Dan I think. I don't remember his full handle.Dauntless wrote:
FullContactWar, i remember those guys
i knew the owner, what was his name? that millionaire guy?
Search
Search results: 10 found, showing up to 50
I was playing bc2, and I was getting quite dissappointed at the poor administration on most servers. I went back to FullContactWar (from battlefield 2) where I used to admin but it appears they've folded. So I decided it's time to finally start my own community, and we're looking for members! We're going to get our own Battlefield 3 server too!
Join the forum: ilag.co.cc
Here's what we're hoping for:
We're looking to get some feedback on what YOU want in a server AND community. Please tell your clans or friends about us!
Join the forum: ilag.co.cc
Here's what we're hoping for:
- Open to multiple clans! You do not have to be in one to be a community member (or admin)
- Sportsmanship is top priority!
- Mature audience. Admins must be over 16, cursing is allowed. It's war, grow up.
- Any responsible member can become an admin. You don't have to join a clan.
- Squadding up is mandatory on our servers (or get kicked at any time).
- Clans are encouraged to call our server/teamspeak/forum/community home.
- iLag itself ISNT a clan, just a mix of hardcore and casual gamers
We're looking to get some feedback on what YOU want in a server AND community. Please tell your clans or friends about us!
Ha you're lucky you can still play. I installed a new optical drive and it wiped out my computer. It'll be a few days before I can get ahold of a Windows 7 x64 cd and a few days longer to just get my old build up and running lol. Sorry I'm not able to give much more input, but I definitely agree the issue may pertain to the memory slowly creeping up.
In conjuction with my own personal conjectures and what steelie mentioned, it may be that there is some sort of cpu-related memory leak, and using 1 core instead of multiple is reducing the number of times this leak is being hit. Not that this really solves anything. I have yet to get a consecutive run long enough on a single core to see game play drop, so I have no way to be sure of things, and it will be some time before I am able to run more tests.
In conjuction with my own personal conjectures and what steelie mentioned, it may be that there is some sort of cpu-related memory leak, and using 1 core instead of multiple is reducing the number of times this leak is being hit. Not that this really solves anything. I have yet to get a consecutive run long enough on a single core to see game play drop, so I have no way to be sure of things, and it will be some time before I am able to run more tests.
Ya like I've said, my game has gone down to 15 fps in the past. Setting the core affinity so that the game only uses 1 core didn't work? You have to set it every single time you launch the game btw (or tweak the shortcut)signa wrote:
wow this is getting bad, I reached a new low of 19 fps. nothing suggested has helped yet. I may try reinstalling bf2.
I am actually quite confident that setting the core affinity to only 1 core by itself has resolved my problem completely. Keep in mind I play on 64 man servers, and have not played more than I'd say 3 rounds, but my FPS seems to safely remain around 100.
This I believe may resolve the issue, not the symptom (which increasing the pagefile size I can guess only extends the length of time before the memory maxes out, not fix it). I declined to test both disabling the pagefile or increasing it, however I have 6gigs of system memory and doubt that this was ever a true problem.
My conclusions for why this might be a solution is based on the issues hintakaari mentioned, and although I am unable to use the driver patches, manually adjusting the number of cores to just 1 seems to have worked. The FPS does not drop slower, it ceases to drop at all.
HOWEVER: I have started leaving the task manager running on my second monitor and have been monitoring the system performance charts during gameplay. Most notably I will notice that the memory consumption will ever-so-slowly rise during gameplay from 2.24 to 2.32 and perhaps longer during the course of a round. However, from what it seems this usually gets reset back down after a round ends. It would be best to run more tests (WITHOUT core affinity set) to see what happens to the memory size, and also tests to confirm that the memory is NOT just slowly growing for no apparent reason (it's almost too slow / small to note the change in size).
This I believe may resolve the issue, not the symptom (which increasing the pagefile size I can guess only extends the length of time before the memory maxes out, not fix it). I declined to test both disabling the pagefile or increasing it, however I have 6gigs of system memory and doubt that this was ever a true problem.
My conclusions for why this might be a solution is based on the issues hintakaari mentioned, and although I am unable to use the driver patches, manually adjusting the number of cores to just 1 seems to have worked. The FPS does not drop slower, it ceases to drop at all.
HOWEVER: I have started leaving the task manager running on my second monitor and have been monitoring the system performance charts during gameplay. Most notably I will notice that the memory consumption will ever-so-slowly rise during gameplay from 2.24 to 2.32 and perhaps longer during the course of a round. However, from what it seems this usually gets reset back down after a round ends. It would be best to run more tests (WITHOUT core affinity set) to see what happens to the memory size, and also tests to confirm that the memory is NOT just slowly growing for no apparent reason (it's almost too slow / small to note the change in size).
I've been playing with that patch for some time, as I originally had the pre-patch symptoms.
Use 'renderer.drawfps 1' to monitor the in game FPS, it's not an immediate drop (although it does take 30 min roughly to get seriously bad) it's a gradual drop of the average fps. Anything below 40FPS will start to become noticeable, so just because it's above 40FPS doesn't mean you're system isn't being affected yet.
Alt tabbing does absolutely nothing. I do it consistently. I performed a test today, closing every single process, application, and service I could find, meanwhile checking the fps for improvement to no avail. I disabled xfire, teamspeak, my messenger, pretty much had EVERYTHING disabled down to no sound in game, all to no avail.
I DO however have a annoyingly shitty internet connection where I live now (barely 1.5mbit down, 768 up) and was recommended to monitor the traffic. Also before a round begins the FPS slowly moves up to a bit more of an acceptable level, but as soon as everyone spawns it drops. I haven't tested if this occurs when I spawn or due to server load, and I doubt this acts as a good sign honestly. The annoying thing is after rotating maps, the FPS does not improve sadly . Signa if you find out the solution can you be sure to respond here? Or post a link to that other thread?
I DO however have a annoyingly shitty internet connection where I live now (barely 1.5mbit down, 768 up) and was recommended to monitor the traffic. Also before a round begins the FPS slowly moves up to a bit more of an acceptable level, but as soon as everyone spawns it drops. I haven't tested if this occurs when I spawn or due to server load, and I doubt this acts as a good sign honestly. The annoying thing is after rotating maps, the FPS does not improve sadly . Signa if you find out the solution can you be sure to respond here? Or post a link to that other thread?
I know this is a super old friend but I think the leading thread needs to be changed:
You CAAAAAAN use a microphone other than the standard OS mic (If you didn't know this already) under xp.
You need to go to sounds and audio devices and choose the sound input/recording tab (NOT THE VOICE CHAT TAB) and set the input device to your usb mic (just like choosing an input device on teamspeak or ventrilo). Bf2 looks at win xp's sound recording device, not microphone/voice recording device, but feel free to set both just to be sure.
You CAAAAAAN use a microphone other than the standard OS mic (If you didn't know this already) under xp.
You need to go to sounds and audio devices and choose the sound input/recording tab (NOT THE VOICE CHAT TAB) and set the input device to your usb mic (just like choosing an input device on teamspeak or ventrilo). Bf2 looks at win xp's sound recording device, not microphone/voice recording device, but feel free to set both just to be sure.
First off, I have been writing config files, doing computer cleaning and av runs and maintanence, and showing people dream memory tweaks and bf2 tweaks for years. I have no clue why this is happening though and I've never heard of these factors before.
My System:
OS: Windows 7 (64 bit), LEGAL version, not release candidate
CPU: i7 920
Memory: 6gb triple channel OCZ gold
Hard Drives: 2x300gb 7200rpm SATA drives in Striped RAID
Video: Geforce 295
Monitors: 2x24" HP w2408h monitors (hooked up using HDMI cables) at max resolution of 1820x1200 (while gaming)
Case/Cooling: Antec P193 with over the Video ginormous fan (no liquid cooling)
Security: Windows defender thingamajiggy (latest one). Comes in second to NOD32 here: http://www.av-comparatives.org/ who I trust completely, and I don't feel like paying for Eset anymore
Background Apps: Xfire and Teamspeak, ALL UNNECESSARY APPS AND PROCESSES CLOSED
Last Build Date: Assembled and installed the whole computer in September, 3% fragmentation on the disk
I run the game with compatibility mode (XP Service Pack 2 / 3, same results for either) and aero disabled.
I set the fps cap to 300 just to see what it might do, and constantly watch the in-game fps.
Temperature:
I had video temps monitoring and idle, they average around 45-48 C, the whole time I was playing the game, they went up to about 53 C and never went about 55, so it's not heating
Problem:
With the limiter off, it can jump up to 220. On a fresh instance of BF2 it averages around 90 give or take 10. During gameplay the fps average will slowly drop. By the end of 1 round it can be around 60, 2 rounds 50 or 40, and eventually the fps will get down to 30, then 20, then even 15. By that time I have to bail. The whole time I see no discernable increase in temperature. Once the average drops, no matter what, it does not recover more than 10 fps.
My System:
OS: Windows 7 (64 bit), LEGAL version, not release candidate
CPU: i7 920
Memory: 6gb triple channel OCZ gold
Hard Drives: 2x300gb 7200rpm SATA drives in Striped RAID
Video: Geforce 295
Monitors: 2x24" HP w2408h monitors (hooked up using HDMI cables) at max resolution of 1820x1200 (while gaming)
Case/Cooling: Antec P193 with over the Video ginormous fan (no liquid cooling)
Security: Windows defender thingamajiggy (latest one). Comes in second to NOD32 here: http://www.av-comparatives.org/ who I trust completely, and I don't feel like paying for Eset anymore
Background Apps: Xfire and Teamspeak, ALL UNNECESSARY APPS AND PROCESSES CLOSED
Last Build Date: Assembled and installed the whole computer in September, 3% fragmentation on the disk
I run the game with compatibility mode (XP Service Pack 2 / 3, same results for either) and aero disabled.
I set the fps cap to 300 just to see what it might do, and constantly watch the in-game fps.
Temperature:
I had video temps monitoring and idle, they average around 45-48 C, the whole time I was playing the game, they went up to about 53 C and never went about 55, so it's not heating
Problem:
With the limiter off, it can jump up to 220. On a fresh instance of BF2 it averages around 90 give or take 10. During gameplay the fps average will slowly drop. By the end of 1 round it can be around 60, 2 rounds 50 or 40, and eventually the fps will get down to 30, then 20, then even 15. By that time I have to bail. The whole time I see no discernable increase in temperature. Once the average drops, no matter what, it does not recover more than 10 fps.