eagleray69
gone, tired of kiddietrashtalk
+15|6868
sure, some of you will say: "nobody cares" and you´re probably right, but maybe in one of the future patches, ea will find a solution against tkíng - and your ideas could be a help for it!

after more than 400 hrs in this game, imho teamkilling is the only really annoying part in the whole game. yes, ctd, red tag and other technical bugs do highly irritate me, but there will be a solution for the most of them.

teamkilling on the other hand ruins the idea of the game. 100 years ago in the austrian army you would have been shot in a couple of hours if you intentionally killed one of your comrades at war, and in many countries it happens like that nowadays.

inspired by this thread http://forums.bf2s.com/viewtopic.php?id=30404 in the af-section, i would like to do a brainstorming, collection and listing of possible solutions or problems with the "teamkilling-management" of the game. so if you think you could ad some useful thoughts, post it below and i will continously update this listing, about once a day.

so let´s get started. i will divide each point in 2 sections: 1A solution + 1B problem (that could occur with this solution)

edit: since it looks like some guys have really good ideas on this topic, i intend to send this listing to ea/dice when its finished and inform you about their reply to this. if there will be a reply...
yes, i know, no one cares...



1A Solution
friendly fire off FF=0

1B Problem
not allowed on ranked servers. you could possibly kill only enemies between own soldiers with for example arty or grenades. rather unfair.


2A Solution
pilots could be untouchable to friendly m95 rounds while sitting in cockpit

2B problem
whats about c4, sraw, tank-shells...?


3A Solution
[by schakl] THe best thing would be a change that TKs are not able to enter a vehicle for some time.

3B problem 
for how long time? if you tked a guy standing in front of your jet, YOU will be the one...


4A Solution
[by jclutch21] how about turning off FF if you are inside the radius of a spawning vehicle and if you are the first in that spawning radius you are the first to take the vehicle similar to how capping flags work.  if you are the first to get inside the flag radius then you get the cap not just the assist.

4B Problem
maybe technical difficulties, good idea imho


5A Solution
make it -nearly- impossible for slow moving jets, helos, tanks to kill teammates, also for jeeps without drivers (the "expert" teamkillers). let them take 1 bar of your health maybe.

5B problem
no one? it should be possible to manage that like the change in the first patch, before every touch of a jeep was deadly..


6A solution
[by liquidator] Make it impossible to road kill a team mate whilst taking off in a jet

6B problem
I can't really think of any problems other than the fact it could be difficult to implement...... it could be exploited... pilots could blast players to the other side of the map... C4 jumping taken to a whole new level... rofl


7A solution
[by doctor fruitloop] Just report the TKing asshats to admin and get them booted

7B problem
You might well end up in a server on your own cos there're so many of the fucking idiots out there.


8A solution
[by uber73] "Reflected Damage", if u deal team damage, ok. if u deal team damage say 2 times in 3 / 5 / 10 seconds, the damage u deal is reflected back onto you, not team mate(s)

8B problem
good idea imo, but: you sometimes deal team damage as a pilot or a gunner, this rule probably could kick you out of the cockpit (if you die)?


9A solution
[by elite] every teamkill should be punished by 60 seconds untill your next spawn when you die, every person you kills means 60 more seconds until you respawn..so if you tk for plane and you die...someone else is more likely to take it.

9B problem
[by uber73] but that is ruthless, and leaves no room for accidents.  there has to be SOME leeway.
[by chittydog] I think that sucks cuz there are lot's of unintentional TKs. If you've spent much time in a heli or plane with a gunner, every once in a while some smacktard rams you and you inexplicably get a TK for your gunner. Also, there are the morons that force you to TK them. Jumping in front of your tank, or behind it while you're backing away from another tank. Think about the crappy AA that locks onto friendlies after the enemy drops his flares...


10A Solution
[by defiance] Set filters for types of TK. If a teammate is standing on a runway and gets roadkilled, chances are he was standing in front of a jet. If a pilot gets shot out by an m95 (c4 and tanks arent as a big of a problem, they blow the jet) it was likely intentional. The reprecussion of violating these filters can be up to EA. I vote for -4 points. Basically, a TK. Maybe harsher. Also, I don't think TKs should count against the victims death toll (unless it was an "intentional" tk).

10B Problem
False Positives. If a tank shoots a plane on the assumption that it was an enemy because the tag didn't come up in time and the tank driver is not thinking clearly (or an idiot), they get dinged. Also, a plane swooping low and clipping teammates waiting for the next jet could be abused.


11A Solution
[by bolvis oculus] what if EA changes the punish system to what most people think it is when they first start playing.  Forgive, no points gone, punish and 4 points are gone and hit nothing and 2 points are gone (or auto-forgive, it doesn't matter that much) this would stop the the abusing of the before mentioned forgive rule because if they forgave and no points were taken away, that wouldn't "prove" to the pilot that it was "their jet"

11B Problem
now this would have to be polished and only apply in certain situations so it doesn't get abused.  Like say, getting run over in a Humvee and the like, sure it could have been on purpose but the majority of the time its not and most people are going to forgive.
It wouldn't work for planes though because people would just force TK as they do now and forgive so it subtracts the pilots score and doesn't hurt theirs.


12A Solution
[by spacebandit72] Well, I think most tks are from people who want a certain vehicle so, my idea... make all vehicles except transport and boats spawn points. That way, if you want a tank you have to spawn in it. I know it sounds stupid but people spend a whole round camping their own base trying to get said vehicle.
If you chose to spawn in tank, you wait for the other person to die and for the tank to respawn.

12B Problem
Of course it would still have to allow you to steal the other teams vehicles... otherwise game would be no fun.
Just an idea folks. I can see the flaws in it but tks would no longer exist because you'd already be dead!!!


13A Solution
[by chass] Only if someone trys to shoot someone out of a vehicle, it kills the shooter. i like that idea.

13B Problem
that doesn´t prevent you to get killed BEFORE entering a vehicle, which imo happens most of the time


14A Solution
[by cursed you] Well to solve the biggest problem - running out in front of the airplane if someone took it = just count it as a suicide.  How the hell driving/running/walking in front of a plane NOT suicide?

14B Problem
the game won´t be able to decide if the jet run you over by intention or if you jumped in front of him. but combined with 5A it would be useful.


15A Solution
[by hacial] Friendly C4, SRAW/ERYX, tank shells and M95 don't do damage to friendly jets and chopper. And no1 could TK on runway

15B Problem
unfair if enemies are on the runway too


16A Solution
[by sgt davi] My solution for stopping forced TK's on runways and helipads is to make an invisible boundary where if a Tk is forced by the pilot of a jet or chopper (not others so it can't be abused) then the game recognizes it was forced and will not recognize a TK. Also M95'ing friendly vehicles doesn't work.

16B Problem
same as 14B: the game won´t be able to decide if the jet run you over by intention or if you jumped in front of him. but combined with 5A it would be useful.


17A Solution
[by sarrk] Introduce an area on the runway, so if a friendly enters while a friendly is in the jet/helo pad you get a warning, saying something like: " Jetblocking noob, clear the runway or you will be punished" So sort of like the out of bounds thing.

17B Problem
none


18A Solution
[by cameron poe] How about this - if you TK you automatically die...

18B Problem
harsh, but honest... similar to 8A/B, reflected damage- the hard way



ok, your turn!

---to be continued---

Last edited by eagleray69 (2006-06-26 08:55:44)

liquidat0r
wtf.
+2,223|6848|UK
6A Make it impossible to road kill a team mate whilst taking off in a jet

6B I can't really think of any problems other than the fact it could be difficult to implement...... it could be exploited... pilots could blast players to the other side of the map... C4 jumping taken to a whole new level... rofl

Last edited by liquidat0r (2006-06-22 07:43:45)

l41e
Member
+677|6869

7A Make BF2 smart and learn what is intentional and what isn't.

7B Yeah right.
.:XDR:.PureFodder
Member
+105|7051
My idea to end taem killing; Take everyones weapons away until they learn how to use them responsibly. Now go to your bedroom!
DoctorFruitloop
Level 13 Wrongdoer
+515|6767|Doncaster, UK
8A Just report the TKing asshats to admin and get them booted

8B You might well end up in a server on your own cos there're so many of the fucking idiots out there.
JdeFalconr
Lex Luthor, King of Australia
+72|6763|Sammamish, WA
Set servers to kick on the second TK or on an unforgiven TK. Inform people to be careful about not forgiving a TK.

Set servers to ban individuals who have a high frequency of TK's (i.e. every time they log onto a server to play they rack up three or four TK's)
uber73
Member
+188|6973|Brisbane
TK idea.... "Reflected Damage"


if u deal team damage, ok.

if u deal team damage say 2 times in 3 / 5 / 10 seconds, the damage u deal is reflected back onto you, not team mate(s)
cpt.fass1
The Cap'n Can Make it Hap'n
+329|6917|NJ
Yeah like in BFV where if you shot your team mate you and him would die.
Nyte
Legendary BF2S Veteran
+535|6973|Toronto, ON
Avoid them, or TK them back and avoid them.


Or you can just switch teams.
Alpha as fuck.
pure_beef_69
Banned
+186|6868
stop me from getting bored
I.M.I Militant
We Are Not Alone In Here
+297|6940|Melbourne, Australia
admining because i doubt e.a are goin to support this game much longer seeing as 2142 is coming out.... yeh i no most admins are abusers but for the servers that are fair they should realy keep an eye out for real problems not sumone saying "aw fuck we lost our last flag .. well gg guys" ... its an M rated game (IN AUS) get over it ... anyways thats my 2 cents =]
chittydog
less busy
+586|7056|Kubra, Damn it!

Change the game style to deathmatch where everyone's fair game. Otherwise, play solitaire. There will always be TKs, there will always be assclowns. It sucks balls, but there's no solution for it.
DoctorFruitloop
Level 13 Wrongdoer
+515|6767|Doncaster, UK
@ Pure_Beef_69 - I thought you played BF2 to have fun, at least that's what you were saying the other day. If you're so bored fuck off and play a different game.

Last edited by DoctorFruitloop (2006-06-22 08:37:09)

elite
Member
+89|6935|Sheffield, England
every teamkill should be punished by 60 seconds untill your next spawn when you die, every person you kills means 60 more seconds until you respawn..so if you tk for plane and you die...someone else is more likely to take it.
uber73
Member
+188|6973|Brisbane
but that is ruthless, and leaves no room for accidents.  there has to be SOME leeway.
chittydog
less busy
+586|7056|Kubra, Damn it!

elite wrote:

every teamkill should be punished by 60 seconds untill your next spawn when you die, every person you kills means 60 more seconds until you respawn..so if you tk for plane and you die...someone else is more likely to take it.
I think that sucks cuz there are lot's of unintentional TKs. If you've spent much time in a heli or plane with a gunner, every once in a while some smacktard rams you and you inexplicably get a TK for your gunner. Also, there are the morons that force you to TK them. Jumping in front of your tank, or behind it while you're backing away from another tank. Think about the crappy AA that locks onto friendlies after the enemy drops his flares...
eagleray69
gone, tired of kiddietrashtalk
+15|6868
great, folks!   i just updated the list. and as edited above, i will send this to ea in a few days, when we have a big collection of useful ideas like those posted at the moment. go ahead!
Defiance
Member
+438|6892

10a) Set filters for types of TK. If a teammate is standing on a runway and gets roadkilled, chances are he was standing in front of a jet. If a pilot gets shot out by an m95 (c4 and tanks arent as a big of a problem, they blow the jet) it was likely intentional. The reprecussion of violating these filters can be up to EA. I vote for -4 points. Basically, a TK. Maybe harsher.

10b) False Positives. If a tank shoots a plane on the assumption that it was an enemy because the tag didn't come up in time and the tank driver is not thinking clearly (or an idiot), they get dinged. Also, a plane swooping low and clipping teammates waiting for the next jet could be abused.

Also, I don't think TKs should count against the victims death toll (unless it was an "intentional" tk).

Last edited by Defiance (2006-06-23 00:18:39)

Sgt.Davi
Touches Himself At Night.
+300|6864|England
My solution for stopping forced TK's on runways and helipads is to make an invisible boundary where if a Tk is forced by the pilot of a jet or chopper (not others so it can't be abused) then the game recognizes it was forced and wwill not recognize a TK. Also M95'ing friendly vehicles doesn't work.
elmo1337
Banned
+186|6780|The real world
Privates in vehicles > Instant death
Defiance
Member
+438|6892

elmo1337 wrote:

Privates in vehicles > Instant death
No.
BolvisOculus
Spagett!
+167|6840|Manitowoc, WI

Defiance wrote:

Also, I don't think TKs should count against the victims death toll (unless it was an "intentional" tk).
actually you may be on to solving a completely different problem, instant punishing.  if you punish someone then you get the death.  forgive and it doesn't accumulate.  no one would instantly punish if it brought their kills up. 

now this would have to be polished and only apply in certain situations so it doesn't get abused.  Like say, getting run over in a Humvee and the like, sure it could have been on purpose but the majority of the time its not and most people are going to forgive.

It wouldn't work for planes though because people would just force TK as they do now and forgive so it subtracts the pilots score and doesn't hurt theirs.

But wait, what if EA changes the punish system to what most people think it is when they first start playing.  Forgive, no points gone, punish and 4 points are gone and hit nothing and 2 points are gone (or auto-forgive, it doesn't matter that much) this would stop the the abusing of the before mentioned forgive rule because if they forgave and no points were taken away, that wouldn't "prove" to the pilot that it was "their jet"
Hmmmmmm....

Last edited by BolvisOculus (2006-06-23 00:56:51)

Defiance
Member
+438|6892

Good idea. Time to ponder.

(Definition of "ponder": Pimpslapping EA execs to get the ranking system changed )
SiMSaM16
Member
+48|6915|United States of America
I got an idea... when you install BF2 or make your account, they should make it to where you have to take a drivers/retard test so you can drive vehicles.
aardfrith
Δ > x > ¥
+145|7014
1B.  It's not unfair as it works both ways.  Everyone would become used to the system and work around it.  However, you'd also need to tweak c4 so that it doesn't kill vehicles your team is in and it can't be used to throw people onto high buildings.

And you'd need to fix the old red/blue bug.  Damn, that's why it wouldn't work.

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