Ya I love tanking on maps like dalian or daqing, very open, allows for sweeping fields of fire, lomg distance tank battles, useing trees as cover, ambushing enemy tanks, shoot a heli down out of the sky, thats what its all about...not sitting in 1 spot spawn killing on karkand in the alley way next to hotel flag >|mazerali62 wrote:
Been a Tank whore on city maps is to easy, if thats what you like then fair play they are there to use, but no respect at all, killing 30+ every round and dying twice is fun but takes no skill, when you have good pilots bombing the shit out of you time after time on large maps, that takes skill to stay alive and keep a K/D ratio high.
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hehe, MIG-29 is probably the funnest plane to fly in BF2, its handling is unlike any other jet.Wasder wrote:
I think it's [url=http://www.prntscrn.net/img.php?img=MiG-29.jpg]MiG-29[/url]
Sexiest is probably the F-35B...sleek and sexy, like a stealthy fighter.
Try retrieveing your account, its an options at rhe log-in screen.
I couldnt agree more on the K/D ratio of 7 for a armor whore, especially on maps like karkand or sharqi, a really good tanker could have a K/D ratio of over 20, ive seen guys go 52-0 before, so its definately possible for the best tankers.
I myself am not a big tank user, im more of a jet/heli user.
I myself am not a big tank user, im more of a jet/heli user.
Couldnt agree with you more on the "lag" part bro.Kamikaze17 wrote:
oh man that would be some insane lag. but once i get a new computer i will have to say that would be kinda cool. and also to make it a bit more of a challenge, how about like -1 points for killing them?
Im running a 9800pro 1Gb RAM and a AMD athlon 64 3000+ CPU.
Not exactly top of the line
Perhaps smaller 16 player maps could have civilians in them, since 16 player maps are usually very stress free on your system to due to the small amount of players and the size of the map, thus leaveing room for extra details (i.e civilians).
And perhaps accidentally injuring civilians could cost you points just as a Teamkill would.
Half my deaths on karkand come from tanks or APC's.
Now, im not saying tanking takes no skill because it does, avoid the AT missles, AT mines, c4 and just staying alive overall isnt as easy as the people complaining about it think, i've seen un-experienced tankers get destoryed on karkand.
I doubt im alone in saying this, that we really need an all infantry map. Especially with the latest patch, makeing escapeing spawn killing tankers even harder. Once again im not complaining about it, im simply saying an all infantry map would be awesome and would definately be played by many people, mainly those not big on vehicles period.
Now, im not saying tanking takes no skill because it does, avoid the AT missles, AT mines, c4 and just staying alive overall isnt as easy as the people complaining about it think, i've seen un-experienced tankers get destoryed on karkand.
I doubt im alone in saying this, that we really need an all infantry map. Especially with the latest patch, makeing escapeing spawn killing tankers even harder. Once again im not complaining about it, im simply saying an all infantry map would be awesome and would definately be played by many people, mainly those not big on vehicles period.
I like it, the games better as far as I can see. The game actually takes some thought now. Now you cant go running out in front of a tank chucking c4 at it, which is extremely un-realistic and should never be in any game whether its a simulator or an arcade style FPS. Tanks are supposed to be feared in war games, in Bf2 they (before patch v1.2) were simply a bump in the road for most ppl, now there feared and should be feared, and you cant go running our in front of 1 b-hopping like a chicken with its head cut off around it.
I also like how you cant hide your hitboxes like you used to able to. Popping up and down behind a wall or rock, in rapid succession. Since prone takes a while to enter, and return to standing.
The game finally gives those who can actually aim a gun the chance at shineing, before patch v1.2 I was doing very well, now the patch only made me better, as I have lots of experience in point and shoot style games, (i.e Americas Army).
However, like with every patch we've recieved from EA, there comes the negatives. EA messed with some things that didnt need tweaking or fixing, such as the support kit, before v1.2 alot of people complained about the support kit and not being able to hit anything, well my friends, a heavy machine gun was never meant to nail anything at 200 meters...its purely a suppression fire weapon, thats why its named support, now it has the accuracy of an M16A2 or aK-101, which is ridiculous, i've watched guys with the RPK or SAW spawn kill without being contested. You fire 6 shots into them only to have them turn around and 1 shot me. Support needs to be towned down immensely.
The same bugs that were supposed to be fixed still exist, I see the "red name tag" glitch alot especially on karkand and sharqi. When I shoot a AT missle or throw a ammo pack or med pack, 2 will come out of 1 throw...I could go on and on.
Patch v1.2 recieves a 8/10 for me.
I also like how you cant hide your hitboxes like you used to able to. Popping up and down behind a wall or rock, in rapid succession. Since prone takes a while to enter, and return to standing.
The game finally gives those who can actually aim a gun the chance at shineing, before patch v1.2 I was doing very well, now the patch only made me better, as I have lots of experience in point and shoot style games, (i.e Americas Army).
However, like with every patch we've recieved from EA, there comes the negatives. EA messed with some things that didnt need tweaking or fixing, such as the support kit, before v1.2 alot of people complained about the support kit and not being able to hit anything, well my friends, a heavy machine gun was never meant to nail anything at 200 meters...its purely a suppression fire weapon, thats why its named support, now it has the accuracy of an M16A2 or aK-101, which is ridiculous, i've watched guys with the RPK or SAW spawn kill without being contested. You fire 6 shots into them only to have them turn around and 1 shot me. Support needs to be towned down immensely.
The same bugs that were supposed to be fixed still exist, I see the "red name tag" glitch alot especially on karkand and sharqi. When I shoot a AT missle or throw a ammo pack or med pack, 2 will come out of 1 throw...I could go on and on.
Patch v1.2 recieves a 8/10 for me.