sure, some of you will say: "nobody cares" and you´re probably right, but maybe in one of the future patches, ea will find a solution against tkíng - and your ideas could be a help for it!
after more than 400 hrs in this game, imho teamkilling is the only really annoying part in the whole game. yes, ctd, red tag and other technical bugs do highly irritate me, but there will be a solution for the most of them.
teamkilling on the other hand ruins the idea of the game. 100 years ago in the austrian army you would have been shot in a couple of hours if you intentionally killed one of your comrades at war, and in many countries it happens like that nowadays.
inspired by this thread http://forums.bf2s.com/viewtopic.php?id=30404 in the af-section, i would like to do a brainstorming, collection and listing of possible solutions or problems with the "teamkilling-management" of the game. so if you think you could ad some useful thoughts, post it below and i will continously update this listing, about once a day.
so let´s get started. i will divide each point in 2 sections: 1A solution + 1B problem (that could occur with this solution)
edit: since it looks like some guys have really good ideas on this topic, i intend to send this listing to ea/dice when its finished and inform you about their reply to this. if there will be a reply...
yes, i know, no one cares...
1A Solution
friendly fire off FF=0
1B Problem
not allowed on ranked servers. you could possibly kill only enemies between own soldiers with for example arty or grenades. rather unfair.
2A Solution
pilots could be untouchable to friendly m95 rounds while sitting in cockpit
2B problem
whats about c4, sraw, tank-shells...?
3A Solution
[by schakl] THe best thing would be a change that TKs are not able to enter a vehicle for some time.
3B problem
for how long time? if you tked a guy standing in front of your jet, YOU will be the one...
4A Solution
[by jclutch21] how about turning off FF if you are inside the radius of a spawning vehicle and if you are the first in that spawning radius you are the first to take the vehicle similar to how capping flags work. if you are the first to get inside the flag radius then you get the cap not just the assist.
4B Problem
maybe technical difficulties, good idea imho
5A Solution
make it -nearly- impossible for slow moving jets, helos, tanks to kill teammates, also for jeeps without drivers (the "expert" teamkillers). let them take 1 bar of your health maybe.
5B problem
no one? it should be possible to manage that like the change in the first patch, before every touch of a jeep was deadly..
6A solution
[by liquidator] Make it impossible to road kill a team mate whilst taking off in a jet
6B problem
I can't really think of any problems other than the fact it could be difficult to implement...... it could be exploited... pilots could blast players to the other side of the map... C4 jumping taken to a whole new level... rofl
7A solution
[by doctor fruitloop] Just report the TKing asshats to admin and get them booted
7B problem
You might well end up in a server on your own cos there're so many of the fucking idiots out there.
8A solution
[by uber73] "Reflected Damage", if u deal team damage, ok. if u deal team damage say 2 times in 3 / 5 / 10 seconds, the damage u deal is reflected back onto you, not team mate(s)
8B problem
good idea imo, but: you sometimes deal team damage as a pilot or a gunner, this rule probably could kick you out of the cockpit (if you die)?
9A solution
[by elite] every teamkill should be punished by 60 seconds untill your next spawn when you die, every person you kills means 60 more seconds until you respawn..so if you tk for plane and you die...someone else is more likely to take it.
9B problem
[by uber73] but that is ruthless, and leaves no room for accidents. there has to be SOME leeway.
[by chittydog] I think that sucks cuz there are lot's of unintentional TKs. If you've spent much time in a heli or plane with a gunner, every once in a while some smacktard rams you and you inexplicably get a TK for your gunner. Also, there are the morons that force you to TK them. Jumping in front of your tank, or behind it while you're backing away from another tank. Think about the crappy AA that locks onto friendlies after the enemy drops his flares...
10A Solution
[by defiance] Set filters for types of TK. If a teammate is standing on a runway and gets roadkilled, chances are he was standing in front of a jet. If a pilot gets shot out by an m95 (c4 and tanks arent as a big of a problem, they blow the jet) it was likely intentional. The reprecussion of violating these filters can be up to EA. I vote for -4 points. Basically, a TK. Maybe harsher. Also, I don't think TKs should count against the victims death toll (unless it was an "intentional" tk).
10B Problem
False Positives. If a tank shoots a plane on the assumption that it was an enemy because the tag didn't come up in time and the tank driver is not thinking clearly (or an idiot), they get dinged. Also, a plane swooping low and clipping teammates waiting for the next jet could be abused.
11A Solution
[by bolvis oculus] what if EA changes the punish system to what most people think it is when they first start playing. Forgive, no points gone, punish and 4 points are gone and hit nothing and 2 points are gone (or auto-forgive, it doesn't matter that much) this would stop the the abusing of the before mentioned forgive rule because if they forgave and no points were taken away, that wouldn't "prove" to the pilot that it was "their jet"
11B Problem
now this would have to be polished and only apply in certain situations so it doesn't get abused. Like say, getting run over in a Humvee and the like, sure it could have been on purpose but the majority of the time its not and most people are going to forgive.
It wouldn't work for planes though because people would just force TK as they do now and forgive so it subtracts the pilots score and doesn't hurt theirs.
12A Solution
[by spacebandit72] Well, I think most tks are from people who want a certain vehicle so, my idea... make all vehicles except transport and boats spawn points. That way, if you want a tank you have to spawn in it. I know it sounds stupid but people spend a whole round camping their own base trying to get said vehicle.
If you chose to spawn in tank, you wait for the other person to die and for the tank to respawn.
12B Problem
Of course it would still have to allow you to steal the other teams vehicles... otherwise game would be no fun.
Just an idea folks. I can see the flaws in it but tks would no longer exist because you'd already be dead!!!
13A Solution
[by chass] Only if someone trys to shoot someone out of a vehicle, it kills the shooter. i like that idea.
13B Problem
that doesn´t prevent you to get killed BEFORE entering a vehicle, which imo happens most of the time
14A Solution
[by cursed you] Well to solve the biggest problem - running out in front of the airplane if someone took it = just count it as a suicide. How the hell driving/running/walking in front of a plane NOT suicide?
14B Problem
the game won´t be able to decide if the jet run you over by intention or if you jumped in front of him. but combined with 5A it would be useful.
15A Solution
[by hacial] Friendly C4, SRAW/ERYX, tank shells and M95 don't do damage to friendly jets and chopper. And no1 could TK on runway
15B Problem
unfair if enemies are on the runway too
16A Solution
[by sgt davi] My solution for stopping forced TK's on runways and helipads is to make an invisible boundary where if a Tk is forced by the pilot of a jet or chopper (not others so it can't be abused) then the game recognizes it was forced and will not recognize a TK. Also M95'ing friendly vehicles doesn't work.
16B Problem
same as 14B: the game won´t be able to decide if the jet run you over by intention or if you jumped in front of him. but combined with 5A it would be useful.
17A Solution
[by sarrk] Introduce an area on the runway, so if a friendly enters while a friendly is in the jet/helo pad you get a warning, saying something like: " Jetblocking noob, clear the runway or you will be punished" So sort of like the out of bounds thing.
17B Problem
none
18A Solution
[by cameron poe] How about this - if you TK you automatically die...
18B Problem
harsh, but honest... similar to 8A/B, reflected damage- the hard way
ok, your turn!
---to be continued---
after more than 400 hrs in this game, imho teamkilling is the only really annoying part in the whole game. yes, ctd, red tag and other technical bugs do highly irritate me, but there will be a solution for the most of them.
teamkilling on the other hand ruins the idea of the game. 100 years ago in the austrian army you would have been shot in a couple of hours if you intentionally killed one of your comrades at war, and in many countries it happens like that nowadays.
inspired by this thread http://forums.bf2s.com/viewtopic.php?id=30404 in the af-section, i would like to do a brainstorming, collection and listing of possible solutions or problems with the "teamkilling-management" of the game. so if you think you could ad some useful thoughts, post it below and i will continously update this listing, about once a day.
so let´s get started. i will divide each point in 2 sections: 1A solution + 1B problem (that could occur with this solution)
edit: since it looks like some guys have really good ideas on this topic, i intend to send this listing to ea/dice when its finished and inform you about their reply to this. if there will be a reply...
yes, i know, no one cares...
1A Solution
friendly fire off FF=0
1B Problem
not allowed on ranked servers. you could possibly kill only enemies between own soldiers with for example arty or grenades. rather unfair.
2A Solution
pilots could be untouchable to friendly m95 rounds while sitting in cockpit
2B problem
whats about c4, sraw, tank-shells...?
3A Solution
[by schakl] THe best thing would be a change that TKs are not able to enter a vehicle for some time.
3B problem
for how long time? if you tked a guy standing in front of your jet, YOU will be the one...
4A Solution
[by jclutch21] how about turning off FF if you are inside the radius of a spawning vehicle and if you are the first in that spawning radius you are the first to take the vehicle similar to how capping flags work. if you are the first to get inside the flag radius then you get the cap not just the assist.
4B Problem
maybe technical difficulties, good idea imho
5A Solution
make it -nearly- impossible for slow moving jets, helos, tanks to kill teammates, also for jeeps without drivers (the "expert" teamkillers). let them take 1 bar of your health maybe.
5B problem
no one? it should be possible to manage that like the change in the first patch, before every touch of a jeep was deadly..
6A solution
[by liquidator] Make it impossible to road kill a team mate whilst taking off in a jet
6B problem
I can't really think of any problems other than the fact it could be difficult to implement...... it could be exploited... pilots could blast players to the other side of the map... C4 jumping taken to a whole new level... rofl
7A solution
[by doctor fruitloop] Just report the TKing asshats to admin and get them booted
7B problem
You might well end up in a server on your own cos there're so many of the fucking idiots out there.
8A solution
[by uber73] "Reflected Damage", if u deal team damage, ok. if u deal team damage say 2 times in 3 / 5 / 10 seconds, the damage u deal is reflected back onto you, not team mate(s)
8B problem
good idea imo, but: you sometimes deal team damage as a pilot or a gunner, this rule probably could kick you out of the cockpit (if you die)?
9A solution
[by elite] every teamkill should be punished by 60 seconds untill your next spawn when you die, every person you kills means 60 more seconds until you respawn..so if you tk for plane and you die...someone else is more likely to take it.
9B problem
[by uber73] but that is ruthless, and leaves no room for accidents. there has to be SOME leeway.
[by chittydog] I think that sucks cuz there are lot's of unintentional TKs. If you've spent much time in a heli or plane with a gunner, every once in a while some smacktard rams you and you inexplicably get a TK for your gunner. Also, there are the morons that force you to TK them. Jumping in front of your tank, or behind it while you're backing away from another tank. Think about the crappy AA that locks onto friendlies after the enemy drops his flares...
10A Solution
[by defiance] Set filters for types of TK. If a teammate is standing on a runway and gets roadkilled, chances are he was standing in front of a jet. If a pilot gets shot out by an m95 (c4 and tanks arent as a big of a problem, they blow the jet) it was likely intentional. The reprecussion of violating these filters can be up to EA. I vote for -4 points. Basically, a TK. Maybe harsher. Also, I don't think TKs should count against the victims death toll (unless it was an "intentional" tk).
10B Problem
False Positives. If a tank shoots a plane on the assumption that it was an enemy because the tag didn't come up in time and the tank driver is not thinking clearly (or an idiot), they get dinged. Also, a plane swooping low and clipping teammates waiting for the next jet could be abused.
11A Solution
[by bolvis oculus] what if EA changes the punish system to what most people think it is when they first start playing. Forgive, no points gone, punish and 4 points are gone and hit nothing and 2 points are gone (or auto-forgive, it doesn't matter that much) this would stop the the abusing of the before mentioned forgive rule because if they forgave and no points were taken away, that wouldn't "prove" to the pilot that it was "their jet"
11B Problem
now this would have to be polished and only apply in certain situations so it doesn't get abused. Like say, getting run over in a Humvee and the like, sure it could have been on purpose but the majority of the time its not and most people are going to forgive.
It wouldn't work for planes though because people would just force TK as they do now and forgive so it subtracts the pilots score and doesn't hurt theirs.
12A Solution
[by spacebandit72] Well, I think most tks are from people who want a certain vehicle so, my idea... make all vehicles except transport and boats spawn points. That way, if you want a tank you have to spawn in it. I know it sounds stupid but people spend a whole round camping their own base trying to get said vehicle.
If you chose to spawn in tank, you wait for the other person to die and for the tank to respawn.
12B Problem
Of course it would still have to allow you to steal the other teams vehicles... otherwise game would be no fun.
Just an idea folks. I can see the flaws in it but tks would no longer exist because you'd already be dead!!!
13A Solution
[by chass] Only if someone trys to shoot someone out of a vehicle, it kills the shooter. i like that idea.
13B Problem
that doesn´t prevent you to get killed BEFORE entering a vehicle, which imo happens most of the time
14A Solution
[by cursed you] Well to solve the biggest problem - running out in front of the airplane if someone took it = just count it as a suicide. How the hell driving/running/walking in front of a plane NOT suicide?
14B Problem
the game won´t be able to decide if the jet run you over by intention or if you jumped in front of him. but combined with 5A it would be useful.
15A Solution
[by hacial] Friendly C4, SRAW/ERYX, tank shells and M95 don't do damage to friendly jets and chopper. And no1 could TK on runway
15B Problem
unfair if enemies are on the runway too
16A Solution
[by sgt davi] My solution for stopping forced TK's on runways and helipads is to make an invisible boundary where if a Tk is forced by the pilot of a jet or chopper (not others so it can't be abused) then the game recognizes it was forced and will not recognize a TK. Also M95'ing friendly vehicles doesn't work.
16B Problem
same as 14B: the game won´t be able to decide if the jet run you over by intention or if you jumped in front of him. but combined with 5A it would be useful.
17A Solution
[by sarrk] Introduce an area on the runway, so if a friendly enters while a friendly is in the jet/helo pad you get a warning, saying something like: " Jetblocking noob, clear the runway or you will be punished" So sort of like the out of bounds thing.
17B Problem
none
18A Solution
[by cameron poe] How about this - if you TK you automatically die...
18B Problem
harsh, but honest... similar to 8A/B, reflected damage- the hard way
ok, your turn!
---to be continued---
Last edited by eagleray69 (2006-06-26 08:55:44)