it will take 1.6 seconds to kill an unarmored target, and 2.4 seconds for an armored one. All the armored classes take many fewer hits to kill you. An Assault kit or Support (assuming PKM) will take 3 shots (at 20% accuracy, he'll kill you in 1.5 seconds). An AT kit with 20% accuracy with SMG and has a P90 will take you out in 2 seconds (2/30 of a second per shot). If he's using his AT rocket (at medium range I usually will) it will probably take you out in one second or less. He'll probably take you out no challenge with a DAO-12 or P90 (that thing fires fast, it's deadlier than you might think when prone and zoomed) if he's within 3m and he knows vaguely how to use it.
I used basic math for all of this and my own accuracy with each weapon, if you wish to see the equations and numbers just PM me. This is all approximate with consistant accuracy not involving bursts and deviation added per shot, keep that in mind.
So, functionally, body armor could be an excuse. The player with less accuracy but who has body armor takes fewer seconds to kill the unarmored man, so if you both start shooting at the same time, he'll win. Obviously scenarios differ greatly, but generally a less skilled player will do better with body armor against an unarmored opponent. I usually have no problem against people with body armor whether they beat me or not, because that's how the kits are set up. I know that it takes them half the amount of shots to kill me, but at least I try and I might get a kill or at least a KDA.
I respect you for trying though I kind of agree with you that it's not really an excuse, but there are situations where no matter how good you are the noob with body armor, a GL and an F2000 will kill you.
Edit: I was going to give the OP +1 karma but apparently I already karma'ed you in the last 24 hours... I'll do it later when I can!
I don't camp, it's totally unallowed in my clan's server. If I sat at the city entrance without trying to capture the hotel flag, I could get kicked from my clan, so there's that cleared up.
Usually it will happen while I'm trying to capture a flag, it happened a lot to me when I was trying to capture the suburb. I'd be killing anti-tank personnel left and right and be to the point where one more rocket will kill me, finally the flag is neutralized so they stop spawning and there's one left to kill.... I'm watching him behind the wall on a UAV on all of a sudden there's a car on top of me, I'm down to 2 bars of health so I have to jump out. I think a lot of the time the enemy commander is totally focus on dropping vehicles and arty, with an occasional UAV and Supplies thrown out for his team. I think he ignores the scan except to find the tanks and APCs, because if I pause in my tank for just 10 seconds (about the time it takes the vehicle to drop plus the commander to realize I'm not moving), say to engage enemy armor or capture a flag or any other scenario, boom there's a car on me. It's ridiculous. And everyone knows about the cars on jets and helicopters, right?
I like how I got two anonymous minus karma after signing the only two minus I ever gave. Here's one of the posted reasons:
shut your fucking cunting tank whoreing fucking shit speaking mouth up
I love it!
Usually it will happen while I'm trying to capture a flag, it happened a lot to me when I was trying to capture the suburb. I'd be killing anti-tank personnel left and right and be to the point where one more rocket will kill me, finally the flag is neutralized so they stop spawning and there's one left to kill.... I'm watching him behind the wall on a UAV on all of a sudden there's a car on top of me, I'm down to 2 bars of health so I have to jump out. I think a lot of the time the enemy commander is totally focus on dropping vehicles and arty, with an occasional UAV and Supplies thrown out for his team. I think he ignores the scan except to find the tanks and APCs, because if I pause in my tank for just 10 seconds (about the time it takes the vehicle to drop plus the commander to realize I'm not moving), say to engage enemy armor or capture a flag or any other scenario, boom there's a car on me. It's ridiculous. And everyone knows about the cars on jets and helicopters, right?
I like how I got two anonymous minus karma after signing the only two minus I ever gave. Here's one of the posted reasons:
shut your fucking cunting tank whoreing fucking shit speaking mouth up
I love it!
I agree with HK-47's list, except for the WCR (Shows dedication to your team, over 150 commanding hours for that many points) and the Expert Explosives Ordinance, Expert Vehicle (not including ground/air defense) badges, which I would place above promotion.
I think the most prestigious would be the Sharpshooter Infantry Medal, and any General rank, because they require a lot of badges which require relatively hard IAR requirements and a lot of time placed in, whereas say, the Combat Action Medal and Distinguished Service Medal can be recieved by anyone who just puts a lot of time into the game, they don't even have to be good at it.
Edit: Fixed a medal name
I think the most prestigious would be the Sharpshooter Infantry Medal, and any General rank, because they require a lot of badges which require relatively hard IAR requirements and a lot of time placed in, whereas say, the Combat Action Medal and Distinguished Service Medal can be recieved by anyone who just puts a lot of time into the game, they don't even have to be good at it.
Edit: Fixed a medal name
And of course instead of having anything to do with patch 1.3 you pick on me tank whoring. Now that's relevant. FYI, the same thing happened to anyone in a tank or APC, not just the ones who were in there the whole round, and also, just entering a vehicle doesn't make you a whore. If you get in a tank for 2 minutes and kill a couple people how are you a whore? And what does that have to do with people dropping vehicles on the tank, APC, or other vehicle?
As for being late, I've had my problems before, they just came to a head today.
As for being late, I've had my problems before, they just came to a head today.
This is a rant.
On average, my game crashes to desktop once or twice per day when I click 'Join Game'.
Today, it happened the one time as usual. I was understandably pissed. Then I tried to join my clans server and the damn thing rejected me FIVE TIMES, crashing to desktop EVERY FUCKING TIME. After that I tried to join another server and had the same problem, so I ended up having to restart my computer (losing about a half hour in the process of all this)
And after this ordeal, it crashes to desktop AGAIN afterwards. Fuck patch 1.3
Then there's the vehicle drops. I'd pretty much rather they be taken out than fixed, because I know there's no way they're ever going to be stopped. I'm a tanker - on Karkand I was tank whoring a lot today to try and get my last couple hours for my Veteren Armor Badge and Armor Combat Medal. When in a tank the enemy commander cannot seem to STOP FUCKING DROPPING VEHICLES ON ME! Sometimes I lose as much as 3/4 of my health from this pussy 'cartillery'. I've often had to jump out of my tank because the car damaged it to below 3 bars of health and it caught on fire and began to burn. Once I had a car dropped on me just prior to artillery, leaving me at 3 bars of health. The artillery's splash damage then took me out within seconds. This is RIDICULOUS! FUCK PATCH 1.3!!!
On average, my game crashes to desktop once or twice per day when I click 'Join Game'.
Today, it happened the one time as usual. I was understandably pissed. Then I tried to join my clans server and the damn thing rejected me FIVE TIMES, crashing to desktop EVERY FUCKING TIME. After that I tried to join another server and had the same problem, so I ended up having to restart my computer (losing about a half hour in the process of all this)
And after this ordeal, it crashes to desktop AGAIN afterwards. Fuck patch 1.3
Then there's the vehicle drops. I'd pretty much rather they be taken out than fixed, because I know there's no way they're ever going to be stopped. I'm a tanker - on Karkand I was tank whoring a lot today to try and get my last couple hours for my Veteren Armor Badge and Armor Combat Medal. When in a tank the enemy commander cannot seem to STOP FUCKING DROPPING VEHICLES ON ME! Sometimes I lose as much as 3/4 of my health from this pussy 'cartillery'. I've often had to jump out of my tank because the car damaged it to below 3 bars of health and it caught on fire and began to burn. Once I had a car dropped on me just prior to artillery, leaving me at 3 bars of health. The artillery's splash damage then took me out within seconds. This is RIDICULOUS! FUCK PATCH 1.3!!!
1sfg-ronln:
LOTS of gold and big rank O_O
Looks like you're a well rounded player, who plays SF and AF
However I think you should spend a bit more time on chinese just for that medal, it's a big gap in your awards atm
LOTS of gold and big rank O_O
Looks like you're a well rounded player, who plays SF and AF
However I think you should spend a bit more time on chinese just for that medal, it's a big gap in your awards atm
Wake works really well too. US commander for air defense - sit in the foreward (furthest away from spawn) essex gun, point away from the island and down at the deck (so you don't lock on while on the commander screen and a J-10 flies by) then just arty the crap out of everything. Chinese commander for ground defense, sit on one of the machine guns in the towers, you can't be hit by arty or cars and you can artillery arty island, or the carrier if it's allowed. Just do whatever you can to get those artillery kills!
I got my basic and veteren knife on a K&P only server, I'm ashamed to admit... I didn't know at the time that they were illegal though. Once I figured it out I never went back.
HOWEVER! My expert knife was pre-patch 1.3 and totally legit, 18 knife kills in one round. I'm getting good at the sneaky kill with pistol too (headshots for the win), once I've got my 500 global I'll go for the badge.
HOWEVER! My expert knife was pre-patch 1.3 and totally legit, 18 knife kills in one round. I'm getting good at the sneaky kill with pistol too (headshots for the win), once I've got my 500 global I'll go for the badge.
What if you killed yourself, would you be 1:1 ?
Right now, 0:0. No kill damage assists or driver kill assists. No Flag Capture Points. But I got team damage when I accidentally hit my friend with a steel pipe
Right now, 0:0. No kill damage assists or driver kill assists. No Flag Capture Points. But I got team damage when I accidentally hit my friend with a steel pipe
I would keep the C4 and artillery, for a few reasons. One - the artillery would be an added hazard, but without scan and UAV, it would be for the most part blind firing, so snipers wouldn't really have to worry about it much - but it gives the commander something fun to do. C4 would be there to destroy artillery. As you may have noticed, the engineer doesn't have a wrench, so arty would be repaired by supply boxes only._The.Don_05 wrote:
I love this idea I have read through all of them so far and i think that this one is the best! The AWP could be that sniper rifle that was never used but is in the game files, the M82A1.Metamort wrote:
For 7 classes of sniper, How about...
Assault - AWP (One shot kill but 5 second reload?), body armor, grappling hook and claymore (one)
Support - L85A1 (2x scope instead of 1.43x, single shot only), body armor, binoculars (5x magnification), ammo bag, grappling hook
Medic - Type 88/SVD, zipline, medpack, defib.
SpecOp - L96A1, C4, zipline, grappling hook, smoke (no knife)
Anti-Vehicle - Improved M95 (destroys buggys in two shots ), body armor, grenades, grappling hook,
Marksman - M24 (with 10x magnification scope, long range sniper for 150m or more), grappling hook, zipline, smoke.
Engineer - M4 (2x scope instead of 1.43x, single shot only), binoculars (5x magnification), landmine (five), claymores (five)
All would have guile suits,
Anti-Vehicle would be instead of anti-tank because there would only be buggys right? No tanks.
So how does that sound? I tried to keep each kit to 6 items or less, that's why I had to take out the SpecOps knife (he doesn't really need it anyway, if he's going to do a silent kill there's a silenced pistol and L96 for that)
The marksman class replaces the old sniper, so now he is, in essence, the 'sniper of snipers', with a 10x scope and both zip and grappling hook, as well as smokes to help cover him getting to his far away spot.
I realize the L85 and m4 aren't real sniper rifles but they're better than the PKM and jackhammer, right?
Maybe there should be no UAV or Scan so artillery and such is blind.
The idea behind the engineer class is to keep other snipers away from you so they don't sneak up behind you. The mines would stop buggys and the clays would keep those pesky knifers away. What do you think?
Edit: Oh yes and most importantly, put ZERO fog/haze on the maps that you're speaking of making, like on Wake where the only limiting factor is the draw distance, and there are clear blue skys with 0% chance of light showers or heavy fog. No pollution either
The only change that I would make is that the spec ops class shouldnt have C4 as I think this would be abused, and since there is no Uav or Scan trailer to blow it would be used to kill infantry. Also maybe no artillery?
If people are able to do this then it would be great!
Previously someone mentioned an L85A1 stuck on single shot - I like that idea so it could be implemented to my M4 and L85 to make them less ownage CQC. Also, I'm pretty sure C4 wouldn't be used against infantry unless as a booby trap - there's just no way to get close enough to throw it the pitiful distance it can go now. If you get close enough to throw C4 at them, it probably would be easier just to knife them or shoot them with the pistol or rifle.
4 on wake, they were all coming over the hill... the best part was, they were all my clan mates!! check out this screen shot ((BS=P) is the tag for probationary members by the way)

Sweet I'll be there!
Map Rotation:
Operation Harvest
Operation Road Rage
Midnight Sun
Operation Road Rage
2 rounds each
Edit: I think you forgot the IP
(-BS-) Armored Fury
208.64.64.120
Default Port
Edit again: I just realized it's right there in the banner
Map Rotation:
Operation Harvest
Operation Road Rage
Midnight Sun
Operation Road Rage
2 rounds each
Edit: I think you forgot the IP
(-BS-) Armored Fury
208.64.64.120
Default Port
Edit again: I just realized it's right there in the banner
This is looking good! But about that DPV/RIB mounted gun thing; There would be no point to getting in the gunners seat and trying to shoot, because you would probably be pretty conspicuous in that boat/car, and you'd have at least 3 sniper scopes trained on you - as soon as you stopped long enough to get in the gun and try to shoot someone, you'd be dead. You should keep the DPV, FAV, and RIB for the sole purpose of providing car-pooling - ATVs and jetskis only allow one person. The RIB and FAV mounted guns don't have the kind of range or protection to be of any use.
For 7 classes of sniper, How about...
Assault - AWP (One shot kill but 5 second reload?), body armor, grappling hook and claymore (one)
Support - L85A1 (2x scope instead of 1.43x), body armor, binoculars (5x magnification), ammo bag, grappling hook
Medic - Type 88/SVD, zipline, medpack, defib.
SpecOp - L96A1, C4, zipline, grappling hook, smoke (no knife)
Anti-Vehicle - Improved M95 (destroys buggys in two shots ), body armor, grenades, grappling hook,
Marksman - M24 (with 10x magnification scope, long range sniper for 150m or more), grappling hook, zipline, smoke.
Engineer - M4 (2x scope instead of 1.43x), binoculars (5x magnification), landmine (five), claymores (five)
All would have guile suits,
Anti-Vehicle would be instead of anti-tank because there would only be buggys right? No tanks.
So how does that sound? I tried to keep each kit to 6 items or less, that's why I had to take out the SpecOps knife (he doesn't really need it anyway, if he's going to do a silent kill there's a silenced pistol and L96 for that)
The marksman class replaces the old sniper, so now he is, in essence, the 'sniper of snipers', with a 10x scope and both zip and grappling hook, as well as smokes to help cover him getting to his far away spot.
I realize the L85 and m4 aren't real sniper rifles but they're better than the PKM and jackhammer, right?
Maybe there should be no UAV or Scan so artillery and such is blind.
The idea behind the engineer class is to keep other snipers away from you so they don't sneak up behind you. The mines would stop buggys and the clays would keep those pesky knifers away. What do you think?
Edit: Oh yes and most importantly, put ZERO fog/haze on the maps that you're speaking of making, like on Wake where the only limiting factor is the draw distance, and there are clear blue skys with 0% chance of light showers or heavy fog. No pollution either
Assault - AWP (One shot kill but 5 second reload?), body armor, grappling hook and claymore (one)
Support - L85A1 (2x scope instead of 1.43x), body armor, binoculars (5x magnification), ammo bag, grappling hook
Medic - Type 88/SVD, zipline, medpack, defib.
SpecOp - L96A1, C4, zipline, grappling hook, smoke (no knife)
Anti-Vehicle - Improved M95 (destroys buggys in two shots ), body armor, grenades, grappling hook,
Marksman - M24 (with 10x magnification scope, long range sniper for 150m or more), grappling hook, zipline, smoke.
Engineer - M4 (2x scope instead of 1.43x), binoculars (5x magnification), landmine (five), claymores (five)
All would have guile suits,
Anti-Vehicle would be instead of anti-tank because there would only be buggys right? No tanks.
So how does that sound? I tried to keep each kit to 6 items or less, that's why I had to take out the SpecOps knife (he doesn't really need it anyway, if he's going to do a silent kill there's a silenced pistol and L96 for that)
The marksman class replaces the old sniper, so now he is, in essence, the 'sniper of snipers', with a 10x scope and both zip and grappling hook, as well as smokes to help cover him getting to his far away spot.
I realize the L85 and m4 aren't real sniper rifles but they're better than the PKM and jackhammer, right?
Maybe there should be no UAV or Scan so artillery and such is blind.
The idea behind the engineer class is to keep other snipers away from you so they don't sneak up behind you. The mines would stop buggys and the clays would keep those pesky knifers away. What do you think?
Edit: Oh yes and most importantly, put ZERO fog/haze on the maps that you're speaking of making, like on Wake where the only limiting factor is the draw distance, and there are clear blue skys with 0% chance of light showers or heavy fog. No pollution either
Because it's a skill-less kill. Because expert explosives is so hard to get now (even with throwing C4 back and uber-gaymores), I usually am not too worried about it unless they're suiciding (Not allowed by (-BS-) server rules, luckily)
When I have a problem with it is when they start doing it to infantry. I get pissed, but since I know they're just going for that damn badge I can't really blame them. One of these days I'm probably going to do it (Probably on Wake Island, it seems perfect for it - plenty of time if US gets on the island and lots of targets) just so that I'll never have to worry about it again.
When I have a problem with it is when they start doing it to infantry. I get pissed, but since I know they're just going for that damn badge I can't really blame them. One of these days I'm probably going to do it (Probably on Wake Island, it seems perfect for it - plenty of time if US gets on the island and lots of targets) just so that I'll never have to worry about it again.
I tried to give you +2 more karma to get you up to 0 but I forgot you can only karma someone once in 24 hours
New picture! Yay!

Hows that for throwing it in your face

Hows that for throwing it in your face
It used to be like that but Chuy took it out because people karma'ed eachother all over the place and it was bad.?? wrote:
i love getting in an F-35 and having a j-10 chase me go up to 3000ft and wait for Player1 is no more lol i love that tactic but i can take down J-10's easy in a F-18 its alittle harder in an F-35 but it depends how good the other pilot is
HEY IF UR GOING TO LEAVE NEGATIVE KARMA LEAVE A NAME PUSSY AND IT IS POSSIBLE U DONT KNOW WHAT UR TALKING ABOUT ILL OWN U ANY DAY AND DONT CALL ME A NOOB WHEN U HAVE NEVER PLAYED ME U PUSSY
hey can someone try to make it so when u give karma it tells u the person
I agree though, he who does negative karma anonymously is a coward.
No actually as long as I was around 700 I could keep control - and I've even begun learning how to regain control from when you go into a spin, however you have to still be on the map - it takes more than 15 seconds - if you're out of bounds it's too late to do it my way.
Here is the F15 (On Daqing Oilfields, I don't have EF) going at 2520, 2550, 2570, and 2720 meters p/h respectively.




Does that do it for you? I realize that the 2 intersects with the line of the speed box, but you can see the curve of it, especially in the last picture.
Often I was able to keep controlling the plane even at this altitude at high speed, so I see a large degree of credibility to his story. I didn't try blowing myself up with my own missiles since there wasn't anything to lock onto, though.




Does that do it for you? I realize that the 2 intersects with the line of the speed box, but you can see the curve of it, especially in the last picture.
Often I was able to keep controlling the plane even at this altitude at high speed, so I see a large degree of credibility to his story. I didn't try blowing myself up with my own missiles since there wasn't anything to lock onto, though.
In case you haven't done it before, fly up to around 400-800 m (according to the altimeter) like he's describing. You'll notice the jet gets a huge increase in speed the higher it goes, and it could hit 2500mph I bet.
So YES, to all you who say it's impossible, he probably WAS going 2500 meters p/h, and since he was going that fast I believe his own missile hit him
So YES, to all you who say it's impossible, he probably WAS going 2500 meters p/h, and since he was going that fast I believe his own missile hit him
Yessss I'd like that, there really should be some positive/good awards related to K/D, even if it has to be IAR since Global could cause the same problem the old WCR caused.Spookyboy wrote:
lol i don't like purple hearts. get awards for dyin lots??? meh.
they should have an award for the opposite per round. 4:1 kill:death. i;d have lots of them by now
There could be one for 0 deaths in a round (It happens occasionally), 4:1 K/D, 1:1 K/D (for the noobs )
I like it all! Having to apply for command of a vessel is sweet, then boarding it and capturing it for your own side (A lot harder than just stealing a jeep )
How would you capture the sub, by going to the bridge and killing the captain or after you killed him would you have to capture a flag nearby, allowing them to spawn and possibly stop you?
Could you fire the cannon-like guns on the carrier at Destroyers for heavy damage and Choppers for a one-shot kill?
It would be greeeaat EA needs this booster pack!
What about smaller size maps, 32 player size = only one sub and attack heli each carrier has 2/3 health, 16 size - only one destroyer, one attack heli, one sub, 4 RIBs, half the cannons, carrier has 1/3 health
How would you capture the sub, by going to the bridge and killing the captain or after you killed him would you have to capture a flag nearby, allowing them to spawn and possibly stop you?
Could you fire the cannon-like guns on the carrier at Destroyers for heavy damage and Choppers for a one-shot kill?
It would be greeeaat EA needs this booster pack!
What about smaller size maps, 32 player size = only one sub and attack heli each carrier has 2/3 health, 16 size - only one destroyer, one attack heli, one sub, 4 RIBs, half the cannons, carrier has 1/3 health
I like Harvest and Midnight Sun myself. Road Rage was just kind of lacking, although it's still a good map. It helps when I don't have half my clan against just me and they're all spamming AA against my poor little SU39 >_< that can really ruin a round. The problem is that there's too much AA killing my bomber, too many bombers killing my tank, or too many tanks killing me when I'm infantry. It's kinda like rock paper scissors, AA>Bomber>Tank>AA
And everything kills infantry
And everything kills infantry
agreedSargeV1.4 wrote:
I just wish there was universal mouse sensitivity, 500 hours of BF2 and I can snap my aim onto anything I want. Tried to play CS:S, missed everything by a mile
I thought that BF2 would make me much better at CS:S, but no way. The only thing I was good at (and this was against bots!) was those two semi-auto snipers (god those things ROCK, even better than the SVD and Type 88) and pistols (haha)
What really got me was that you couldn't zoom in with most weapons. I definatly like how there's an M4 and an M249 SAW, it's cool seeing those familiar weapons. M4 with a silencer is sweet, too.
Thats probably how they do it, +1Darth_Fleder wrote:
Lay a claymore/AT mine.....die, spawn as either anti-tank or assault, throw out your graqppling hook and climb halfway up a building and sit there and hope someone sets your claymore/AT mine off.
That would be pretty funny to see someone just hanging from a grappling hook for half the round trying to get a 'grapple hook kill'
Pre-patch.. I'm cool that way
LOL Agreed! Definatly one thing I look foreward to moving out - My own bandwidth no wireless no siblings no parents, just direct cable.Naughty_Om wrote:
incremental 7 minutes with 6 compys on one LAN 3 of them playing games at one time....i hate my siblings... bandwith hogging whores.