monster munch
Member
+0|6931
I have done Open console => Typed in "renderer.drawfps 1" (without quotes)
and got the numbers in the top left of the screen.
My question is what does the rightside of the number mean?
Eg, im getting
95.0/10.0
im guessing that 95 is the frame rate at that specific time but what does the 10.0 mean on the right?
And is 95.0/10.0 any good.
Thanks

Last edited by monster munch (2006-08-29 08:37:51)

Cybargs
Moderated
+2,285|7164
thats very good... turn up your graphics up since your running on such a high fps
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
Kmar
Truth is my Bitch
+5,695|7049|132 and Bush

If your machine is slow enough you can just count your fps.
Xbone Stormsurgezz
Nagarond.Damminson
Member
+16|7205
i would turn up your graphics to at least get your FPS to performe around 70-80. Your computer may be capable of rendering 100fps, but if your monitor doesn't run at more than 70hz, you are always effectivly capped at 70fps because of your frequency.
DrM
Member
+33|7069
In answer to your question it is the second number is the time in milliseconds in between frames.
IE the two numbers are indrectly and inversly proprtional.

100\10   = 100 frame per second and therefore 10 miliseconds in between the frames
66\ 15   = 66 frame per second and therefore 15 miliseconds in between the frames
50\20    = 50 frame per second and therefore 20 miliseconds in between the frames


EDIT: oh yeah, and anything above 30 FPS is faster than the human eye can deal with.
When the game engine is under strain, for example when a plane drops bombs on you while in an arty strike your FPS will drop by 10-20 so 40-50 FPS is a good for normal level.
Anything higher is a bonus.

EDIT2: some posts further down have said that the human eye can see faster than 30 FPS. I dont know if this is true or not, what I can say is that I cannot tell the difference between 60, 50, 40, or 30 FPS. When you get down to 20 FPS there is a very noticeable jump between each frame

Hope this info helps dude.


DrM

Last edited by DrM (2006-08-29 10:41:25)

Agent_Dung_Bomb
Member
+302|7184|Salt Lake City

DrM wrote:

EDIT: oh yeah, and anything above 30 FPS is faster than the human eye can deal with.
When the game engine is under strain, for example when a plane drops bombs on you while in an arty strike your FPS will drop by 10-20 so 40-50 FPS is a good for normal level.
Anything higher is a bonus.

Hope this info helps dude.


DrM
That is actually not true.  The human eye can detect movement faster than 30 fps.  Yes, TV and movies are shown at 24-30 fps, but because of the fact they are filmed it creates a natural motion blur.  Also, movies and TV stay at a constant fps, and do not go up and down.  Games are 100% independently rendered digital images, and as a result do not create a natural motion blur.  For FPS games it is generally recommended that you should try and keep at least 60 fps, and higher is better because you don't want to drop below that under worst case scenarios (20 guys on the screen, arty dropping, and tanks puffing smoke).
StevenSeagal
Banned
+4|6899|Circling the TV-Station

Agent_Dung_Bomb wrote:

DrM wrote:

EDIT: oh yeah, and anything above 30 FPS is faster than the human eye can deal with.
When the game engine is under strain, for example when a plane drops bombs on you while in an arty strike your FPS will drop by 10-20 so 40-50 FPS is a good for normal level.
Anything higher is a bonus.

Hope this info helps dude.


DrM
That is actually not true.  The human eye can detect movement faster than 30 fps.  Yes, TV and movies are shown at 24-30 fps, but because of the fact they are filmed it creates a natural motion blur.  Also, movies and TV stay at a constant fps, and do not go up and down.  Games are 100% independently rendered digital images, and as a result do not create a natural motion blur.  For FPS games it is generally recommended that you should try and keep at least 60 fps, and higher is better because you don't want to drop below that under worst case scenarios (20 guys on the screen, arty dropping, and tanks puffing smoke).
Depends on the game to, RPG are playable with lower fps, high paced FPS shooters like CoD, require a fps of 60
Agent_Dung_Bomb
Member
+302|7184|Salt Lake City

StevenSeagal wrote:

Agent_Dung_Bomb wrote:

DrM wrote:

EDIT: oh yeah, and anything above 30 FPS is faster than the human eye can deal with.
When the game engine is under strain, for example when a plane drops bombs on you while in an arty strike your FPS will drop by 10-20 so 40-50 FPS is a good for normal level.
Anything higher is a bonus.

Hope this info helps dude.


DrM
That is actually not true.  The human eye can detect movement faster than 30 fps.  Yes, TV and movies are shown at 24-30 fps, but because of the fact they are filmed it creates a natural motion blur.  Also, movies and TV stay at a constant fps, and do not go up and down.  Games are 100% independently rendered digital images, and as a result do not create a natural motion blur.  For FPS games it is generally recommended that you should try and keep at least 60 fps, and higher is better because you don't want to drop below that under worst case scenarios (20 guys on the screen, arty dropping, and tanks puffing smoke).
Depends on the game to, RPG are playable with lower fps, high paced FPS shooters like CoD, require a fps of 60
I know, that's why I specified FPS games for that 60+ mark.  RTS games can usually be played without issue at 25-40 fps.
ssonrats
Member
+221|7093
So you can't notice the difference from 30-100fps???

I can't tell the difference from about 70-80fps+ everything after 80 is all the same, smooth and fast.

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